Woontack Woo

Orcid: 0000-0002-5501-4421

Affiliations:
  • KAIST, Daejeon, Republic of Korea


According to our database1, Woontack Woo authored at least 293 papers between 1999 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Evaluating Metaverse Platforms: Status, Direction, and Challenges.
IEEE Consumer Electron. Mag., May, 2024

Space-adaptive Artwork Placement Based on Content Similarities for Curating Thematic Spaces in a Virtual Museum.
ACM Journal on Computing and Cultural Heritage, February, 2024

Object Cluster Registration of Dissimilar Rooms Using Geometric Spatial Affordance Graph to Generate Shared Virtual Spaces.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
User behavior modeling for AR personalized recommendations in spatial transitions.
Virtual Real., December, 2023

The Effects of Spatial Complexity on Narrative Experience in Space-Adaptive AR Storytelling.
IEEE Trans. Vis. Comput. Graph., December, 2023

Effects of Avatar Transparency on Social Presence in Task-Centric Mixed Reality Remote Collaboration.
IEEE Trans. Vis. Comput. Graph., November, 2023

Visualizing Hand Force with Wearable Muscle Sensing for Enhanced Mixed Reality Remote Collaboration.
IEEE Trans. Vis. Comput. Graph., November, 2023

ARbility: re-inviting older wheelchair users to in-store shopping via wearable augmented reality.
Virtual Real., September, 2023

Effects of coordinate system and position of AR notification while walking.
Virtual Real., June, 2023

The effects of spatial configuration on relative translation gain thresholds in redirected walking.
Virtual Real., June, 2023

"Enjoy, but Moderately!": Designing a Social Companion Robot for Social Engagement and Behavior Moderation in Solitary Drinking Context.
Proc. ACM Hum. Comput. Interact., 2023

Seg&Struct: The Interplay Between Part Segmentation and Structure Inference for 3D Shape Parsing.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2023

Stretchy: Enhancing Object Sensation Through Multisensory Feedback and Muscle Input.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Memo:me, an AR Sticky Note With Priority-Based Color Transition and On-Time Reminder.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Exploring the Effects of Augmented Reality Notification Type and Placement in AR HMD while Walking.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

IPS: Integrating Pose with Speech for enhancement of body pose estimation in VR remote collaboration.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Enhancing the Reading Experience on AR HMDs by Using Smartphones as Assistive Displays.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

RC-SMPL: Real-time Cumulative SMPL-based Avatar Body Generation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Holistic Quantified-Self: An Integrated User Model for AR Glass Users.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Edge-Centric Space Rescaling with Redirected Walking for Dissimilar Physical-Virtual Space Registration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Effects of Different Facial Blendshape Combinations on Social Presence for Avatar-mediated Mixed Reality Remote Communication.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

OmniSense: Exploring Novel Input Sensing and Interaction Techniques on Mobile Device with an Omni-Directional Camera.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

How Space is Told: Linking Trajectory, Narrative, and Intent in Augmented Reality Storytelling for Cultural Heritage Sites.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Spatial transition management for improving outdoor cinematic augmented reality experience of the TV show.
Virtual Real., 2022

NapWell: An EOG-based Sleep Assistant Exploring the Effects of Virtual Reality on Sleep Onset.
Virtual Real., 2022

Correction to: RealityBrush: an AR authoring system that captures and utilizes kinetic properties of everyday objects.
Multim. Tools Appl., 2022

The Effects of Spatial Configuration on Relative Translation Gain Thresholds in Redireced Walking.
CoRR, 2022

Investigating Display Position of a Head-Fixed Augmented Reality Notification for Dual-task.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Effects of Virtual Room Size and Objects on Relative Translation Gain Thresholds in Redirected Walking.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

TranSlider: User-Controlled Augmented Content Presence Visualization in AR Collaboration.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

The Effects of Device and Spatial Layout on Social Presence During a Dynamic Remote Collaboration Task in Mixed Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

AR-HMD Multitask Viewing System Concept with a Supporting Handheld Viewport for Multiple Spatially-Anchored Workspaces.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Exploring Augmented Reality Notification Placement while Communicating with Virtual Avatar.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

From Meaning-making to Meaning-sharing: Participatory Interpretation in a 3D Virtual Heritage Site.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Mutual Space Generation with Relative Translation Gains in Redirected Walking for Asymmetric Remote Collaboration.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Bring Store in My Room: AR Store Authoring System for Spatial Experience in Mobile Shopping.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Effects of Avatar Face Level of Detail Control on Social Presence in Augmented Reality Remote Collaboration.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

DirectionQ: Continuous Mid-air Hand Input for Selecting Multiple Targets through Directional Visual Cues.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

