Aaron Kline

According to our database1, Aaron Kline authored at least 20 papers between 2013 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
An Exploration of Active Learning for Affective Digital Phenotyping.
CoRR, 2022

Challenges and Opportunities for Machine Learning Classification of Behavior and Mental State from Images.
CoRR, 2022

Classifying Autism from Crowdsourced Semi-Structured Speech Recordings: A Machine Learning Approach.
CoRR, 2022

TikTok for good: Creating a diverse emotion expression database.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops, 2022

2021
Training and Profiling a Pediatric Emotion Recognition Classifier on Mobile Devices.
CoRR, 2021

Using Crowdsourcing to Train Facial Emotion Machine Learning Models with Ambiguous Labels.
CoRR, 2021

Training Affective Computer Vision Models by Crowdsourcing Soft-Target Labels.
Cogn. Comput., 2021

A Mobile Game Platform for Improving Social Communication in Children with Autism: A Feasibility Study.
Appl. Clin. Inform., 2021

Activity Recognition with Moving Cameras and Few Training Examples: Applications for Detection of Autism-Related Headbanging.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Training an Emotion Detection Classifier using Frames from a Mobile Therapeutic Game for Children with Developmental Disorders.
CoRR, 2020

A Wearable Social Interaction Aid for Children with Autism.
CoRR, 2020

Designing a Holistic At-Home Learning Aid for Autism.
CoRR, 2020

Feature Selection and Dimension Reduction of Social Autism Data.
Proceedings of the Pacific Symposium on Biocomputing 2020, 2020

Multimodal Data Analytics for Assessing Collaborative Interactions.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

2019
Superpower Glass.
GetMobile Mob. Comput. Commun., 2019

2018
Exploratory study examining the at-home feasibility of a wearable tool for social-affective learning in children with autism.
npj Digit. Medicine, 2018

Feasibility Testing of a Wearable Behavioral Aid for Social Learning in Children with Autism.
Appl. Clin. Inform., 2018

2017
SuperpowerGlass: A Wearable Aid for the At-Home Therapy of Children with Autism.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

2016
Superpower glass: delivering unobtrusive real-time social cues in wearable systems.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

2013
A portable exploratorium: hands-on learning on the iPad.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013


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