David Panzoli

According to our database1, David Panzoli authored at least 31 papers between 2005 and 2023.

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Bibliography

2023
A Framework for Virtual Training in Crisis Context and a Focus on the Animation Component: The Gamemaster Workshop.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023

Effortlessly Populating Immersive Training Simulations with Background Characters.
Proceedings of the Extended Reality - International Conference, 2023

2021
L'interaction pédagogique dans les jeux d'apprentissage immersifs.
, 2021

2019
Hand-based interactions in Virtual Reality: No better feeling than the real thing!
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

2018
A Method to Design a Multi-Player Educational Scenario to Make Interdisciplinary Teams Experiment Risk Management Situation in a Digital Collaborative Learning Game: A Case of Study in Healthcare.
Int. J. Eng. Pedagog., 2018

2017
Communication system and team situation awareness in a multiplayer real-time learning environment: application to a virtual operating room.
Vis. Comput., 2017

Learning the cell cycle with a game: Virtual experiments in cell biology.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

Learning mechanical engineering in a virtual workshop: A preliminary study on utilisability, utility and acceptability.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

A Method to Design a Multi-player Scenario to Experiment Risk Management in a Digital Collaborative Learning Game: A Case of Study in Healthcare.
Proceedings of the Teaching and Learning in a Digital World - Proceedings of the 20th International Conference on Interactive Collaborative Learning, 2017

2016
3D Real-Time Collaborative Environment to Learn Teamwork and Non-technical Skills in the Operating Room.
Proceedings of the Interactive Collaborative Learning - Proceedings of the 19th ICL Conference, 2016

Automated and Assisted Authoring of Serious Game Scenarios.
Proceedings of the Interactive Collaborative Learning - Proceedings of the 19th ICL Conference, 2016

Making Decisions in a Virtual Operating Room.
Proceedings of the 2016 International Conference on Collaboration Technologies and Systems, 2016

2015
Communication and Knowledge Sharing in an Immersive Learning Game.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015

Serious Games Scenario Modeling for Non-experts.
Proceedings of the CSEDU 2015, 2015

2014
Control of non player characters in a medical learning game with Monte Carlo tree search.
Proceedings of the Genetic and Evolutionary Computation Conference, 2014

Constrained control of non-playing characters using Monte Carlo Tree Search.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

2013
Virtual Customers in a Multiagent Training Application.
Trans. Edutainment, 2013

The MAELIA Multi-Agent Platform for Integrated Analysis of Interactions Between Agricultural Land-Use and Low-Water Management Strategies.
Proceedings of the Multi-Agent-Based Simulation XIV - International Workshop, 2013

2012
An Immersion into a Multi-agent Store Simulation.
Proceedings of the Advances on Practical Applications of Agents and Multi-Agent Systems, 2012

Virtual Customers in an Agent World.
Proceedings of the Advances on Practical Applications of Agents and Multi-Agent Systems, 2012

2011
Format-Store: A Multi-agent Based Approach to Experiential Learning.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

Serious Games et SMA - Application à un supermarché virtuel.
Proceedings of the Systemes Multi-Agents, Initiatives Mixtes - JFSMA 11, 2011

2010
The <i>Cortexionist</i> architecture: behavioural intelligence of artificial creatures.
Vis. Comput., 2010

An Engine Selection Methodology for High Fidelity Serious Games.
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010

Levels of Interaction: A User-Guided Experience in Large-Scale Virtual Environments.
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010

Levels of Interaction (LoI): A Model for Scaffolding Learner Engagement in an Immersive Environment.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010

2009
Beyond Reactive Systems: An Associative Memory for Sensory-Driven Intelligent Behavior.
Proceedings of the 2009 International Conference on CyberWorlds, 2009

The Cortexionist Architecture: An Ecological Approach to Knowledge Representations.
Proceedings of the 4th Indian International Conference on Artificial Intelligence, 2009

2008
A Reactive Architecture Integrating an Associative Memory for Sensory-Driven Intelligent Behavior.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

2006
Modeling Cognition with a Human Memory Inspired Advanced Neural Controller.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006

2005
Memory as an Active Component of a Behavioral Animation System.
Proceedings of the Advanced Distributed Systems: 5th International School and Symposium, 2005


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