Sara de Freitas

According to our database1, Sara de Freitas authored at least 74 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Efficacy of the 4F Feedback Model: A Game-Based Assessment in University Education.
Inf., February, 2023

2021
Science teachers' experiences of inquiry-based learning through a serious game: a phenomenographic perspective.
Smart Learn. Environ., 2021

2020
Motivational Potential of Leaderboards in a Team-Based Math Game Competition.
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020

2018
Are Games Effective Learning Tools? A Review of Educational Games.
J. Educ. Technol. Soc., 2018

2017
How to Use Gamified Dashboards and Learning Analytics for Providing Immediate Student Feedback and Performance Tracking in Higher Education.
Proceedings of the 26th International Conference on World Wide Web Companion, 2017

Multimodal Serious Games Technologies for Cultural Heritage.
Proceedings of the Mixed Reality and Gamification for Cultural Heritage, 2017

2016
Exploratory Analysis in Learning Analytics.
Technol. Knowl. Learn., 2016

Adaptation in E-Learning Content Specifications with Dynamic Sharable Objects.
Syst., 2016

2015
Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods.
Int. J. Serious Games, 2015

Introduction to this Special Issue on HCI and Games.
Hum. Comput. Interact., 2015

Transposing freemium business model from casual games to serious games.
Entertain. Comput., 2015

Foundations of dynamic learning analytics: Using university student data to increase retention.
Br. J. Educ. Technol., 2015

Mapping learning and game mechanics for serious games analysis.
Br. J. Educ. Technol., 2015

Introduction to the Serious Games, Gamification, and Innovation Minitrack.
Proceedings of the 48th Hawaii International Conference on System Sciences, 2015

2014
Introduction for the Journal of Information Sciences special issue on serious games.
Inf. Sci., 2014

Providing Career Guidance to Adolescents through Digital Games: A Case Study.
Int. J. Game Based Learn., 2014

Flow framework for analyzing the quality of educational games.
Entertain. Comput., 2014

A Conceptual Model Towards the Scaffolding of Learning Experience.
Proceedings of the Games and Learning Alliance - Third International Conference, 2014

Facilitating Intuitive-Guided Learning in a Serious Game through Integration with a Learning Content Management System.
Proceedings of the Eighth International Conference on Complex, 2014

A game-based learning approach to road safety: the code of everand.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
The Herbert Virtual Museum.
J. Electr. Comput. Eng., 2013

Towards a New Learning: Play and Game-Based Approaches to Education.
Int. J. Game Based Learn., 2013

The Value of Team-Based Mixed-Reality (TBMR) Games in Higher Education.
Int. J. Game Based Learn., 2013

Towards a living earth simulator
CoRR, 2013

The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting.
Comput. Educ., 2013

Designing leadership and soft skills in educational games: The e-leadership and soft skills educational games design model (ELESS).
Br. J. Educ. Technol., 2013

Metycoon: A Game-Based Approach to Career Guidance.
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013

A case study inside virtual worlds: use of analytics for immersive spaces.
Proceedings of the Third Conference on Learning Analytics and Knowledge, 2013

The Open Innovation Exchange Platform: Experiences of Implementing a Business Community Engagement Platform for Channeling IP Development and Collaboration with Local Businesses.
Proceedings of the IEEE 10th International Conference on e-Business Engineering, 2013

Advances in MASELTOV - Serious Games in a Mobile Ecology of Services for Social Inclusion and Empowerment of Recent Immigrants.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Exploring the Application of Computer Game Theory to Automated Assembly.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

The Design Principles for Flow Experience in Educational Games.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

GEL: Exploring Game Enhanced Learning.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Hot Issues in Game Enhanced Learning: The GEL Viewpoint.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

A Structured Approach for Designing Collaboration Experiences for Virtual Worlds.
J. Assoc. Inf. Syst., 2012

E-commerce transactions in a virtual environment: virtual transactions.
Electron. Commer. Res., 2012

Technical Evaluation of The mEducator 3.0 Linked Data-based Environment for Sharing Medical Educational Resources.
Proceedings of the 2nd International Workshop on Learning and Education with the Web of Data, 2012

