Tolga K. Çapin

According to our database1, Tolga K. Çapin
  • authored at least 53 papers between 1995 and 2018.
  • has a "Dijkstra number"2 of four.

Timeline

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Bibliography

2018
Style-based biped walking control.
The Visual Computer, 2018

2017
Image reproduction with compensation of luminance adaptation.
Signal, Image and Video Processing, 2017

A perceptual quality metric for dynamic triangle meshes.
EURASIP J. Image and Video Processing, 2017

2015
Skill learning based catching motion control.
Journal of Visualization and Computer Animation, 2015

Example-Based Retargeting of Human Motion to Arbitrary Mesh Models.
Comput. Graph. Forum, 2015

Purkinje Images: Conveying Different Content for Different Luminance Adaptations in a Single Image.
Comput. Graph. Forum, 2015

2014
Enhanced user performance in an image gallery application with a mobile autostereoscopic touch display.
Displays, 2014

A clustering-based method to estimate saliency in 3D animated meshes.
Computers & Graphics, 2014

2013
Attention-Aware Disparity Control in interactive environments.
The Visual Computer, 2013

A framework for applying the principles of depth perception to information visualization.
TAP, 2013

Dual-Finger 3D Interaction Techniques for mobile devices.
Personal and Ubiquitous Computing, 2013

Editorial.
Journal of Visualization and Computer Animation, 2013

Classification of human motion based on affective state descriptors.
Journal of Visualization and Computer Animation, 2013

2012
Perceptual 3D rendering based on principles of analytical cubism.
Computers & Graphics, 2012

Paper and Pen: A 3D Sketching System.
Proceedings of the Computer and Information Sciences III, 2012

Perceptual Caricaturization of 3D Models.
Proceedings of the Computer and Information Sciences III, 2012

2011
Assessing Visual Quality of 3-D Polygonal Models.
IEEE Signal Process. Mag., 2011

Three-Dimensional Media for Mobile Devices.
Proceedings of the IEEE, 2011

Multiscale motion saliency for keyframe extraction from motion capture sequences.
Journal of Visualization and Computer Animation, 2011

A Decision Theoretic Approach to Motion Saliency in Computer Animations.
Proceedings of the Motion in Games - 4th International Conference, 2011

2010
A color-based face tracking algorithm for enhancing interaction with mobile devices.
The Visual Computer, 2010

A perceptual approach for stereoscopic rendering optimization.
Computers & Graphics, 2010

3D Thumbnails for Mobile Media Browser Interface with Autostereoscopic Displays.
Proceedings of the Advances in Multimedia Modeling, 2010

A framework for enhancing depth perception in computer graphics.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

Saliency for animated meshes with material properties.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

2009
A Face Tracking Algorithm for User Interaction in Mobile Devices.
Proceedings of the 2009 International Conference on CyberWorlds, 2009

Editing heightfield using history management and 3D widgets.
Proceedings of the 24th International Symposium on Computer and Information Sciences, 2009

2008
Editorial.
The Visual Computer, 2008

3D Hair sketching for real-time dynamic & key frame animations.
The Visual Computer, 2008

The State of the Art in Mobile Graphics Research.
IEEE Computer Graphics and Applications, 2008

2006
Camera-Based Virtual Environment Interaction on Mobile Devices.
Proceedings of the Computer and Information Sciences, 2006

More: A Mobile Open Rich Media Environment.
Proceedings of the 2006 IEEE International Conference on Multimedia and Expo, 2006

2005
Mobile camera-based adaptive viewing.
Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia, 2005

Mobile Camera-Based User Interaction.
Proceedings of the Computer Vision in Human-Computer Interaction, 2005

2004
JSR-226: a versatile API for mobile SVG on J2ME.
Proceedings of the 31. International Conference on Computer Graphics and Interactive Techniques, 2004

2001
Simulating Virtual Humans in Networked Virtual Environments.
Presence, 2001

2000
Very Low Bitrate Coding of Virtual Human Animation in MPEG-4.
Proceedings of the 2000 IEEE International Conference on Multimedia and Expo, 2000

Efficient Modeling of Virtual Humans in MPEG-4.
Proceedings of the 2000 IEEE International Conference on Multimedia and Expo, 2000

1999
Nonverbal communication interface for collaborative virtual environments.
Virtual Reality, 1999

A dead-reckoning technique for streaming virtual human animation.
IEEE Trans. Circuits Syst. Video Techn., 1999

Anyone for Tennis?
Presence, 1999

1998
Crowd modelling in collaborative virtual environments.
VRST, 1998

Autonomous Actors in Networked Collaborative Virtual Environments.
Proceedings of the 1998 MultiMedia Modeling (MMM '98), 1998

Efficient Network Transmission of Virtual Human Bodies.
Proceedings of the Computer Animation 1998, 1998

1997
MPEG-4: Audio/video and synthetic graphics/audio for mixed media.
Sig. Proc.: Image Comm., 1997

Virtual Life Network: a Body-Centered Networked Virtual Environment.
Presence, 1997

Sharing VLNET worlds on the Web.
Computer Networks and ISBN Systems, 1997

A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments.
Comput. Graph. Forum, 1997

Virtual Human Representation and Communication in VLNet.
IEEE Computer Graphics and Applications, 1997

A versatile navigation interface for virtual humans in collaborative virtual environments.
VRST, 1997

A dead-reckoning algorithm for virtual human figures.
Proceedings of the 1997 Virtual Reality Annual International Symposium, 1997

1996
A parallel progressive radiosity algorithm based on patch data circulation.
Computers & Graphics, 1996

1995
The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters.
Comput. Graph. Forum, 1995


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