Alan Chalmers

Orcid: 0000-0002-1724-1500

According to our database1, Alan Chalmers authored at least 250 papers between 1988 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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On csauthors.net:

Bibliography

2023
A genetic algorithm for backlight dimming for HDR displays.
Vis. Comput., November, 2023

Perception-based high quality distributed virtual reality.
Virtual Real., September, 2023

TMO-Det: Deep tone-mapping optimized with and for object detection.
Pattern Recognit. Lett., August, 2023

Using virtual environments to facilitate refugee integration in third countries.
Virtual Real., March, 2023

Virtual Flavor: High-Fidelity Simulation of Real Flavor Experiences.
IEEE Computer Graphics and Applications, 2023

2022
Deep Controllable Backlight Dimming for HDR Displays.
IEEE Trans. Consumer Electron., 2022

Editorial: New Virtual Reality and Spatial Computing Applications to Empower, Upskill and Reskill Medical Professionals in a Post-Pandemic Era.
Frontiers Virtual Real., 2022

Object Detection for Autonomous Driving: High-Dynamic Range vs. Low-Dynamic Range Images.
Proceedings of the 24th IEEE International Workshop on Multimedia Signal Processing, 2022

Safeguarding our Dance Cultural Heritage.
Proceedings of the 43rd Annual Conference of the European Association for Computer Graphics, 2022

2021
Optical effects on HDR calibration via a multiple exposure noise-based workflow.
Vis. Comput., 2021

Subjective Evaluation of High Dynamic Range Imaging for Face Matching.
IEEE Trans. Emerg. Top. Comput., 2021

Object Detection Under Challenging Lighting Conditions Using High Dynamic Range Imagery.
IEEE Access, 2021

HDR Image Construction from Trifocal Multiexposure Images.
Proceedings of the 23rd International Workshop on Multimedia Signal Processing, 2021

2020
Per-pixel classification of clouds from whole sky HDR images.
Signal Process. Image Commun., 2020

A technology-aided multi-modal training approach to assist abdominal palpation training and its assessment in medical education.
Int. J. Hum. Comput. Stud., 2020

Deep Controllable Backlight Dimming.
CoRR, 2020

Backward Compatible Object Detection Using HDR Image Content.
IEEE Access, 2020

Subjective and Objective Evaluation of Local Dimming Algorithms for HDR Images.
IEEE Access, 2020

High Dynamic Range: Where to next?
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

2019

Audio-Visual-Olfactory Resource Allocation for Tri-modal Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2019

Uniform Color Space-Based High Dynamic Range Video Compression.
IEEE Trans. Circuits Syst. Video Technol., 2019

Displaying detail in bright environments: A 10, 000 nit display and its evaluation.
Signal Process. Image Commun., 2019

Learning Preferential Perceptual Exposure for HDR Displays.
IEEE Access, 2019

2018
An evaluation of power transfer functions for HDR video compression.
Vis. Comput., 2018

Subjective Evaluation of High-Fidelity Virtual Environments for Driving Simulations.
IEEE Trans. Hum. Mach. Syst., 2018

Olfaction and Selective Rendering.
Comput. Graph. Forum, 2018

Audiovisual Resource Allocation for Bimodal Virtual Environments.
Comput. Graph. Forum, 2018

Tone Mapping HDR Panoramas for Viewing in Head Mounted Displays.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

2017
Visuohaptic augmented feedback for enhancing motor skills acquisition.
Vis. Comput., 2017

HDR video past, present and future: A perspective.
Signal Process. Image Commun., 2017

Context-aware HDR video distribution for mobile devices.
Multim. Tools Appl., 2017

A Subjective Evaluation of Texture Synthesis Methods.
Comput. Graph. Forum, 2017

Multi-Modal Perception for Selective Rendering.
Comput. Graph. Forum, 2017

A Machine-Learning-Driven Sky Model.
IEEE Computer Graphics and Applications, 2017

Multisensory Virtual Experience of Tanning in Medieval Coventry.
Proceedings of the GCH 2017, 2017

Efficient Remote Rendering Using Equirectangular Projection.
Proceedings of the Computer Graphics & Visual Computing, 2017

