Zhonggen Yu

Orcid: 0000-0002-3873-980X

According to our database1, Zhonggen Yu authored at least 55 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
A meta-analysis of eight factors influencing MOOC-based learning outcomes across the world.
Interact. Learn. Environ., February, 2024

Do AI chatbots improve students learning outcomes? Evidence from a meta-analysis.
Br. J. Educ. Technol., January, 2024

A bibliometric analysis of artificial intelligence chatbots in educational contexts.
Interact. Technol. Smart Educ., 2024

2023
A meta-analysis of the effect of virtual reality technology use in education.
Interact. Learn. Environ., November, 2023

The Influence of Social Isolation, Technostress, and Personality on the Acceptance of Online Meeting Platforms during the COVID-19 Pandemic.
Int. J. Hum. Comput. Interact., October, 2023

An extended hedonic motivation adoption model of TikTok in higher education.
Educ. Inf. Technol., October, 2023

A meta-analysis of the effects of augmented reality technologies in interactive learning environments (2012-2022).
Comput. Appl. Eng. Educ., July, 2023

The effects of the superstar learning system on learning interest, attitudes, and academic achievements.
Multim. Tools Appl., May, 2023

Students' Emotional Perceptions and Attitudes Toward English Teacher Feedback in Cloud Classroom Learning Environments During the COVID-19 Pandemic.
Int. J. Online Pedagog. Course Des., 2023

A Bibliometric Analysis of the Use of the Metaverse in Education Over Three Decades.
Int. J. Inf. Commun. Technol. Educ., 2023

2022
Identifying Tertiary Students' Perception of Usabilities of Rain Classroom.
Technol. Knowl. Learn., 2022

Visualizing the ICT-Assisted Flipped Pedagogical Approach in EFL Education.
J. Inf. Technol. Res., 2022

Examining Student Behavioral Intention of Superstar Learning System by Extending Its Technology Acceptance Model.
Int. J. Web Based Learn. Teach. Technol., 2022

Performance, Motivation, Engagement, and Interactions in MOOC-Based Learning.
Int. J. Technol. Hum. Interact., 2022

Student Perceptions of Factors Influencing Engagement in Online Courses on Tencent Meeting.
Int. J. Online Pedagog. Course Des., 2022

Effects of Gamification on Learning Outcomes, Satisfaction, Engagement, and Motivation in Virtual Learning Environments Between 2020 and 2022.
Int. J. Online Pedagog. Course Des., 2022

The Counterproductive Effects on Learning Achievement and Intrinsic Motivation for Ludicization as an Online Learning Pedagogy Involving Game Elements.
Int. J. Online Pedagog. Course Des., 2022

Examining Users' Sustained Attention to Online Learning by Modifying a UTAUT Model of Rain Classroom.
Int. J. Online Pedagog. Course Des., 2022

Exploring the Acceptance of Augmented Reality-Based Educational Games: A Systematic Review.
Int. J. Online Pedagog. Course Des., 2022

A Bibliometric Analysis of Students' Collaborative Learning and Online Social Presence via Tencent Meeting and WeChat.
Int. J. Online Pedagog. Course Des., 2022

A Systematic Review on the Influence of Virtual Reality on Language Learning Outcomes.
Int. J. Online Pedagog. Course Des., 2022

Meta-Analytically Exploring the Learning Outcomes Assisted With Twitter in the Pandemic Time.
Int. J. Inf. Commun. Technol. Educ., 2022

A Meta-Analytical Review on the Effect of Twitter Use in Education.
Int. J. e Collab., 2022

Extending the Task-Technology Fit Model in an E-Collaborative English Learning Context.
Int. J. e Collab., 2022

A bibliometric analysis of Community of Inquiry in online learning contexts over twenty-five years.
Educ. Inf. Technol., 2022

A meta-analysis and bibliographic review of the effect of nine factors on online learning outcomes across the world.
Educ. Inf. Technol., 2022

An extended CCtalk technology acceptance model in EFL education.
Educ. Inf. Technol., 2022

A meta-analysis and systematic review of the effect of virtual reality technology on users' learning outcomes.
Comput. Appl. Eng. Educ., 2022

2021
A Literature Review on MOOCs Integrated With Learning Analytics.
J. Inf. Technol. Res., 2021

A Meta-Analysis of Facebook-Assisted Learning Outcomes and Their Gender Differences.
Int. J. Mob. Blended Learn., 2021

A Meta-Analysis of Online Learning Outcomes and Their Gender Differences.
Int. J. Distance Educ. Technol., 2021

A literature review on the influence of Kahoot! On learning outcomes, interaction, and collaboration.
Educ. Inf. Technol., 2021

2020
Visualizing Artificial Intelligence Used in Education Over Two Decades.
J. Inf. Technol. Res., 2020

Visualizing Co-citations of Technology Acceptance Models in Education.
J. Inf. Technol. Res., 2020

Exploring the Effectiveness of the Clickers-Aided Flipped English Classroom.
Int. J. Technol. Hum. Interact., 2020

Acceptance and Effectiveness of Rain Classroom in Linguistics Classes.
Int. J. Mob. Blended Learn., 2020

2019
Mobile Device- and Video-Aided Flipped English Classrooms.
Int. J. Mob. Blended Learn., 2019

Schema Theory-Based Flipped Classroom Model Assisted With Technologies.
Int. J. Inf. Commun. Technol. Educ., 2019

Identifying Student Satisfaction in the Flipped English Class Enhanced With Clickers.
Int. J. Inf. Commun. Technol. Educ., 2019

A Systematic Review on Mobile Technology-Assisted English Learning.
Int. J. e Collab., 2019

Gender Differences in Cognitive Loads, Attitudes, and Academic Achievements in Mobile English Learning.
Int. J. Distance Educ. Technol., 2019

A Meta-Analysis of Use of Serious Games in Education over a Decade.
Int. J. Comput. Games Technol., 2019

An extended technology acceptance model of a mobile learning technology.
Comput. Appl. Eng. Educ., 2019

2018
Third-Level Digital Divide in English Teaching and Learning.
Int. J. Inf. Commun. Technol. Educ., 2018

Comparative Effectiveness Between Game-Enhanced and Pencil-and-Paper English Vocabulary Learning Approaches.
Int. J. Gaming Comput. Mediat. Simulations, 2018

Differences in serious game-aided and traditional English vocabulary acquisition.
Comput. Educ., 2018

2017
Advantages and Disadvantages of Clicker Use in Education.
Int. J. Inf. Commun. Technol. Educ., 2017

Correlations between learners' initial EFL proficiency and variables of clicker-aided flipped EFL class.
Educ. Inf. Technol., 2017

2016
Learning Outcomes and Affective Factors of Blended Learning of English for Library Science.
Int. J. Inf. Commun. Technol. Educ., 2016

The Impact of the E-Collaborative and Traditional Learning Styles on Learning Outcomes and Anxiety.
Int. J. e Collab., 2016

Academic Achievements and Satisfaction of the Clicker-Aided Flipped Business English Writing Class.
J. Educ. Technol. Soc., 2016

2015
Blended Learning Over Two Decades.
Int. J. Inf. Commun. Technol. Educ., 2015

2014
The Influence of Clickers Use on Metacognition and Learning Outcomes in College English Classroom.
Int. J. Inf. Commun. Technol. Educ., 2014

The Impact of Clickers Use on Vocabulary Knowledge and Satisfaction in an EFL Class in China.
Int. J. Inf. Commun. Technol. Educ., 2014

2009
An Improved Quantum Genetic Algorithm.
Proceedings of the 2009 Third International Conference on Genetic and Evolutionary Computing, 2009


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