Francesco Cafaro

Orcid: 0000-0001-5744-6386

According to our database1, Francesco Cafaro authored at least 32 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2023
From Thoughts to Interaction: Designing Controls for Video Playback Gestures with Embodied Schemata.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2021
Data through Movement: Designing Embodied Human-Data Interaction for Informal Learning
Synthesis Lectures on Visualization, Morgan & Claypool Publishers, ISBN: 978-3-031-02610-2, 2021

E Pluribus Unum: Using Conceptual Metaphor Theory to Explore and Support Mixed-Ability Workplaces.
Proc. ACM Hum. Comput. Interact., 2021

"I Want to Experience the Past": Lessons from a Visitor Survey on How Immersive Technologies Can Support Historic Interpretation.
Inf., 2021

End-User Needs of Fragmented Databases in Higher Education Data Analysis and Decision Making.
Informatics, 2021

Current Use, Non-Use, and Future Use of Ballet Learning Technologies.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

Show Me How You Interact, I Will Tell You What You Think: Exploring the Effect of the Interaction Style on Users' Sensemaking about Correlation and Causation in Data.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Exploring Casual COVID-19 Data Visualizations on Twitter: Topics and Challenges.
Informatics, 2020

A Snapshot of Bystander Attitudes about Mobile Live-Streaming Video in Public Settings.
Informatics, 2020


Multimodal Data Analytics for Assessing Collaborative Interactions.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Design Strategies and Optimizations for Human-Data Interaction Systems in Museums.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

Move Your Body: Engaging Museum Visitors with Human-Data Interaction.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
An Exploration of User and Bystander Attitudes About Mobile Live-Streaming Video.
CoRR, 2019

Designing embodied interactions for informal learning: two open research challenges.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

Designing for Ballet Classes: Identifying and Mitigating Communication Challenges Between Dancers and Teachers.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Mapping History: Orienting Museum Visitors across Time and Space.
ACM Journal on Computing and Cultural Heritage, 2018

Takes Tutu to Ballet: Designing Visual and Verbal Feedback for Augmented Mirrors.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

Full Body Interaction beyond Fun: Engaging Museum Visitors in Human-Data Interaction.
Proceedings of the Twelfth International Conference on Tangible, 2018

Framed Guessability: Improving the Discoverability of Gestures and Body Movements for Full-Body Interaction.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
How Image-Based Social Media Websites Support Social Movements.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Legal and ethical implications of mobile live-streaming video apps.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

E-ballet: designing for remote ballet learning.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

<i>Time travelers</i>: mapping museum visitors across time and space.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

2014
Framed guessability: using embodied allegories to increase user agreement on gesture sets.
Proceedings of the Eighth International Conference on Tangible, 2014

Interpreting data from within: supporting humandata interaction in museum exhibits through perspective taking.
Proceedings of the IDC '14, 2014

The uncanny valley of embodied interaction design.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
That's Me and That's You: Museum Visitors' Perspective - Taking Around an Embodied Interaction Data Map Display.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

I see you there!: developing identity-preserving embodied interaction for museum exhibits.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Connecting Visitors to Exhibits through Design: Exploring United States census data with CoCensus.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

Using embodied allegories to design gesture suites for human-data interaction.
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012

2010
RFID localization for tangible and embodied multi-user interaction with museum exhibits.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010


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