James F. O'Brien

Orcid: 0000-0001-9513-0542

According to our database1, James F. O'Brien authored at least 98 papers between 1993 and 2024.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Truth in Motion: The Unprecedented Risks and Opportunities of Extended Reality Motion Data.
IEEE Secur. Priv., 2024

2023
Exploring the Privacy Risks of Adversarial VR Game Design.
Proc. Priv. Enhancing Technol., October, 2023

Deep Motion Masking for Secure, Usable, and Scalable Real-Time Anonymization of Virtual Reality Motion Data.
CoRR, 2023

Berkeley Open Extended Reality Recordings 2023 (BOXRR-23): 4.7 Million Motion Capture Recordings from 105, 852 Extended Reality Device Users.
CoRR, 2023

Inferring Private Personal Attributes of Virtual Reality Users from Head and Hand Motion Data.
CoRR, 2023

Results of the 2023 Census of Beat Saber Users: Virtual Reality Gaming Population Insights and Factors Affecting Virtual Reality E-Sports Performance.
CoRR, 2023

Unique Identification of 50, 000+ Virtual Reality Users from Head & Hand Motion Data.
Proceedings of the 32nd USENIX Security Symposium, 2023

KBody: Towards general, robust, and aligned monocular whole-body estimation.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

KBody: Balanced monocular whole-body estimation.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2022
Monocular Facial Performance Capture Via Deep Expression Matching.
Comput. Graph. Forum, December, 2022

2021
This photograph has been altered: Testing the effectiveness of image forensic labeling on news image credibility.
CoRR, 2021

2020
Fast and deep facial deformations.
ACM Trans. Graph., 2020

Bound-Constrained Optimized Dynamic Range Compression.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2019
Fake images: The effects of source, intermediary, and digital media literacy on contextual assessment of image credibility online.
New Media Soc., 2019

2018
Fast and deep deformation approximations.
ACM Trans. Graph., 2018

Approximate svBRDF Estimation From Mobile Phone Video.
Proceedings of the 29th Eurographics Symposium on Rendering, 2018

Seeing Is Believing: How People Fail to Identify Fake Images on the Web.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2016
Repurposing hand animation for interactive applications.
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016

2015
View-Dependent Adaptive Cloth Simulation with Buckling Compensation.
IEEE Trans. Vis. Comput. Graph., 2015

Optimal presentation of imagery with focus cues on multi-plane displays.
ACM Trans. Graph., 2015

Resampling adaptive cloth simulations onto fixed-topology meshes.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

Interactive detailed cutting of thin sheets.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

2014
Self-refining games using player analytics.
ACM Trans. Graph., 2014

Adaptive tearing and cracking of thin sheets.
ACM Trans. Graph., 2014

Exposing Photo Manipulation from Shading and Shadows.
ACM Trans. Graph., 2014

View-Dependent Adaptive Cloth Simulation.
Proceedings of the Eurographics / ACM SIGGRAPH Symposium on Computer Animation, 2014

2013
Folding and crumpling adaptive sheets.
ACM Trans. Graph., 2013

Fast simulation of mass-spring systems.
ACM Trans. Graph., 2013

Near-exhaustive precomputation of secondary cloth effects.
ACM Trans. Graph., 2013

Exposing photo manipulation with inconsistent shadows.
ACM Trans. Graph., 2013

Simulating liquids and solid-liquid interactions with lagrangian meshes.
ACM Trans. Graph., 2013

2012
Exposing photo manipulation with inconsistent reflections.
ACM Trans. Graph., 2012

Adaptive anisotropic remeshing for cloth simulation.
ACM Trans. Graph., 2012

Updated sparse cholesky factors for corotational elastodynamics.
ACM Trans. Graph., 2012

Exposing Digital Forgeries in Ballistic Motion.
IEEE Trans. Inf. Forensics Secur., 2012

2011
Data-driven elastic models for cloth: modeling and measurement.
ACM Trans. Graph., 2011

Perceptually based tone mapping for low-light conditions.
ACM Trans. Graph., 2011

Modeling and perception of deformable one-dimensional objects.
Proceedings of the IEEE International Conference on Robotics and Automation, 2011

Bringing clothing into desired configurations with limited perception.
Proceedings of the IEEE International Conference on Robotics and Automation, 2011

2010
Dynamic local remeshing for elastoplastic simulation.
ACM Trans. Graph., 2010

Multi-resolution isotropic strain limiting.
ACM Trans. Graph., 2010

Example-based wrinkle synthesis for clothing animation.
ACM Trans. Graph., 2010

Using blur to affect perceived distance and size.
ACM Trans. Graph., 2010

2009
Interactive simulation of surgical needle insertion and steering.
ACM Trans. Graph., 2009

Refolding Planar Polygons.
Discret. Comput. Geom., 2009

Generating surface crack patterns.
Graph. Model., 2009

SCA 2006 Symposium.
Graph. Model., 2009

Real-time deformation and fracture in a game environment.
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009

