Zachary Fitz-Walter

According to our database1, Zachary Fitz-Walter authored at least 15 papers between 2008 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2017
Driven to drive? Investigating the effect of gamification on learner driver behavior, perceived motivation and user experience.
Comput. Hum. Behav., 2017

How Multidisciplinary is Gamification Research?: Results from a Scoping Review.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

2016
Using videogames to improve molecular graphics tools.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Designing Gameful and Ethical Experiences.
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Exploring Physical Activities in an Employer-Sponsored Health Program.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Zombies on the road: a holistic design approach to balancing gamification and safe driving.
Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015

2014
Exploring the effect of achievements on students attending university orientation.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

2013
Driven to drive: designing gamification for a learner logbook smartphone application.
Proceedings of the First International Conference on Gameful Design, 2013

2012
Please take out your phones: on the spot solicitation of student feedback in class.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

A gamified mobile application for engaging new students at university orientation.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

Mystery at the library: encouraging library exploration using a pervasive mobile game.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

2011
Orientation Passport: using gamification to engage university students.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011

2010
OZCHI 2010 Doctorial Consortium application.
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010

2009
Simple classification of walking activities using commodity smart phones.
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009

2008
Detecting gesture force peaks for intuitive interaction.
Proceedings of the 5th Australasian Conference on Interactive Entertainment, 2008


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