Experiencing the Multisensory Past.
Proceedings of the Mixed Reality and Gamification for Cultural Heritage, 2017

2016
A study on user preference of high dynamic range over low dynamic range video.
Vis. Comput., 2016

Repeatable texture sampling with interchangeable patches.
Vis. Comput., 2016

Objective and subjective evaluation of High Dynamic Range video compression.
Signal Process. Image Commun., 2016

Mixing tone mapping operators on the GPU by differential zone mapping based on psychophysical experiments.
Signal Process. Image Commun., 2016

Evaluation of feature point detection in high dynamic range imagery.
J. Vis. Commun. Image Represent., 2016

Exploring Face Recognition under Complex Lighting Conditions with HDR Imaging.
Proceedings of the Computer Graphics & Visual Computing, 2016

A Calibrated Olfactory Display for High Fidelity Virtual Environments.
Proceedings of the Computer Graphics & Visual Computing, 2016

Selective BRDFs for High Fidelity Rendering.
Proceedings of the Computer Graphics & Visual Computing, 2016

Remote rendering of High Dynamic Range graphics content.
Proceedings of the Digital Media Industry & Academic Forum, 2016

Fifty shades of HDR.
Proceedings of the Digital Media Industry & Academic Forum, 2016

Towards HDR Based Facial Expression Recognition under Complex Lighting.
Proceedings of the Short Paper Proceedings of the 33rd Computer Graphics International, Heraklion, Greece, June 28, 2016

2015
Optimal exposure compression for high dynamic range content.
Vis. Comput., 2015

Screen reflections impact on HDR video tone mapping for mobile devices: an evaluation study.
EURASIP J. Image Video Process., 2015

Evaluation of Tone-Mapping Operators for HDR Video Under Different Ambient Luminance Levels.
Comput. Graph. Forum, 2015

A Game-Based Training Approach to Enhance Human Hand Motor Learning and Control Abilities.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015

2014
Importance Driven Environment Map Sampling.
IEEE Trans. Vis. Comput. Graph., 2014

Olfactory Adaptation in Virtual Environments.
ACM Trans. Appl. Percept., 2014

Enabling stereoscopic high dynamic range video.
Signal Process. Image Commun., 2014

Evaluation of HDR video tone mapping for mobile devices.
Signal Process. Image Commun., 2014

Reconstruction and generation of virtual heritage sites.
Digit. Appl. Archaeol. Cult. Heritage, 2014

Applying Activity Theory in Comparatively Evaluating Serious Games.
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014

High-Fidelity Graphics for Dynamically Generated Environments Using Distributed Computing.
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014

Scene Segmentation and Understanding for Context-Free Point Clouds.
Proceedings of the 22nd Pacific Conference on Computer Graphics and Applications, 2014

Collaborative High-fidelity Rendering over Peer-to-peer Networks.
Proceedings of the 14th Eurographics Symposium on Parallel Graphics and Visualization, 2014

2013
Smoothness perception - Investigation of beat rate effect on frame rate perception.
Vis. Comput., 2013

Generating stereoscopic HDR images using HDR-LDR image pairs.
ACM Trans. Appl. Percept., 2013

How level of realism influences anxiety in virtual reality environments for a job interview.
Int. J. Hum. Comput. Stud., 2013

Exploring multiple modalities for selective rendering of virtual environments.
Proceedings of the Spring Conference on Computer Graphics, 2013

HDR overview and potentials.
Proceedings of the International Conference on High Performance Computing & Simulation, 2013

Selective local tone mapping.
Proceedings of the IEEE International Conference on Image Processing, 2013

High Dynamic Range media watermarking issues and challanges.
Proceedings of the 21st European Signal Processing Conference, 2013

Real-Time High Fidelity Inverse Tone Mapping for Low Dynamic Range Content.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

2012
Acoustic Rendering and Auditory-Visual Cross-Modal Perception and Interaction.
Comput. Graph. Forum, 2012

Cultural Heritage Predictive Rendering.
Comput. Graph. Forum, 2012

A Significance Cache for Accelerating Global Illumination.
Comput. Graph. Forum, 2012

High-Fidelity Interactive Rendering on Desktop Grids.
IEEE Computer Graphics and Applications, 2012