2021
Instant Panoramic Texture Mapping with Semantic Object Matching for Large-Scale Urban Scene Reproduction.
IEEE Trans. Vis. Comput. Graph., 2021

RealityBrush: an AR authoring system that captures and utilizes kinetic properties of everyday objects.
Multim. Tools Appl., 2021

GeoACT: Augmented Control Tower using Virtual and Real Geospatial Data.
IxD&A, 2021

Digital Twin as A Mixed Reality Platform for Art Exhibition Curation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Video Content Representation to Support the Hyper-reality Experience in Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Adjusting Relative Translation Gains According to Space Size in Redirected Walking for Mixed Reality Mutual Space Generation.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Designing a Multi-Modal Communication System for the Deaf and Hard-of-Hearing Users.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Multi-scale Mixed Reality Collaboration for Digital Twin.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

GeoVCM: Virtual Urban Digital Twin System Augmenting Virtual and Real Geo-spacial Data.
Proceedings of the IEEE International Conference on Consumer Electronics, 2021

JINSense: Repurposing Electrooculography Sensors on Smart Glass for Midair Gesture and Context Sensing.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

A User-Oriented Approach to Space-Adaptive Augmentation: The Effects of Spatial Affordance on Narrative Experience in an Augmented Reality Detective Game.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Physically-inspired Deep Light Estimation from a Homogeneous-Material Object for Mixed Reality Lighting.
IEEE Trans. Vis. Comput. Graph., 2020

3D Hand Tracking in the Presence of Excessive Motion Blur.
IEEE Trans. Vis. Comput. Graph., 2020

Evaluating Remote Virtual Hands Models on Social Presence in Hand-based 3D Remote Collaboration.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

3D Hand Pose Estimation with a Single Infrared Camera via Domain Transfer Learning.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Effects of Background Complexity and Viewing Distance on an AR Visual Search Task.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

Bare-hand Depth Inpainting for 3D Tracking of Hand Interacting with Object.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Effects of Augmented Content's Placement and Size on User's Search Experience in Extended Displays.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

Finger Contact in Gesture Interaction Improves Time-domain Input Accuracy in HMD-based Augmented Reality.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

WristLens: Enabling Single-Handed Surface Gesture Interaction for Wrist-Worn Devices Using Optical Motion Sensor.
Proceedings of the Augmented Humans International Conference, 2020

KissGlass: Greeting Gesture Recognition using Smart Glasses.
Proceedings of the Augmented Humans International Conference, 2020

2019
Remote Diagnosis of Architectural Heritage Based on 5W1H Model-Based Metadata in Virtual Reality.
ISPRS Int. J. Geo Inf., 2019

The Effect of Avatar Appearance on Social Presence in an Augmented Reality Remote Collaboration.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Novel View Synthesis with Multiple 360 Images for Large-Scale 6-DOF Virtual Reality System.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

WRIST: Watch-Ring Interaction and Sensing Technique for Wrist Gestures and Macro-Micro Pointing.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

Is Any Room Really OK? The Effect of Room Size and Furniture on Presence, Narrative Engagement, and Usability During a Space-Adaptive Augmented Reality Game.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

PostAR: Design a Responsive Reading System with Multiple Interactions for Campus Augmented Posters.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Augmentation of Visual Experiences using Deep Learning for Peripheral Vision based Extended Display Application.
Proceedings of the IEEE International Conference on Consumer Electronics, 2019

SelfSync: exploring self-synchronous body-based hotword gestures for initiating interaction.
Proceedings of the 23rd International Symposium on Wearable Computers, ISWC 2019, London, 2019

Evaluating the Combination of Visual Communication Cues for HMD-based Mixed Reality Remote Collaboration.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Augmented Collaboration in Shared Space Design with Shared Attention and Manipulation.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

Augmented Human: Augmented Reality and Beyond.
Proceedings of the 3rd International Workshop on Multimedia Alternate Realities, 2018

Hybrid 3D Hand Articulations Tracking Guided by Classification and Search Space Adaptation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

SWAG Demo: Smart Watch Assisted Gesture Interaction for Mixed Reality Head-Mounted Displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Tracking an Object-Grabbing Hand Using Occluded Depth Reconstruction.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Mobile lock screen UI design for children to enhance positive emotions using face recognition technology.
Proceedings of the IEEE International Conference on Consumer Electronics, 2018

K-Culture Time Machine: A Mobile AR Experience Platform for Korean Cultural Heritage Sites.
Proceedings of the Human Interface and the Management of Information. Information in Applications and Services, 2018

Holistic Quantified Self Framework for Augmented Human.
Proceedings of the Distributed, Ambient and Pervasive Interactions: Technologies and Contexts, 2018