Authoring of Adaptive Serious Games.
Proceedings of the 21st Century Learning for 21st Century Skills, 2012

2011
Building Social Commmunities around Alternate Reality Games.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

Scenario-based serious games repurposing.
Proceedings of the 29th ACM international conference on Design of communication, 2011

Blended Game-Based Learning Environments: Extending a Serious Game into a Learning Content Management System.
Proceedings of the 2011 Third International Conference on Intelligent Networking and Collaborative Systems (INCoS), Fukuoka, Japan, November 30, 2011

Classification of cognitive states of attention and relaxation using supervised learning algorithms.
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011

Serious Games: A New Paradigm for Education?
Proceedings of the Serious Games and Edutainment Applications., 2011

Enhancing Learning in Distributed Virtual Worlds through Touch: A Browser-based Architecture for Haptic Interaction.
Proceedings of the Serious Games and Edutainment Applications., 2011

2010
Developing serious games for cultural heritage: a state-of-the-art review.
Virtual Real., 2010

The <i>Cortexionist</i> architecture: behavioural intelligence of artificial creatures.
Vis. Comput., 2010

Creative Learning with Serious Games.
Int. J. Emerg. Technol. Learn., 2010

Editorial: Crossing boundaries: Learning and teaching in virtual worlds.
Br. J. Educ. Technol., 2010

Learning as immersive experiences: Using the four-dimensional framework for designing and evaluating immersive learning experiences in a virtual world.
Br. J. Educ. Technol., 2010

An Engine Selection Methodology for High Fidelity Serious Games.
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010

Levels of Interaction: A User-Guided Experience in Large-Scale Virtual Environments.
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010

Levels of Interaction (LoI): A Model for Scaffolding Learner Engagement in an Immersive Environment.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010

iSpace- Smart Monitoring of Higher and Further Institutions in UK.
Proceedings of the Sixth International Conference on Intelligent Environments, 2010

An Empirical Examination of the Relation Between Attention and Motivation in Computer-Based Education: a Modeling Approach.
Proceedings of the Twenty-Third International Florida Artificial Intelligence Research Society Conference, 2010

2009
Multimodal augmented reality tangible gaming.
Vis. Comput., 2009

The use of 'exploratory learning' for supporting immersive learning in virtual environments.
Comput. Educ., 2009

Pedagogic strategies supporting the use of Synchronous Audiographic Conferencing: A review of the literature.
Br. J. Educ. Technol., 2009

A Model of Motivation Based on Empathy for AI-Driven Avatars in Virtual Worlds.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009

A Pervasive Augmented Reality Serious Game.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009

Evaluation of an Immersive Learning Programme to Support Triage Training.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009

Developing an Evaluation Methodology for Immersive Learning Experiences in a Virtual World.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009

Societal impact of a serious game on raising public awareness: the case of FloodSim.
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009

An exploration of user engagement in HCI.
Proceedings of the International Workshop on Affective-Aware Virtual Agents and Social Robots, 2009

Assessing NeuroSky's Usability to Detect Attention Levels in an Assessment Exercise.
Proceedings of the Human-Computer Interaction. New Trends, 13th International Conference, 2009

2008
The practitioner perspective on the modeling of pedagogy and practice.
J. Comput. Assist. Learn., 2008

A Model of Motivation for Virtual-Worlds Avatars.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

L4All, a Web-Service Based System for Lifelong Learners.
Proceedings of the Learning Grid Handbook - Concepts, Technologies and Applications, 2008

2007
Serious games - engaging training solutions: A research and development project for supporting training needs.
Br. J. Educ. Technol., 2007

Online gaming as an educational tool in learning and training.
Br. J. Educ. Technol., 2007

Post-16 e-learning content production: a synthesis of the literature.
Br. J. Educ. Technol., 2007

2006
How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?
Comput. Educ., 2006

Collaborative innovation in the Joint Information Systems Committee distributed e-learning programme.
Br. J. Educ. Technol., 2006

Collaborative e-support for lifelong learning.
Br. J. Educ. Technol., 2006

The development of a system for supporting the lifelong learner.
Br. J. Educ. Technol., 2006


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