Computers & Graphics journal special section on Cultural Heritage.
Comput. Graph., 2012

Light Clustering for Dynamic Image Based Lighting.
Proceedings of the Theory and Practice of Computer Graphics, 2012

Fast Scalable k-NN Computation for Very Large Point Clouds.
Proceedings of the Theory and Practice of Computer Graphics, 2012

Backwards Compatible JPEG Stereoscopic High Dynamic Range Imaging.
Proceedings of the Theory and Practice of Computer Graphics, 2012

Feature point detection under extreme lighting conditions.
Proceedings of the Spring Conference on Computer Graphics, 2012

Time-constrained Animation Rendering on Desktop Grids.
Proceedings of the 12th Eurographics Symposium on Parallel Graphics and Visualization, 2012

Dynamic range compression by differential zone mapping based on psychophysical experiments.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012

2011
Maintaining frame rate perception in interactive environments by exploiting audio-visual cross-modal interaction.
Vis. Comput., 2011

Wait-Free Shared-Memory Irradiance Caching.
IEEE Computer Graphics and Applications, 2011

Special Section on Cultural Heritage.
Comput. Graph., 2011

Complete Motion Control of a Serious Game against Obesity in Children.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

Approximate Visibility Grids for Interactive Indirect Illumination.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

Point Cloud Segmentation for Cultural Heritage Sites.
Proceedings of the 12th International Symposium on Virtual Reality, 2011

Visual Saliency for Smell Impulses and Application to Selective Rendering.
Proceedings of the Theory and Practice of Computer Graphics, 2011

A selective approach for tone mapping high dynamic range content.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011

Identifying different visual patterns in web users behaviour.
Proceedings of the Spring Conference on Computer Graphics, 2011

HDR Video: Capturing and Displaying Dynamic Real-world Lighting.
Proceedings of the 19th Color and Imaging Conference, 2011

Rendering Interior Cultural Heritage Scenes Using Image-based Shooting.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

2010
Illuminating the past: state of the art.
Virtual Real., 2010

Selective rendering for efficient ray traced stereoscopic images.
Vis. Comput., 2010

Perceptually guided high-fidelity rendering exploiting movement bias in visual attention.
ACM Trans. Appl. Percept., 2010

Tone Mapping Operators on Small Screen Devices: An Evaluation Study.
Comput. Graph. Forum, 2010

The Playability Evaluation of Virtual Baby Feeding Application.
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010

Exploiting Audio-Visual Cross-Modal Interaction to Reduce Computational Requirements in Interactive Environments.
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010

High Dynamic Range Video for Cultural Heritage Documentation and Experimental Archaeology.
Proceedings of the 11th International Symposium on Virtual Reality, 2010

The Effect of Discretised and Fully Converged Spatialised Sound on Directional Attention and Distraction.
Proceedings of the Theory and Practice of Computer Graphics, 2010

Virtual smell: authentic smell diffusion in virtual environments.
Proceedings of the 7th International Conference on Computer Graphics, 2010

Assessing a virtual baby feeding training system.
Proceedings of the 7th International Conference on Computer Graphics, 2010

2009
Interactive Highly Realistic Virtual Reality as a Tool for Understanding the Genesis and Treatment of Psychotic Symptoms.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

Towards high-fidelity multi-sensory virtual environments.
Vis. Comput., 2009

High dynamic range - a gateway for predictive ancient lighting.
ACM Journal on Computing and Cultural Heritage, 2009

Adaptive Interleaved Sampling for Interactive High-Fidelity Rendering.
Comput. Graph. Forum, 2009

Instant Caching for Interactive Global Illumination.
Comput. Graph. Forum, 2009

A Psychophysical Evaluation of Inverse Tone Mapping Techniques.
Comput. Graph. Forum, 2009

High Dynamic Range Imaging and Low Dynamic Range Expansion for Generating HDR Content.
Comput. Graph. Forum, 2009

User Interface for Assisting Babies with Feeding Disorders.
Proceedings of the 2009 International Conference on CyberWorlds, 2009

Level of Realism for Serious Games.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009

Recreating Early Islamic Glass Lamp Lighting.
Proceedings of the 10th International Symposium on Virtual Reality, 2009