Design Guidelines for a Location-based Digital Heritage Storytelling Tool to Support Author Intent.
Proceedings of the 3rd Digital Heritage International Congress, 2018

The Effect of Applying Film-induced Tourism to Virtual Reality Tours of Cultural Heritage Sites.
Proceedings of the 3rd Digital Heritage International Congress, 2018

Mobile Risk Management for Wooden Architectural Heritage in Korea using HBIM and VR.
Proceedings of the 3rd Digital Heritage International Congress, 2018

Authoring Personal Interpretation in a 3D Virtual Heritage Site to Enhance Visitor Engagement.
Proceedings of the 3rd Digital Heritage International Congress, 2018

Automated Data Gathering and Training Tool for Personalized "Itchy Nose".
Proceedings of the 9th Augmented Human International Conference, 2018

2017
TunnelSlice: Freehand Subspace Acquisition Using an Egocentric Tunnel for Wearable Augmented Reality.
IEEE Trans. Hum. Mach. Syst., 2017

Metaphoric Hand Gestures for Orientation-Aware VR Object Manipulation With an Egocentric Viewpoint.
IEEE Trans. Hum. Mach. Syst., 2017

Ontology-based mobile augmented reality in cultural heritage sites: information modeling and user study.
Multim. Tools Appl., 2017

Itchy nose: discreet gesture interaction using EOG sensors in smart eyewear.
Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Duplication Based Distance-Free Freehand Virtual Object Manipulation.
Proceedings of the 2017 International Symposium on Ubiquitous Virtual Reality, 2017

Object Independent AR Space Generation.
Proceedings of the 2017 International Symposium on Ubiquitous Virtual Reality, 2017

BoostHand : Distance-free Object Manipulation System with Switchable Non-linear Mapping for Augmented Reality Classrooms.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

ARClassNote: Augmented Reality Based Remote Education Solution with Tag Recognition and Shared Hand-Written Note.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Narrative design for Rediscovering Daereungwon: A location-based augmented reality game.
Proceedings of the IEEE International Conference on Consumer Electronics, 2017

Metadata design for AR spacetelling experience using movie clips.
Proceedings of the IEEE International Conference on Consumer Electronics, 2017

Geometry-Aware Interactive AR Authoring Using a Smartphone in a Wearable AR Environment.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017

Wearable AR Platform for K-Culture Time Machine.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017

TiTAN: Exploring Midair Text Entry using Freehand Input.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

It's More than Just Sharing Game Play Videos! Understanding User Motives in Mobile Game Social Media.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Workshop on Amplification and Augmentation of Human Perception.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Connecting the Dots: Enhancing the Usability of Indexed Multimedia Data for AR Cultural Heritage Applications through Storytelling.
Proceedings of the 15th International Workshop on Content-Based Multimedia Indexing, 2017

2016
All-in-One Mobile Outdoor Augmented Reality Framework for Cultural Heritage Sites.
Proceedings of the 12th International Conference on Signal-Image Technology & Internet-Based Systems, 2016

An Ontology-Based Augmented Reality Application Exploring Contextual Data of Cultural Heritage Sites.
Proceedings of the 12th International Conference on Signal-Image Technology & Internet-Based Systems, 2016

OzCHI 2016 workshop proposal: the First International Workshop on Mixed and Augmented Reality Innovations (MARI).
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Smooth eye movement interaction using EOG glasses.
Proceedings of the 18th ACM International Conference on Multimodal Interaction, 2016

Solar system: smooth pursuit interactions using EOG glasses.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

A Unified Framework for Remote Collaboration Using Interactive AR Authoring and Hands Tracking.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2016

A Formal Model for Context-Aware Semantic Augmented Reality Systems.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2016

AR Reference Model for K-Culture Time Machine.
Proceedings of the Human Interface and the Management of Information: Applications and Services, 2016

User-Independent Face Landmark Detection and Tracking for Spatial AR Interaction.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2016

Mirror Mirror: An On-Body T-shirt Design System.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Efficient 3D Hand Tracking in Articulation Subspaces for the Manipulation of Virtual Objects.
Proceedings of the Short Paper Proceedings of the 33rd Computer Graphics International, Heraklion, Greece, June 28, 2016

"DreamHouse": NUI-based Photo-realistic AR Authoring System for Interior Design.
Proceedings of the 7th Augmented Human International Conference, 2016

Smartwatch-assisted robust 6-DOF hand tracker for object manipulation in HMD-based augmented reality.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
3D Finger CAPE: Clicking Action and Position Estimation under Self-Occlusions in Egocentric Viewpoint.
IEEE Trans. Vis. Comput. Graph., 2015

