Young Yim Doh

According to our database1, Young Yim Doh authored at least 21 papers between 2012 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Growing Up with Cerebral Palsy (CP) and Games: Case Study on the Accessible Gameplay Experiences of the Young Players with CP and Their Families through the Lens of Developmental Task Perspective.
Proc. ACM Hum. Comput. Interact., 2023

2022
Seung-ee and Kkaebi: A VR-Mobile Cross Platform Game based on Co-Presence for a Balanced Immersive Experience.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

The Melody of the Mysterious Stones: A VR Mindfulness Game Using Sound Spatialization.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Evoker: Narrative-based Facial Expression Game for Emotional Development of Adolescents.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Play With Your Emotions: Exploring Possibilities of Emotions as Game Input in NERO.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Classy Trash Monster: An Educational Game for Teaching Machine Learning to Non-major Students.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
The relationship between co-playing and socioemotional status among older-adult game players.
Entertain. Comput., 2021

How the Death-themed Game Spiritfarer Can Help Players Cope with the Loss of a Loved One.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Life Review Using a Life Metaphoric Game to Promote Intergenerational Communication.
Proc. ACM Hum. Comput. Interact., 2020

2019
UrbanSocialRadar: A place-aware social matching model for estimating serendipitous interaction willingness in Korean cultural context.
Int. J. Hum. Comput. Stud., 2019

2018
Flow on the Internet: a longitudinal study of Internet addiction symptoms during adolescence.
Behav. Inf. Technol., 2018

2017
Computational Modeling of Players' Emotional Response Patterns to the Story Events of Video Games.
IEEE Trans. Affect. Comput., 2017

2016
Discovery of Smartphone User Group Profiling Based on User's Motivations and Usage Behaviors Through Focus Group Interviews.
Proceedings of the Cross-Cultural Design, 2016

2014
From Separation to Integration: Identity Development of Korean Adult Players in Online Game World.
Games Cult., 2014

AR Petite Theater: Augmented reality storybook for supporting children's empathy behavior.
Proceedings of the 2014 IEEE International Symposium on Mixed and Augmented Reality, 2014

A Conceptual Framework for Augmented Smart Coach Based on Quantified Holistic Self.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014

2013
Smart Icebreaker: basic design for a serious game that promotes intimacy among group members.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

Smart Icebreaker: A Workflow for Serious Game That Promotes Intimacy among Group Members.
Proceedings of the 2013 International Conference on Culture and Computing, 2013

iSpy: RFID-driven language learning toy integrating living environment.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
A Study on the Relationship between Educational Achievement and Emotional Engagement in a Gameful Interface for Video Lecture Systems.
Proceedings of the 2012 International Symposium on Ubiquitous Virtual Reality, 2012

Designing for Human-Centered Curricular Experience - A Study on Engaging Academic Career Management System Interface Design.
Proceedings of the 2012 International Symposium on Ubiquitous Virtual Reality, 2012


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