The Virtual Reconstruction and Daylight Illumination of the Panagia Angeloktisti.
Proceedings of the 10th International Symposium on Virtual Reality, 2009

Predictive rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

High-dynamic-range video solution.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Cross-modal affects of smell on the real-time rendering of grass.
Proceedings of the Spring Conference on Computer Graphics, 2009

A study of visual perception: social anxiety and virtual realism.
Proceedings of the Spring Conference on Computer Graphics, 2009

Investigation of the beat rate effect on frame rate for animated content.
Proceedings of the Spring Conference on Computer Graphics, 2009

Saliency in motion: selective rendering of dynamic virtual environments.
Proceedings of the Spring Conference on Computer Graphics, 2009

Real virtuality: a step change from virtual reality.
Proceedings of the Spring Conference on Computer Graphics, 2009

Exploring eye movements for tone mapped images.
Proceedings of the Human Vision and Electronic Imaging XIV, 2009

A Re-Painted Amazon.
Proceedings of the Electronic Visualisation and the Arts, 2009

High Dynamic Range Imaging and Low Dynamic Range Expansion for Generating HDR Content.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

Wait-Free Shared-Memory Irradiance Cache.
Proceedings of the 9th Eurographics Symposium on Parallel Graphics and Visualization, 2009

Time-constrained High-fidelity Rendering on Local Desktop Grids.
Proceedings of the 9th Eurographics Symposium on Parallel Graphics and Visualization, 2009

Virtual relighting of a Roman statue head from Herculaneum: a case study.
Proceedings of the 6th International Conference on Computer Graphics, 2009

2008
Modeling light scattering for virtual heritage.
ACM Journal on Computing and Cultural Heritage, 2008

Automatic Reconstruction of Virtual Heritage Sites.
Proceedings of the 9th International Symposium on Virtual Reality, 2008

Accurate Modelling of Roman Lamps in Conimbriga using High Dynamic Range.
Proceedings of the 9th International Symposium on Virtual Reality, 2008

Incorporating legal rules on procedural house generation.
Proceedings of the Spring Conference on Computer Graphics, 2008

Parallel path tracing using incoherent path-atom binning.
Proceedings of the Spring Conference on Computer Graphics, 2008

Levels of realism: from virtual reality to real virtuality.
Proceedings of the Spring Conference on Computer Graphics, 2008

Expanding low dynamic range videos for high dynamic range applications.
Proceedings of the Spring Conference on Computer Graphics, 2008

A GPU-friendly method for high dynamic range texture compression using inverse tone mapping.
Proceedings of the Graphics Interface 2008 Conference, 2008

Image-Based Empirical Information Acquisition, Scientific Reliability, and Long-Term Digital Preservation for the Natural Sciences and Cultural Heritage.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

Panel: What Can We Gain from Transdisciplinary Visualization Courses?
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

High-Fidelity Rendering of Animations on the Grid: A Case Study.
Proceedings of the 8th Eurographics Symposium on Parallel Graphics and Visualization, 2008

2007
A framework for inverse tone mapping.
Vis. Comput., 2007

How people use presentation to search for a link: expanding the understanding of accessibility on the Web.
Univers. Access Inf. Soc., 2007

Perceptual rendering of participating media.
ACM Trans. Appl. Percept., 2007

Parallel selective rendering of high-fidelity virtual environments.
Parallel Comput., 2007

Displaying colourimetrically calibrated images on a high dynamic range display.
J. Vis. Commun. Image Represent., 2007

There-Reality: Selective Rendering in High Fidelity Virtual Environments.
Int. J. Virtual Real., 2007

High Dynamic Range Display of Authentically Illuminated Byzantine Art from Cyprus.
Proceedings of the 8th International Symposium on Virtual Reality, 2007

Interactive local tone mapping operator with the support of graphics hardware.
Proceedings of the 23rd Spring Conference on Computer Graphics, 2007

Selective rendering in a multi-modal environment: scent and graphics.
Proceedings of the 23rd Spring Conference on Computer Graphics, 2007

Seamless interconnection of distributed virtual worlds.
Proceedings of the 23rd Spring Conference on Computer Graphics, 2007