Physiological evidence for a dual process model of the social effects of emotion in computers.
Int. J. Hum. Comput. Stud., 2015

A hand-based collaboration framework in egocentric coexistence reality.
Proceedings of the 12th International Conference on Ubiquitous Robots and Ambient Intelligence, 2015

Mirror mirror: an on-body clothing design system.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Metadata Design for Location-Based Film Experience in Augmented Places.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

Light Detecting 3D User Interface-Equipped System for Mixed and Augmented Reality Games.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

H-Treasure Hunt: A Location and Object-Based Serious Game for Cultural Heritage Learning at a Historic Site.
Proceedings of the Learning and Collaboration Technologies, 2015

K-Culture Time Machine: Development of Creation and Provision Technology for Time-Space-Connected Cultural Contents.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Context, 2015

An HMD-based Mixed Reality System for Avatar-Mediated Remote Collaboration with Bare-hand Interaction.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015

Metadata schema for context-aware augmented reality applications in cultural heritage domain.
Proceedings of the 2nd Digital Heritage International Congress, 2015

2014
Vision-based all-in-one solution for augmented reality and its storytelling applications.
Vis. Comput., 2014

Adaptive content recommendation for mobile users: Ordering recommendations using a hierarchical context model with granularity.
Pervasive Mob. Comput., 2014

WeARHand: Head-worn, RGB-D camera-based, bare-hand user interface with visually enhanced depth perception.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

AR Petite Theater: Augmented reality storybook for supporting children's empathy behavior.
Proceedings of the 2014 IEEE International Symposium on Mixed and Augmented Reality, 2014

A Conceptual Framework for Augmented Smart Coach Based on Quantified Holistic Self.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014

Hand Tracking with a Near-Range Depth Camera for Virtual Object Manipulation in an Wearable Augmented Reality.
Proceedings of the Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments, 2014

Designing AR Game Enhancing Interactivity between Virtual Objects and Hand for Overcoming Space Limit.
Proceedings of the Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality, 2014

AiRSculpt: A Wearable Augmented Reality 3D Sculpting System.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014

Smart Wristband: Touch-and-Motion-Tracking Wearable 3D Input Device for Smart Glasses.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014

Design Considerations for Implementing an Interactive DigiLog Book.
Proceedings of the Digital Heritage. Progress in Cultural Heritaage: Documentation, Preservation, and Protection, 2014

Video-Based Object Recognition Using Novel Set-of-Sets Representations.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2014

Poster: Wearable input device for smart glasses based on a wristband-type motion-aware touch panel.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
A usability study of multimodal input in an augmented reality environment.
Virtual Real., 2013

IMAF: in situ indoor modeling and annotation framework on mobile phones.
Pers. Ubiquitous Comput., 2013

Context-based microblog browsing for mobile users.
J. Ambient Intell. Smart Environ., 2013

Unified Visual Perception Model for context-aware wearable AR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Projected AR-Based Interactive CPR Simulator.
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013

Context-of-Interest Driven Trans-Space Convergence for Spatial Co-presence.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2013

Enhancing Social Presence in Augmented Reality-Based Telecommunication System.
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013

DigiLog Space Generator for Tele-Collaboration in an Augmented Reality Environment.
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013

ARWand for an augmuented world builder.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

Poster: A pilot study on stepwise 6-DoF manipulation of virtual 3D objects using smartphone in wearable augmented reality environment.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Handling Motion-Blur in 3D Tracking and Rendering for Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2012

Hybrid Document Matching Method for Page Identification of Digilog Books.
Trans. Edutainment, 2012

Social itinerary recommendation from user-generated digital trails.
Pers. Ubiquitous Comput., 2012

Affective engagement to emotional facial expressions of embodied social agents in a decision-making game.
Comput. Animat. Virtual Worlds, 2012

An interactive 3D movement path manipulation method in an augmented reality environment.
Interact. Comput., 2012

Real-time interactive modeling and scalable multiple object tracking for AR.
Comput. Graph., 2012

Linking Functionality for Ubiquitous Virtual Reality.
Proceedings of the 2012 International Symposium on Ubiquitous Virtual Reality, 2012

Local Feature Descriptors for 3D Object Recognition in Ubiquitous Virtual Reality.
Proceedings of the 2012 International Symposium on Ubiquitous Virtual Reality, 2012

DigiLog Space: Real-Time Dual Space Registration and Dynamic Information Visualization for 4D+ Augmented Reality.
Proceedings of the 2012 International Symposium on Ubiquitous Virtual Reality, 2012

Miniature alive: augmented reality-based interactive digilog experience in miniature exhibition.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Two-handed tangible interaction techniques for composing augmented blocks.
Virtual Real., 2011

