Adam Qureshi

Orcid: 0000-0002-7698-2691

According to our database1, Adam Qureshi authored at least 9 papers between 2010 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2018
The effect of flow and context on in-vivo positive mood in digital gaming.
Int. J. Hum. Comput. Stud., 2018

Do you see groups?: The impact of crowd density and viewpoint on the perception of groups.
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018

2017
When facial expressions dominate emotion perception in groups of virtual characters.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

2014
Modelling Emotional Behaviour in Virtual Crowds through Expressive Body Movements and Emotion Contagion.
Proceedings of SIGRAD 2014, Visual Computing, June 12-13, 2014, Göteborg, Sweden, 2014

How Does Varying Gaze Direction Affect Interaction between a Virtual Agent and Participant in an On-Line Communication Scenario?
Proceedings of the Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments, 2014

Evaluating the perception of group emotion from full body movements in the context of virtual crowds.
Proceedings of the ACM Symposium on Applied Perception, 2014

2011
Building Social Commmunities around Alternate Reality Games.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

2010
A head movement propensity model for animating gaze shifts and blinks of virtual characters.
Comput. Graph., 2010

Levels of Interaction (LoI): A Model for Scaffolding Learner Engagement in an Immersive Environment.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010


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