Sarah-Kristin Thiel

According to our database1, Sarah-Kristin Thiel authored at least 28 papers between 2015 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2019
Inclusive Gamified Participation: Who are we inviting and who becomes engaged?
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

The Role of Pseudonymity in Mobile e-Participation.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

Investigating the User Experience of Smartphone Authentication Schemes - The Role of the Mobile Context.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

Group Dynamics in Gameful Collaborative Innovation Processes.
Proceedings of the Collaboration Technologies and Social Computing, 2019

Malleable Games - A Literature Review on Communities of Game Modders.
Proceedings of the 9th International Conference on Communities & Technologies, 2019

Towards a Research Agenda for Gameful Creativity.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

2018
Physical Versus Digital Sticky Notes in Collaborative Ideation.
Comput. Support. Cooperative Work., 2018

"Thanks for Your Input. We Will Get Back to You Shortly." How to Design Automated Feedback in Location-Based Citizen Participation Systems.
Proceedings of the Progress in Location Based Services 2018, 2018

Working across boundaries in smart city research.
Proceedings of the 19th Annual International Conference on Digital Government Research: Governance in the Data Age, 2018

Uncovering the Influence of Game Components on Creativity.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

2017
Preface.
IxD&A, 2017

Why so serious? The Role of Gamification on Motivation and Engagement in e-Participation.
IxD&A, 2017

Balancing Potential and Risk: The Living Lab Approach in Mobile Participation Research.
Proceedings of the Electronic Participation - 9th IFIP WG 8.5 International Conference, 2017

2016
3rd International Workshop on Pervasive Participation.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Reward-based vs. Social Gamification: Exploring Effectiveness of Gamefulness in Public Participation.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

"I'm too old for this!": influence of age on perception of gamified public participation.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

Gamers in public participation: a boon or bane? influence of attitudes in gamified participation platforms.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

Gamification as Motivation to Engage in Location-Based Public Participation?
Proceedings of the Progress in Location-Based Services 2016, 2016

Motivations to Use a Mobile Participation Application.
Proceedings of the Electronic Participation - 8th IFIP WG 8.5 International Conference, 2016

A Review of Introducing Game Elements to e-Participation.
Proceedings of the 2016 Conference for E-Democracy and Open Government, 2016

Designing Gameful and Ethical Experiences.
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Insights from a m-participation prototype in the wild.
Proceedings of the 2015 IEEE International Conference on Pervasive Computing and Communication Workshops, 2015

Ad hoc Communities on the Road: Serendipitous Social Encounters to Enhance Tourist Experiences.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Investigating the influence of game elements on civic engagement.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Gamified participation: investigating the influence of game elements in civic engagement tools.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Potentials and challenges of a living lab approach in research on mobile participation.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Exploring the effects of game elements in m-participation.
Proceedings of the 2015 British HCI Conference, Lincoln, United Kingdom, July 13-17, 2015, 2015

Exploring requirements for civic engagement via public displays.
Proceedings of the 2015 British HCI Conference, Lincoln, United Kingdom, July 13-17, 2015, 2015


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