Adérito Fernandes Marcos

Orcid: 0000-0002-9164-9686

According to our database1, Adérito Fernandes Marcos authored at least 24 papers between 1998 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Audiovisual Storytelling on Social Networks: a Digital Media-Art Film Artefact for Socio-Cultural Intervention: A narrativa audiovisual nas redes sociais: artefacto fílmico de média-arte digital de intervenção sociocultural.
Proceedings of the 11th International Conference on Digital and Interactive Arts, 2023

2021
Contemporary art as a factor for knowledge generation from video: A arte contemporânea como fator de geração de conhecimento a partir do vídeo.
Proceedings of the ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13, 2021

Inside the embroidery. The rematerialization of traditional embroidery in a post-digital approach: No interior do bordado. A rematerialização do bordado numa vertente pós-digital.
Proceedings of the ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13, 2021

Orbital Eccentricity. Sound performance, using commercial and military satellites with real time tracking data.
Proceedings of the ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13, 2021

2019
Tele-Media-Art: Feasibility Tests of Web-Based Dance Education for the Blind Using Kinect and Sound Synthesis of Motion.
Int. J. Technol. Hum. Interact., 2019

2018
Tele-media-art - Web-based Inclusive Teaching of Body Expression.
Proceedings of the 17th International Conference on Information Technology Based Higher Education and Training, 2018

2014
NUVE: Resizing the Digital Gesture.
Int. J. Creative Interfaces Comput. Graph., 2014

Game-Based Learning: Augmented Reality in the Teaching of Geometric Solids.
Int. J. Art Cult. Des. Technol., 2014

2011
Instantiating the creation process in digital art for serious games design.
Entertain. Comput., 2011

NUVE: in between the analog and virtual body.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

2010
Tone Mapping Operators on Small Screen Devices: An Evaluation Study.
Comput. Graph. Forum, 2010

2009
Neighboring-based Linear System for Dynamic Meshes.
Proceedings of the Sixth Workshop on Virtual Reality Interactions and Physical Simulations, 2009

The Creation Process in Digital Art.
Proceedings of the Handbook of Multimedia for Digital Entertainment and Arts, 2009

2008
A Prototype for Cartographic Human Body Analysis.
IEEE Computer Graphics and Applications, 2008

Using a cartographic model to assist medical diagnoses.
Int. J. Comput. Assist. Radiol. Surg., 2008

2007
An Immersive Musical Instrument Prototype.
IEEE Computer Graphics and Applications, 2007

Digital Art: When Artistic and Cultural Muse Merges with Computer Technology.
IEEE Computer Graphics and Applications, 2007

Editorial of the special issue "Technology and digital art".
Comput. Graph., 2007

Employing personality-rich virtual persons - New tools required.
Comput. Graph., 2007

2006
It's all in the Face: Studies on Monitoring Users' Experience.
Proceedings of the Ibero-American Symposium in Computer Graphics, 2006

2005
WAVE: Sound and music in an immersive environment.
Comput. Graph., 2005

2004
Visual knowledge discovery.
Comput. Graph., 2004

Developing applications for the Portuguese Shoe Industry.
Proceedings of the 3rd International Conference on Computer Graphics, 2004

1998
Modelling cooperative multimedia support for software development and stand alone environments.
PhD thesis, 1998


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