2007
Liquid simulation on lattice-based tetrahedral meshes.
Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2007

A method for cartoon-style rendering of liquid animations.
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007

2006
Fluid animation with dynamic meshes.
ACM Trans. Graph., 2006

A semi-Lagrangian contouring method for fluid simulation.
ACM Trans. Graph., 2006

Special issue on SPM 05.
Graph. Model., 2006

Simultaneous coupling of fluids and deformable bodies.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

A texture synthesis method for liquid animations.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Animating gases with hybrid meshes.
ACM Trans. Graph., 2005

Fast and detailed approximate global illumination by irradiance decomposition.
ACM Trans. Graph., 2005

Computational Studies of Human Motion: Part 1, Tracking and Motion Synthesis.
Found. Trends Comput. Graph. Vis., 2005

Making green goop from polygon soup.
Proceedings of the Tenth ACM Symposium on Solid and Physical Modeling 2005, 2005

Modern techniques for implicit modeling.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Fluids in deforming meshes.
Proceedings of the 2005 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2005

Pushing people around.
Proceedings of the 2005 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2005

Skeletal Parameter Estimation from Optical Motion Capture Data.
Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2005), 2005

2004
Interpolating and approximating implicit surfaces from polygon soup.
ACM Trans. Graph., 2004

A method for animating viscoelastic fluids.
ACM Trans. Graph., 2004

Gratuitous goop.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Radiance caching and local geometry correction.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Spectral Surface Reconstruction From Noisy Point Clouds.
Proceedings of the Second Eurographics Symposium on Geometry Processing, 2004

An energy-driven approach to linkage unfolding.
Proceedings of the 20th ACM Symposium on Computational Geometry, 2004

2003
Animating suspended particle explosions.
ACM Trans. Graph., 2003

Motion synthesis from annotations.
ACM Trans. Graph., 2003

Spectral watertight surface reconstruction.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

Interactive Deformation Using Modal Analysis with Constraints.
Proceedings of the Graphics Interface 2003 Conference, 2003

2002
Modelling with implicit surfaces that interpolate.
ACM Trans. Graph., 2002

Graphical modeling and animation of ductile fracture.
ACM Trans. Graph., 2002

Case Study: Visualizing Ocean Flow Vertical Motions using Lagrangian-Eulerian Time Surfaces.
Proceedings of the 13th IEEE Visualization Conference, 2002

Modal analysis for real-time viscoelastic deformation.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Graphical modeling and animation of ductile fracture.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Modeling the accumulation of wind-driven snow.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Synthesizing sounds from rigid-body simulations.
Proceedings of the 2002 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2002

2001
Implicit Surfaces that Interpolate.
Proceedings of the 2001 International Conference on Shape Modeling and Applications (SMI 2001), 2001

Synthesizing sounds from physically based motion.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

Synthesizing Sounds from Physically Based Motion.
Proceedings of the ACM SIGGRAPH 2001 Video Review on Animation Theater Program, 2001

2000
Combining Active and Passive Simulations for Secondary Motion.
IEEE Computer Graphics and Applications, 2000

Animating fracture.
Commun. ACM, 2000

Animating explosions.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

Automatic Joint Parameter Estimation from Magnetic Motion Capture Data.
Proceedings of the Graphics Interface 2000 Conference, 2000

1999
Animating Sand, Mud, and Snow.
Comput. Graph. Forum, 1999

Shape Transformation Using Variational Implicit Functions.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Graphical Modeling and Animation of Brittle Fracture.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Breaking objects.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

1998
Perception of Human Motion With Different Geometric Models.
IEEE Trans. Vis. Comput. Graph., 1998

Animating Sand, Mud & Snow.
Proceedings of the Graphics Interface 1998 Conference, 1998

1997
Do Geometric Models Affect Judgments of Human Motion?
Proceedings of the Graphics Interface 1997 Conference, 1997

1995
Animating human athletics.
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995

Dynamic simulation of splashing fluids.
Proceedings of the Computer Animation 1995, 1995

1994
Automated segmentation of coronary vessels in angiographic image sequences utilizing temporal, spatial, and structural constraints.
Proceedings of the Visualization in Biomedical Computing 1994, 1994

1993
Interactively deformable models for surgery simulation.
IEEE Computer Graphics and Applications, 1993


  Loading...