Nadia Hocine

Orcid: 0000-0001-7875-1064

According to our database1, Nadia Hocine authored at least 17 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
A systematic review of online personalized systems for the autonomous learning of people with cognitive disabilities.
Hum. Comput. Interact., July, 2024

2023
PosiCalculia: an adaptive virtual environment for children with learning difficulties.
Proceedings of the International Conference on Innovations in Intelligent Systems and Applications, 2023

2021
Agent-based access control framework for enterprise content management.
Multiagent Grid Syst., 2021

Dynamic Access Control Framework for Enterprise Content Management Systems.
Proceedings of the 18th International Conference on Security and Cryptography, 2021

2019
Personalized Serious Games for Self-regulated Attention Training.
Proceedings of the Adjunct Publication of the 27th Conference on User Modeling, 2019

Keep Attention: A Personalized Serious Game for Attention Training.
Proceedings of the 3rd International Symposium on Gamification and Games for Learning, 2019

2015
Adaptation in serious games for upper-limb rehabilitation: an approach to improve training outcomes.
User Model. User Adapt. Interact., 2015

2014
Dynamic Difficulty Adaptation in Serious Games for Motor Rehabilitation.
Proceedings of the Games for Training, Education, Health and Sports, 2014

2013
Level of Detail based AI Adaptation for Agents in Video Games.
Proceedings of the ICAART 2013, 2013

Level of detail based network adapted synchronization for cloud gaming.
Proceedings of the 18th International Conference on Computer Games: AI, 2013

2012
Ant-based Approach for Dynamic Difficulty Adaptation in Post-Stroke Therapeutic Games.
Int. J. Comput. Sci. Sport, 2012

Digital-pheromone based difficulty adaptation in post-stroke therapeutic games.
Proceedings of the ACM International Health Informatics Symposium, 2012

A gameplay loops formal language.
Proceedings of the 17th International Conference on Computer Games, 2012

2011
Techniques d'adaptation dans les jeux ludiques et sérieux.
Rev. d'Intelligence Artif., 2011

Motivation based difficulty adaptation for therapeutic games.
Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health, 2011

Mixed reality serious games for post-stroke rehabilitation.
Proceedings of the 5th International Conference on Pervasive Computing Technologies for Healthcare, 2011

Therapeutic games' difficulty adaptation: An approach based on player's ability and motivation.
Proceedings of the 16th International Conference on Computer Games, 2011


  Loading...