Abdullah Bulbul

Orcid: 0000-0002-2527-2729

According to our database1, Abdullah Bulbul authored at least 24 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Procedural generation of semantically plausible small-scale towns.
Graph. Model., April, 2023

The Effect of Elevation and Texture on Learning City in Virtual Environment.
Proceedings of the 31st Signal Processing and Communications Applications Conference, 2023

2022
A Global Approach for Goal-Driven Pruning of Object Recognition Networks.
Proceedings of the 30th Signal Processing and Communications Applications Conference, 2022

2021
Goal driven network pruning for object recognition.
Pattern Recognit., 2021

2020
Tension between GDPR and Public Blockchains: A Data-Driven Analysis of Online Discussions.
Proceedings of the SIN 2020: 13th International Conference on Security of Information and Networks, 2020

When GDPR Meets CRAs (Credit Reference Agencies): Looking through the Lens of Twitter.
Proceedings of the SIN 2020: 13th International Conference on Security of Information and Networks, 2020

2018
Procedural modeling of mosques.
Proceedings of the 26th Signal Processing and Communications Applications Conference, 2018

Social Media based Analysis of Refugees in Turkey.
Proceedings of the First International Workshop on Analysis of Broad Dynamic Topics over Social Media (BroDyn 2018) co-located with the 40th European Conference on Information Retrieval (ECIR 2018), 2018

2017
Populating virtual cities using social media.
Comput. Animat. Virtual Worlds, 2017

Social media based 3D visual popularity.
Comput. Graph., 2017

2015
Optimal presentation of imagery with focus cues on multi-plane displays.
ACM Trans. Graph., 2015

Information visualisation for social media analytics.
Proceedings of the 2015 International Workshop on Computational Intelligence for Multimedia Understanding, 2015

Social media based 3D modeling and visualization.
Proceedings of the 12th European Conference on Visual Media Production, 2015

2014
A clustering-based method to estimate saliency in 3D animated meshes.
Comput. Graph., 2014

2013
A framework for applying the principles of depth perception to information visualization.
ACM Trans. Appl. Percept., 2013

2012
Perceptual 3D rendering based on principles of analytical cubism.
Comput. Graph., 2012

Perceptual Caricaturization of 3D Models.
Proceedings of the Computer and Information Sciences III, 2012

2011
Assessing Visual Quality of 3-D Polygonal Models.
IEEE Signal Process. Mag., 2011

A Decision Theoretic Approach to Motion Saliency in Computer Animations.
Proceedings of the Motion in Games - 4th International Conference, 2011

2010
A color-based face tracking algorithm for enhancing interaction with mobile devices.
Vis. Comput., 2010

A perceptual approach for stereoscopic rendering optimization.
Comput. Graph., 2010

A framework for enhancing depth perception in computer graphics.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

Saliency for animated meshes with material properties.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

2009
A Face Tracking Algorithm for User Interaction in Mobile Devices.
Proceedings of the 2009 International Conference on CyberWorlds, 2009


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