Abdelkader Gouaïch

Orcid: 0000-0003-2537-2321

According to our database1, Abdelkader Gouaïch authored at least 42 papers between 2003 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2022
Input addition and deletion in reinforcement: towards protean learning.
Auton. Agents Multi Agent Syst., 2022

2020
Input Addition and Deletion in Reinforcement: Towards Learning with Structural Changes.
Proceedings of the 19th International Conference on Autonomous Agents and Multiagent Systems, 2020

2019
Effects of Input Addition in Learning for Adaptive Games: Towards Learning with Structural Changes.
Proceedings of the Applications of Evolutionary Computation, 2019

2018
CLEAR: Argumentation Frameworks for Constructing and Evaluating Deductive Mathematical Proofs.
Proceedings of the Computational Models of Argument, 2018

2017
Debate-Based Learning Game for Constructing Mathematical Proofs.
Proceedings of the Symbolic and Quantitative Approaches to Reasoning with Uncertainty, 2017

Adaptive gameplay for mobile gaming.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017

2015
Adaptation in serious games for upper-limb rehabilitation: an approach to improve training outcomes.
User Model. User Adapt. Interact., 2015

2014
Dynamic Difficulty Adaptation in Serious Games for Motor Rehabilitation.
Proceedings of the Games for Training, Education, Health and Sports, 2014

2013
Network Traffic Adaptation For Cloud Games.
CoRR, 2013

Level of Detail based AI Adaptation for Agents in Video Games.
Proceedings of the ICAART 2013, 2013

A players clustering method to enhance the players' experience in multi-player games.
Proceedings of the 18th International Conference on Computer Games: AI, 2013

Level of detail based network adapted synchronization for cloud gaming.
Proceedings of the 18th International Conference on Computer Games: AI, 2013

2012
Ant-based Approach for Dynamic Difficulty Adaptation in Post-Stroke Therapeutic Games.
Int. J. Comput. Sci. Sport, 2012

Digital-pheromone based difficulty adaptation in post-stroke therapeutic games.
Proceedings of the ACM International Health Informatics Symposium, 2012

A gameplay loops formal language.
Proceedings of the 17th International Conference on Computer Games, 2012

2011
Techniques d'adaptation dans les jeux ludiques et sérieux.
Rev. d'Intelligence Artif., 2011

Mixed reality serious games: The therapist perspective.
Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health, 2011

Motivation based difficulty adaptation for therapeutic games.
Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health, 2011

Mixed reality serious games for post-stroke rehabilitation.
Proceedings of the 5th International Conference on Pervasive Computing Technologies for Healthcare, 2011

Interval based Integrated Real-time Coordination for Multi-agent Systems.
Proceedings of the ICAART 2011 - Proceedings of the 3rd International Conference on Agents and Artificial Intelligence, Volume 1, 2011

Mixed Reality as a Means to Strengthen Post-stroke Rehabilitation.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011

Therapeutic games' difficulty adaptation: An approach based on player's ability and motivation.
Proceedings of the 16th International Conference on Computer Games, 2011

2010
L'annotation discursive et sémantique pour la pratique de débats 2.0.
Document Numérique, 2010

REST-A: An Agent Virtual Machine Based on REST Framework.
Proceedings of the Advances in Practical Applications of Agents and Multiagent Systems, 2010

Towards an Integrated Approach of Real-Time Coordination for Multi-agent Systems.
Proceedings of the Agent and Multi-Agent Systems: Technologies and Applications, 2010

REST-A and Intercycle Messages.
Proceedings of the Agent and Multi-Agent Systems: Technologies and Applications, 2010

An Early Evaluation Method for Social Presence in Serious Game.
Proceedings of the CSEDU 2010 - Proceedings of the Second International Conference on Computer Supported Education, Valencia, Spain, April 7-10, 2010, 2010

2009
The Incremental Design of Scripts based on Multi-Agent System.
Proceedings of the CSEDU 2009 - Proceedings of the First International Conference on Computer Supported Education, Lisboa, Portugal, March 23-26, 2009, 2009

2008
Agora UCS Ubiquitous Collaborative Space.
Proceedings of the Intelligent Tutoring Systems, 9th International Conference, 2008

2006
Annotation automatique de documents.
Proceedings of the Actes du XXIVème Congrès INFORSID, Hammamet, Tunisie, 31 mai, 2006

Automatic Annotation Using Citation Links and Co-citation Measure: Application to the Water Information System.
Proceedings of the Semantic Web, 2006

2005
Mouvement, Interaction, Calcul partout et à tout moment avec l'Ordinateur. (Movement, Interaction, Calculation as Primitivesfor Everywhere & Anytime Computing).
PhD thesis, 2005

Towards a Unified View of the Environment(s) within Multi-Agent Systems.
Informatica (Slovenia), 2005

2004
Movement and interaction in semantic GRIDs: dynamic service generation for Agents in the MIC* deployment environment.
Proceedings of the 4th International LeGE-WG Workshop - Towards a European Learning Grid Infrastructure: Progressing with a European Learning Grid, Stuttgart, Germany. 27, 2004

MIC: A Deployment Environment for Autonomous Agents.
Proceedings of the Environments for Multi-Agent Systems, First International Workshop, 2004

2003
Weak Interaction and Strong Interaction in Agent Based Simulations.
Proceedings of the Multi-Agent-Based Simulation III, 4th International Workshop, 2003

MIC: Algebraic Agent Environment.
Proceedings of the Foundations of Intelligent Systems, 14th International Symposium, 2003

Using Similarity to Implement Distributed Ubiquitous Software Services.
Proceedings of the Foundations of Intelligent Systems, 14th International Symposium, 2003

Distributed Ubiquitous Software Services.
Proceedings of the 2003 IEEE/WIC International Conference on Intelligent Agent Technology (IAT 2003), 2003

Validating interactions in ubiquitous software systems using dialogue oriented interactions.
Proceedings of the 2003 IEEE/WIC International Conference on Intelligent Agent Technology (IAT 2003), 2003

Coordination and Conversation Protocols in Open Multi-agent Systems.
Proceedings of the Engineering Societies in the Agents World IV, 2003

Requirements for Achieving Software Agents Autonomy and Defining their Responsibility.
Proceedings of the Agents and Computational Autonomy - Potential, Risks, and Solutions - Postproceedings of the 1st International Workshop on Computational Autonomy, 2003


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