Bülent Özgüç

According to our database1, Bülent Özgüç authored at least 29 papers between 1988 and 2014.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2014
Particle-based simulation of the interaction between fluid and knitwear.
Signal, Image and Video Processing, 2014

2012
Perceptual 3D rendering based on principles of analytical cubism.
Computers & Graphics, 2012

Perceptual Caricaturization of 3D Models.
Proceedings of the Computer and Information Sciences III, 2012

2010
Particle-based simulation and visualization of fluid flows through porous media.
J. Visualization, 2010

2009
GPU-Based Neighbor-Search Algorithm for Particle Simulations.
J. Graphics, GPU, & Game Tools, 2009

2008
3D Hair sketching for real-time dynamic & key frame animations.
The Visual Computer, 2008

2005
An Animation System for Fracturing of Rigid Objects.
Proceedings of the Computer and Information Sciences, 2005

2004
Hair Motion Simulation.
Proceedings of the Computer and Information Sciences, 2004

2002
Visualizer: a mesh visualization system using view-dependent refinement.
Computers & Graphics, 2002

1998
Right-triangular subdivision for texture mapping ray-traced objects.
The Visual Computer, 1998

Object-space parallel polygon rendering on hypercubes.
Computers & Graphics, 1998

Realistic Speech Animation of Synthetic Faces.
Proceedings of the Computer Animation 1998, 1998

1997
A parallel scaled conjugate-gradient algorithm for the solution phase of gathering radiosity on hypercubes.
The Visual Computer, 1997

A spring force formulation for elastically deformable models.
Computers & Graphics, 1997

A Comparison of Spatial Subdivision Algorithms for Sort-First Rendering.
Proceedings of the High-Performance Computing and Networking, 1997

1996
A parallel progressive radiosity algorithm based on patch data circulation.
Computers & Graphics, 1996

Active Pixel Merging on Hypercube Multicomputers.
Proceedings of the High-Performance Computing and Networking, 1996

1995
Comparison of Two Image-Space Subdivision Algorithms for Direct Volume Rendering on Distributed-Memory Multicomputers.
Proceedings of the Applied Parallel Computing, 1995

Animating deformable models: different approaches.
Proceedings of the Computer Animation 1995, 1995

1994
Special issue: Advances in animation, rendering and visualization.
Computer-Aided Design, 1994

Animation of deformable models.
Computer-Aided Design, 1994

Efficient parallel spatial subdivision algorithm for object-based parallel ray tracing.
Computer-Aided Design, 1994

1993
An animation system for rigid and deformable models.
Computers & Graphics, 1993

1991
Fast ray tracing 3D models.
Computers & Graphics, 1991

A text, image, and graphics editor.
Computers & Graphics, 1991

1990
Free-form solid modeling using deformations.
Computers & Graphics, 1990

1988
Continuous Processing of Images through User Sketched Functional Blocks.
Comput. Graph. Forum, 1988

A simple animation package.
Computers & Graphics, 1988

Functional Test Program Generation Through interactive Graphics.
Proceedings of the Proceedings International Test Conference 1988, 1988


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