Yannick Francillette

Orcid: 0000-0002-4315-1955

According to our database1, Yannick Francillette authored at least 24 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Exploring the Significance of Iterative Design: A Case Study of L'île Archéo.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

Lux: A Game to Promote Good Lighting Practices among the General Public.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

2022
Adapting the Scrum Framework to the Needs of Virtual Teams of Game Developers with Multi-site Members.
Proceedings of the ICSIM 2022: The 5th International Conference on Software Engineering and Information Management, Yokohama, Japan, January 21, 2022

Scrum and Remote Work in Video Game Projects: Improving Communication, Trust and Efficiency.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022


2021
Serious games for people with mental disorders: State of the art of practices to maintain engagement and accessibility.
Entertain. Comput., 2021

Development of a Mobile Exergame to Implement Brief Interventions to Increase Physical Activity for Adults with Schizophrenia.
Proceedings of the Serious Games - Joint International Conference, 2021

Action-Centered Exposure Therapy Using a Serious Game to Help Individuals with Alcohol Use Disorder.
Proceedings of the Serious Games - Joint International Conference, 2021


2020
Modeling the behavior of persons with mild cognitive impairment or Alzheimer's for intelligent environment simulation.
User Model. User Adapt. Interact., 2020

Modeling, learning, and simulating human activities of daily living with behavior trees.
Knowl. Inf. Syst., 2020

2018
Development of an Exergame on Mobile Phones to Increase Physical Activity for Adults with Severe Mental Illness.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018

Modeling Human Activities Using Behaviour Trees in Smart Homes.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018

2017
The Virtual Environment for Rapid Prototyping of the Intelligent Environment.
Sensors, 2017

A 3D simulator for intelligent environment experiments.
Proceedings of the 2017 IEEE SmartWorld, 2017

Adaptive gameplay for mobile gaming.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017

2016
Reports of the 2016 AAAI Workshop Program.
AI Mag., 2016

Towards an Adaptation Model for Smart Homes.
Proceedings of the Inclusive Smart Cities and Digital Health, 2016

2013
Network Traffic Adaptation For Cloud Games.
CoRR, 2013

Level of Detail based AI Adaptation for Agents in Video Games.
Proceedings of the ICAART 2013, 2013

A players clustering method to enhance the players' experience in multi-player games.
Proceedings of the 18th International Conference on Computer Games: AI, 2013

Level of detail based network adapted synchronization for cloud gaming.
Proceedings of the 18th International Conference on Computer Games: AI, 2013

2012
A gameplay loops formal language.
Proceedings of the 17th International Conference on Computer Games, 2012

2009
A distributed power management optimisation in wireless sensors networks.
Proceedings of the 34th Annual IEEE Conference on Local Computer Networks, 2009


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