Digilog book for temple bell tolling experience based on interactive augmented reality.
Virtual Real., 2011

Extended Keyframe Detection with Stable Tracking for Multiple 3D Object Tracking.
IEEE Trans. Vis. Comput. Graph., 2011

Video-Based In Situ Tagging on Mobile Phones.
IEEE Trans. Circuits Syst. Video Technol., 2011

Enhancing and evaluating users' social experience with a mobile phone guide applied to cultural heritage.
Pers. Ubiquitous Comput., 2011

Toward a Digital Ecosystem: International Symposium on Ubiquitous Virtual Reality 2010.
IEEE Pervasive Comput., 2011

Silhouette Segmentation in Multiple Views.
IEEE Trans. Pattern Anal. Mach. Intell., 2011

Multiple-Criteria Decision-Making Based on Probabilistic Estimation with Contextual Information for Physiological Signal Monitoring.
Int. J. Inf. Technol. Decis. Mak., 2011

Barcode-Assisted Planar Object Tracking Method for Mobile Augmented Reality.
Proceedings of the 2011 International Symposium on Ubiquitous Virtual Reality (ISUVR), 2011

Conceptualizing u-Content Ecosystem in Ubiquitous VR Environments.
Proceedings of the 2011 International Symposium on Ubiquitous Virtual Reality (ISUVR), 2011

Graphical Menus Using a Mobile Phone for Wearable AR Systems.
Proceedings of the 2011 International Symposium on Ubiquitous Virtual Reality (ISUVR), 2011

ARWand: Phone-Based 3D Object Manipulation in Augmented Reality Environment.
Proceedings of the 2011 International Symposium on Ubiquitous Virtual Reality (ISUVR), 2011

mARGraphy: Mobile AR-based Dynamic Information Visualization.
Proceedings of the 2011 International Symposium on Ubiquitous Virtual Reality (ISUVR), 2011

Texture-less object tracking with online training using an RGB-D camera.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

Interactive annotation on mobile phones for real and virtual space registration.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

Foundation of a New Digital Ecosystem for u-Content: Needs, Definition, and Design.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011

Visualization and Management of u-Contents for Ubiquitous VR.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011

Stroke-Based Semi-automatic Region of Interest Detection Algorithm for In-Situ Painting Recognition.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011

ARMate: An Interactive AR Character Responding to Real Objects.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

2010
Scalable real-time planar targets tracking for digilog books.
Vis. Comput., 2010

u-BabSang: a context-aware food recommendation system.
J. Supercomput., 2010

International Symposium on Ubiquitous Virtual Reality 2009.
IEEE Pervasive Comput., 2010

Synthetic vision-based perceptual attention for augmented reality agents.
Comput. Animat. Virtual Worlds, 2010

A context management architecture for large-scale smart environments.
IEEE Commun. Mag., 2010

Toward Combining Automatic Resolution with Social Mediation for Resolving Multiuser Conflicts.
Cybern. Syst., 2010

Daily Physiological Signal Monitoring System for Fostering Social Well-Being in Smart Spaces.
Cybern. Syst., 2010

Immersive modeling system (IMMS) for personal electronic products using a multi-modal interface.
Comput. Aided Des., 2010

Digilog miniature: real-time, immersive, and interactive AR on miniatures.
Proceedings of the 9th International Conference on Virtual Reality Continuum and its Applications in Industry, 2010

Smart Itinerary Recommendation Based on User-Generated GPS Trajectories.
Proceedings of the Ubiquitous Intelligence and Computing - 7th International Conference, 2010

Point-and-shoot for ubiquitous tagging on mobile phones.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

Keyframe-based modeling and tracking of multiple 3D objects.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

Tangible spin cube for 3D ring menu in real space.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

An empirical evaluation of virtual hand techniques for 3D object manipulation in a tangible augmented reality environment.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

2009
Widget-Based Simulator for Testing Smart Space.
Trans. Edutainment, 2009

A mobile phone guide: spatial, personal, and social experience for cultural heritage.
IEEE Trans. Consumer Electron., 2009

Socially aware tv program recommender for multiple viewers.
IEEE Trans. Consumer Electron., 2009

Service Conflict Management Framework for Multi-user Inhabited Smart Home.
J. Univers. Comput. Sci., 2009

Fast and accurate extraction of moving object silhouette for personalized Virtual Reality Studio @ Home.
J. Real Time Image Process., 2009

Physical interfaces for tabletop games.
Comput. Entertain., 2009

Towards Ontology-Based Formal Verification Methods for Context Aware Systems.
Proceedings of the Pervasive Computing, 7th International Conference, 2009

Multi-layer Based Authoring Tool for Digilog Book.
Proceedings of the Entertainment Computing, 2009

