Zhen Bai

This page is a disambiguation page, it actually contains mutiple papers from persons of the same or a similar name.

Bibliography

2025
Demystifying Reasoning Dynamics with Mutual Information: Thinking Tokens are Information Peaks in LLM Reasoning.
CoRR, June, 2025

Tandem Allosteric Effects of Reactant and Product that Promote Deacetylation Cycles in Sir2.
J. Chem. Inf. Model., 2025

Photon-counting detector CT for bone defect repair: Unveiling the impact of pore size on osseointegration and the advantage over traditional imaging.
Comput. Biol. Medicine, 2025

2023
Participatory Design of AI with Children: Reflections on IDC Design Challenge.
CoRR, 2023

V2I-BEVF: Multi-modal Fusion Based on BEV Representation for Vehicle-Infrastructure Perception.
Proceedings of the 26th IEEE International Conference on Intelligent Transportation Systems, 2023

2022
A Novel Multimodal Approach for Studying the Dynamics of Curiosity in Small Group Learning.
CoRR, 2022

Shadow Detection and Disparity Processing Based on Binocular Vision.
Proceedings of the IEEE 2nd International Conference on Digital Twins and Parallel Intelligence, 2022

2021
β-Delayed γ Emissions of 26P and Its Mirror Asymmetry.
Symmetry, 2021

Exploratory Process Analysis of Teacher Learning of AI Integration through Collaborative Design (Short Paper).
Proceedings of the Joint Proceedings of the Workshops at the International Conference on Educational Data Mining 2021 co-located with 14th International Conference on Educational Data Mining (EDM 2021), 2021

"Now, I Want to Teach It for Real!": Introducing Machine Learning as a Scientific Discovery Tool for K-12 Teachers.
Proceedings of the Artificial Intelligence in Education - 22nd International Conference, 2021

Scaffolding Design to Bridge the Gaps between Machine Learning and Scientific Discovery for K-12 STEM Education.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
SmileyCluster: supporting accessible machine learning in K-12 scientific discovery.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Augmenting Communication Between Hearing Parents and Deaf Children.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

A Good Scare: Leveraging Game Theming and Narrative to Impact Player Experience.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Visual Cues for Disrespectful Conversation Analysis.
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction, 2019

2018
Towards Automatic Generation of Peer-Targeted Science Talk in Curiosity-Evoking Virtual Agent.
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018

Design and Implementation of Sensory Data Collection and Storage Based on Hadoop Platform.
Proceedings of the Communications, Signal Processing, and Systems, 2018

Predicting the Temporal and Social Dynamics of Curiosity in Small Group Learning.
Proceedings of the Artificial Intelligence in Education - 19th International Conference, 2018

2017
Curious Minds Wonder Alike: Studying Multimodal Behavioral Dynamics to Design Social Scaffolding of Curiosity.
Proceedings of the Data Driven Approaches in Digital Education, 2017

A New Theoretical Framework for Curiosity for Learning in Social Contexts.
Proceedings of the Data Driven Approaches in Digital Education, 2017

2015
Augmented reality interfaces for symbolic play in early childhood.
PhD thesis, 2015

Using Augmented Reality to Elicit Pretend Play for Children with Autism.
IEEE Trans. Vis. Comput. Graph., 2015

Exploring Expressive Augmented Reality: The FingAR Puppet System for Social Pretend Play.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2013
Through the looking glass: Pretend play for children with autism.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

See-through window vs. magic mirror: A comparison in supporting visual-motor tasks.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Can we augment reality with "mental images" to elicit pretend play?: a usability study.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Analytic review of usability evaluation in ISMAR.
Interact. Comput., 2012

Making Pretense Visible and Graspable: An augmented reality approach to promote pretend play.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

Augmenting imagination for children with autism.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012


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