Chungkon Shi

According to our database1, Chungkon Shi authored at least 29 papers between 2006 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2021
The relationship between co-playing and socioemotional status among older-adult game players.
Entertain. Comput., 2021

A framework for interactive artwork based on cultural heritage: focused on the evaluation of artistic value in the artwork 'deBallution' prototypes.
Digit. Creativity, 2021

2020
Life Review Using a Life Metaphoric Game to Promote Intergenerational Communication.
Proc. ACM Hum. Comput. Interact., 2020

2017
"deBallution" - A Prototype of Interactive Artwork Based on Cultural Heritage.
Proceedings of the Design, User Experience, and Usability: Understanding Users and Contexts, 2017

2016
Linking and clustering artworks using social tags: Revitalizing crowd-sourced information on cultural collections.
J. Assoc. Inf. Sci. Technol., 2016

Synthetic character generation strategies: character design through the application of novel conceptual combination strategies.
Int. J. Arts Technol., 2016

deBallution - Interactive Artwork by Throwing Pseudo Balls Based on Cultural Heritages.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

2014
The Establishment of an e-Learning System Based on SDT.
Int. J. Emerg. Technol. Learn., 2014

A New Design Process for Viewer Participation in Interactive TV Program: Focused on the Interactive TV Game Show Hae-un-dae.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014

The Role of Affective Factors in Computer-Aided Musical Learning for Non-musician Adults.
Proceedings of the HCI International 2014 - Posters' Extended Abstracts, 2014

My Smart TV Agent: Designing Smart TV Persona for Linguistic UX.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014

Reinterpret 3G Emoticons from a Persona Theory.
Proceedings of the Social Computing and Social Media, 2014

Digital Love Letter: A Handwriting Based Interface for Non-instant Digital Messenger.
Proceedings of the Human-Computer Interaction. Applications and Services, 2014

Poetry of Separation: The Aesthetics of Spatial Montage and Generative Editing for Multi-layered Screens.
Proceedings of the Arts and Technology - Fourth International Conference, 2014

2013
Playful gender swapping: user attitudes toward gender in MMORPG avatar customisation.
Digit. Creativity, 2013

Smart Icebreaker: basic design for a serious game that promotes intimacy among group members.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

Categorisation of Audience Relationship between Action and Visualisation in Interactive Art Installations.
Proceedings of the 17th International Conference on Information Visualisation, 2013

Interactive Art in the Age of Digital Reproduction.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

Assessing the Possibility of a Social e-Book by Analyzing Reader Experiences.
Proceedings of the Online Communities and Social Computing, 2013

Enhancing Social Presence in Augmented Reality-Based Telecommunication System.
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013

Emotion-Cognition Interaction of Decision Making in the Social Context.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

Interactive Human: Seen through Digital Art.
Proceedings of the 2013 International Conference on Culture and Computing, 2013

Smart Icebreaker: A Workflow for Serious Game That Promotes Intimacy among Group Members.
Proceedings of the 2013 International Conference on Culture and Computing, 2013

2012
Multi-device e-book: Designing for new reading experience.
Proceedings of the Seventh International Conference on Digital Information Management, 2012

Wish shop: Designing for a transmedia production model.
Proceedings of the Seventh International Conference on Digital Information Management, 2012

2011
A Study of Interactive Art in the Narrative Form of "Magic Monkey".
Proceedings of the Eighth International Conference on Computer Graphics, 2011

2010
Corporate Blog: Consideration for the Impact of Communication.
Proceedings of the Seventh International Conference on Information Technology: New Generations, 2010

2009
Exploring Movie Recommendation System Using Cultural Metadata.
Trans. Edutainment, 2009

2006
Designing an immersive tour experience system for cultural tour sites.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006


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