Marker-Less Tracking for Multi-layer Authoring in AR Books.
Proceedings of the Entertainment Computing, 2009

ESM-Blur: Handling & rendering blur in 3D tracking and augmentation.
Proceedings of the Science & Technology Proceedings, 2009

Mobile phone-based 3D modeling framework for instant interaction.
Proceedings of the 12th IEEE International Conference on Computer Vision Workshops, 2009

Context-Aware Cognitive Agent Architecture for Ambient User Interfaces.
Proceedings of the Human-Computer Interaction. Ambient, 2009

An Architecture for Flexible Entity Configuration in a Simulation Environment.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

Adaptive Lip Feature Point Detection Algorithm for Real-Time Computer Vision-Based Smile Training System.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

Tech-note: Spatial interaction using depth camera for miniature AR.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

2008
ARGarden: Augmented Edutainment System with a Learning Companion.
Trans. Edutainment, 2008

TMAR: Extension of a Tabletop Interface Using Mobile Augmented Reality.
Trans. Edutainment, 2008

Design and implementation of a universal appliance controller based on selective interaction modes.
IEEE Trans. Consumer Electron., 2008

Reasoning about Models of Context. A Context-Oriented Logical Language for Knowledge-Based Context-Aware Applications.
Rev. d'Intelligence Artif., 2008

Advances in Tangible Interaction and Ubiquitous Virtual Reality.
IEEE Pervasive Comput., 2008

User Identification with User's Stepping Pattern over the ubiFloorII.
Int. J. Pattern Recognit. Artif. Intell., 2008

IncreTable, bridging the gap between real and virtual worlds.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

NVUI Framework: Natural View User Interface Framework for Consistent and Intuitive Appliance Control.
Proceedings of the International Symposium on Ubiquitous Virtual Reality, 2008

Exploiting Context-Awareness in Augmented Reality Applications.
Proceedings of the International Symposium on Ubiquitous Virtual Reality, 2008

Recent Trends in Ubiquitous Virtual Reality.
Proceedings of the International Symposium on Ubiquitous Virtual Reality, 2008

Simple Frame Marker for Image and Character Recognition.
Proceedings of the International Symposium on Ubiquitous Virtual Reality, 2008

A Sensor-Based Interaction for Ubiquitous Virtual Reality Systems.
Proceedings of the International Symposium on Ubiquitous Virtual Reality, 2008

Multiple 3D Object tracking for augmented reality.
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008

Mixed-initiative conflict resolution for context-aware applications.
Proceedings of the UbiComp 2008: Ubiquitous Computing, 10th International Conference, 2008

Stone-Type Physiological Sensing Device for Daily Monitoring in an Ambient Intelligence Environment.
Proceedings of the Ambient Intelligence, European Conference, 2008

IncreTable, a mixed reality tabletop game experience.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Interactive edutainment system with enhanced personalized user interface framework.
IEEE Trans. Consumer Electron., 2007

Enhanced Framework for a Personalized User Interface Based on a Unified Context-Aware Application Model for Virtual Environments.
IEICE Trans. Inf. Syst., 2007

Designing, Developing, and Evaluating Context-Aware Systems.
Proceedings of the 2007 International Conference on Multimedia and Ubiquitous Engineering (MUE 2007), 2007

Discovery, Selection and Interaction as Requirements for Personal Mobile Systems.
Proceedings of the 5th International Symposium on Ubiquitous Virtual Reality ISUVR'07, 2007

Virtual Reality in Ubiquitous Computing Environment.
Proceedings of the 5th International Symposium on Ubiquitous Virtual Reality ISUVR'07, 2007

Community-based Harmonious Media Space for a Group of Users.
Proceedings of the 5th International Symposium on Ubiquitous Virtual Reality ISUVR'07, 2007

Disclosure Management in Context-aware Mobile Social Awareness Systems.
Proceedings of the 5th International Symposium on Ubiquitous Virtual Reality ISUVR'07, 2007

Context-assisted Tracking for Dynamic Target Augmentation.
Proceedings of the 5th International Symposium on Ubiquitous Virtual Reality ISUVR'07, 2007

How to build a Context-aware Architecture for Ubiquitous VR.
Proceedings of the 5th International Symposium on Ubiquitous Virtual Reality ISUVR'07, 2007

Augmented Gardening System with Personalized Pedagogical Agents.
Proceedings of the 5th International Symposium on Ubiquitous Virtual Reality ISUVR'07, 2007

Realizing Seamless Interaction: a Cognitive Agent Architecture for Virtual and Smart Environments.
Proceedings of the 5th International Symposium on Ubiquitous Virtual Reality ISUVR'07, 2007

Cross-ratio Based Natural View Object Recognition for Mobile AR.
Proceedings of the 5th International Symposium on Ubiquitous Virtual Reality ISUVR'07, 2007

Realization of u-Contents: u-Realism, u-Mobility and u-Intelligence.
Proceedings of the 5th International Symposium on Ubiquitous Virtual Reality ISUVR'07, 2007

CAMAR Core Platform.
Proceedings of the 5th International Symposium on Ubiquitous Virtual Reality ISUVR'07, 2007

u-Community Manager based on Social Networks for User-Centric Community in USS.
Proceedings of the 5th International Symposium on Ubiquitous Virtual Reality ISUVR'07, 2007

Graphical Tangible User Interface for a AR Authoring Tool in Product Design Environment.
Proceedings of the 5th International Symposium on Ubiquitous Virtual Reality ISUVR'07, 2007

Context based Physiological Signal Analysis in a Ubiquitous VR Environment.
Proceedings of the 5th International Symposium on Ubiquitous Virtual Reality ISUVR'07, 2007

A Size-Based Qualitative Approach to the Representation of Spatial Granularity.
Proceedings of the IJCAI 2007, 2007

Personal Companion: Personalized User Interface for U-Service Discovery, Selection and Interaction.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007

Context-Aware Mobile AR System for Personalization, Selective Sharing, and Interaction of Contents in Ubiquitous Computing Environments.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007

Media Service Mediation Supporting Resident's Collaboration in ubiTV.
Proceedings of the Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments, 2007

Managing Disclosure of Personal Health Information in Smart Home Healthcare.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007

VR@Home: An Immersive Contents Creation System for 3D User-Generated Contents.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

Usability Test of Immersion for Augmented Reality Based Product Design.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

Explanatory Style for Socially Interactive Agents.
Proceedings of the Affective Computing and Intelligent Interaction, 2007

Identifying Foreground from Multiple Images.
Proceedings of the Computer Vision, 2007

2006
3-D Virtual Studio for Natural Inter-"Acting".
IEEE Trans. Syst. Man Cybern. Part A, 2006

Garden Alive: an Emotionally Intelligent Interactive Garden.
Int. J. Virtual Real., 2006

A 3D Vision-Based Ambient User Interface.
Int. J. Hum. Comput. Interact., 2006

Tangible Media Control System for Intuitive Interactions with Multimedia Contents.
IEICE Trans. Inf. Syst., 2006

Registration of Partial 3D Point Clouds Acquired from a Multi-view Camera for Indoor Scene Reconstruction.
IEICE Trans. Inf. Syst., 2006

Framework for Personalized User Interface by Sharing User-Centric Context between Real andVirtual Environments.
IEICE Trans. Inf. Syst., 2006

A Framework for Virtual Reality with Tangible Augmented Reality-Based User Interface.
IEICE Trans. Inf. Syst., 2006

A Formal Characterization of Vagueness and Granularity for Context-Aware Mobile and Ubiquitous Computing.
Proceedings of the Ubiquitous Computing Systems, Third International Symposium, 2006

Bare Hand Interface for Interaction in the Video See-Through HMD Based Wearable AR Environment.
Proceedings of the Entertainment Computing, 2006

Air-Jet Button Effects in AR.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

Enhancing Immersiveness in AR-Based Product Design.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

wear-UCAM: A Toolkit for Mobile User Interactions in Smart Environments.
Proceedings of the Embedded and Ubiquitous Computing, International Conference, 2006

The ARTable: An AR-Based Tangible User Interface System.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

2005
Context-based User Profile Management for Personalized Services.
Proceedings of the First Internaltional Workshop on Personalized Context Modeling and Management for UbiComp Applications, 2005

Conflict Management for Media Services by exploiting Service Profile and User Preference.
Proceedings of the First Internaltional Workshop on Personalized Context Modeling and Management for UbiComp Applications, 2005

User-centric Integration of Contexts for A Unified Context-aware Application Model.
Proceedings of the First Internaltional Workshop on Personalized Context Modeling and Management for UbiComp Applications, 2005

Unified User-Centric Context: Who, Where, When, What, How and Why.
Proceedings of the First Internaltional Workshop on Personalized Context Modeling and Management for UbiComp Applications, 2005

Personalized Information Retrieval Framework.
Proceedings of the First Internaltional Workshop on Personalized Context Modeling and Management for UbiComp Applications, 2005

A Context-Based Storytelling with a Responsive Multimedia System (RMS).
Proceedings of the Virtual Storytelling, 2005

Dream of Mee-Luck: Aspiration for a New Dawn.
Proceedings of the Virtual Storytelling, 2005

Panoramic Mesh Model Generation from Multiple Range Data for Indoor Scene Reconstruction.
Proceedings of the Advances in Multimedia Information Processing, 2005

Responsive Multimedia System for Virtual Storytelling.
Proceedings of the Advances in Multimedia Information Processing, 2005

Indoor Scene Reconstruction Using a Projection-Based Registration Technique of Multi-view Depth Images.
Proceedings of the Advances in Multimedia Information Processing, 2005

Client System for Realistic Broadcasting: A First Prototype.
Proceedings of the Advances in Multimedia Information Processing, 2005

Collaborative billiARds: Towards the Ultimate Gaming Experience.
Proceedings of the Entertainment Computing, 2005

User Identification Using User's Walking Pattern over the ubiFloorII.
Proceedings of the Computational Intelligence and Security, International Conference, 2005

Physiological Sensing and Feature Extraction for Emotion Recognition by Exploiting Acupuncture Spots.
Proceedings of the Affective Computing and Intelligent Interaction, 2005

Projection-Based Registration Using a Multi-View Camera for Indoor Scene Reconstruction.
Proceedings of the Fifth International Conference on 3D Digital Imaging and Modeling (3DIM 2005), 2005

2004
A Unified Application Service Model for ubiHome by Exploiting Intelligent Context-Awareness.
Proceedings of the Ubiquitous Computing Systems, Second International Symposium, 2004

Emotion Recognition from Dance Image Sequences Using Contour Approximation.
Proceedings of the Structural, 2004

A Multi-view Camera Tracking for Modeling of Indoor Environment.
Proceedings of the Advances in Multimedia Information Processing - PCM 2004, 5th Pacific Rim Conference on Multimedia, Tokyo, Japan, November 30, 2004

Projection-Based Registration Using Color and Texture Information for Virtual Environment Generation.
Proceedings of the Advances in Multimedia Information Processing - PCM 2004, 5th Pacific Rim Conference on Multimedia, Tokyo, Japan, November 30, 2004

Scalable Stereo Video Coding for Heterogeneous Environments.
Proceedings of the Interactive Multimedia and Next Generation Networks: Second International Workshop on Multimedia Interactive Protocols and Systems, 2004

Manipulating Multimedia Contents with Tangible Media Control System.
Proceedings of the Entertainment Computing, 2004

2003
cPost-it: Context-Based Information Sharing System.
Proceedings of the Interactive Multimedia on Next Generation Networks, 2003

Image-based panoramic 3D virtual environment using rotating two multiview cameras.
Proceedings of the 2003 International Conference on Image Processing, 2003

ARKB: 3D vision-based Augmented Reality Keyboard.
Proceedings of the Online Proceeding of the 13th International Conference on Artificial Reality and Telexistence, 2003

SpaceSensor: Real-time Gesture Tracking for I-NEXT.
Proceedings of the Online Proceeding of the 13th International Conference on Artificial Reality and Telexistence, 2003

CESUE: A Cooking Education System in ubiHome Environment.
Proceedings of the Web Communication Technologies and Internet-Related Social Issues, 2003

Reliable Real-Time Transport of Stereo Video for Immersive Media Communication.
Proceedings of the Web Communication Technologies and Internet-Related Social Issues, 2003

Ubi-UCAM: A Unified Context-Aware Application Model.
Proceedings of the Modeling and Using Context, 2003

2002
Three-dimensional movement tracking with asynchronous digital cameras for interactive systems.
Proceedings of the Visual Communications and Image Processing 2002, 2002

Multimodal Gumdo Game: The Whole Body Interaction with an Intelligent Cyber Fencer.
Proceedings of the Advances in Multimedia Information Processing, 2002

2001
Sketch on dynamic gesture tracking and analysis exploiting vision-based 3D interface.
Proceedings of the Visual Communications and Image Processing 2001, 2001

Photorealistic interactive virtual environment generation using multiview cameras.
Proceedings of the Visual Communications and Image Processing 2001, 2001

Image retrieval using multi-scale color clustering.
Proceedings of the 2001 International Conference on Image Processing, 2001

2000
Overlapped block disparity compensation with adaptive windows for stereo image coding.
IEEE Trans. Circuits Syst. Video Technol., 2000

Stereo imaging using a camera with stereoscopic adapter.
Proceedings of the IEEE International Conference on Systems, 2000

MIDAS: MIC Interactive DAnce System.
Proceedings of the IEEE International Conference on Systems, 2000

1999
Optimal blockwise dependent quantization for stereo image coding.
IEEE Trans. Circuits Syst. Video Technol., 1999

Stereo Image Coding Using Hierarchical Mrf Model and Selective Overlapped Block Disparity Compensation.
Proceedings of the 1999 International Conference on Image Processing, 1999


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