Movement bias in visual attention for perceptually-guided selective rendering of animations.
Proceedings of the 23rd Spring Conference on Computer Graphics, 2007

A physically-based client-server rendering solution for mobile devices.
Proceedings of the 6th International Conference on Mobile and Ubiquitous Multimedia, 2007

2006
Visual calibration and correction for ambient illumination.
ACM Trans. Appl. Percept., 2006

Selective Presentation of Perceptually Important Information to Aid Orientation and Navigation in an Urban Environment.
Int. J. Pattern Recognit. Artif. Intell., 2006

How people use presentation to search for a link: expanding the understanding of accessibility on the web.
Proceedings of the 2006 International Cross-Disciplinary Workshop on Web Accessibility (W4A 2006): Building the mobile web: rediscovering accessibility? Edinburgh, 2006

Structured Image Techniques for Efficient High-Fidelity Graphics.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2006

Perceived Rendering Thresholds for High-Fidelity Graphics on Small Screen Devices.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2006

Exploiting perception in high-fidelity virtual environmentsAdditional presentations from the 24th course are available on the citation page.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

The effect of rotational ego-motion on the perception of high fidelity animations.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

A dual funnel approximation for the appearance of translucent material.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Evaluation of perceptually-based selective rendering techniques using eye-movements analysis.
Proceedings of the 22nd Spring Conference on Computer Graphics, 2006

The effect of translational ego-motion on the perception of high fidelity animations.
Proceedings of the 22nd Spring Conference on Computer Graphics, 2006

A fast translucency appearance model for real-time applications.
Proceedings of the 22nd Spring Conference on Computer Graphics, 2006

Selective rendering: computing only what you see.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006

Inverse tone mapping.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006

Accelerating the Irradiance Cache through Parallel Component-Based Rendering.
Proceedings of the 6th Eurographics Symposium on Parallel Graphics and Visualization, 2006

Rendering on Demand.
Proceedings of the 6th Eurographics Symposium on Parallel Graphics and Visualization, 2006

Maya Sun Simulation of Bosnian Gravestone Virtual Model.
Proceedings of the Fourth Eurographics Italian Chapter Conference 2006, 2006

Authentic Illumination of Archaeological Site Reconstructions.
Proceedings of the 3rd European Conference on Colour in Graphics, Imaging, and Vision, 2006

Efficient selective rendering of participating media.
Proceedings of the 3rd Symposium on Applied Perception in Graphics and Visualization, 2006

A GPU based saliency map for high-fidelity selective rendering.
Proceedings of the 4th International Conference on Virtual Reality, 2006

Cost prediction for global illumination using a fast rasterised scene preview.
Proceedings of the 4th International Conference on Virtual Reality, 2006

2005
Evaluation of tone mapping operators using a High Dynamic Range display.
ACM Trans. Graph., 2005

Snapshot: A Rapid Technique for Driving Global Illumination Rendering.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

Participating Media for High-Fidelity Cultural Heritage.
Proceedings of the 6th International Symposium on Virtual Reality, 2005

Investigating the Structural Validity of Virtual Reconstructions of Prehistoric Maltese Temples.
Proceedings of the 6th International Symposium on Virtual Reality, 2005

Perceptual Level of Detail for Efficient Ray Tracing of Complex Scenes.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2005

Cost Prediction Maps for Global Illumination.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2005

Selective Parallel Rendering for High-Fidelity Graphics.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2005

Efficient physically-based perceptual rendering of participating media.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Analytic Antialiasing for Selective High Fidelity Rendering.
Proceedings of the 18th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2005), 2005

Component-Based Adaptive Sampling.
Proceedings of the 18th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2005), 2005

Visual attention for efficient high-fidelity graphics.
Proceedings of the Spring Conference on Computer Graphics, 2005

Selective rendering quality for an efficient navigational aid in virtual urban environments on mobile platforms.
Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia, 2005

Auditory bias of visual attention for perceptually-guided selective rendering of animations.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

Selective component-based rendering.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

Interaction in Distributed Virtual Environments.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

Perceived aliasing thresholds in high-fidelity rendering.
Proceedings of the 2nd Symposium on Applied Perception in Graphics and Visualization, 2005

The influence of sound effects on the perceived smoothness of rendered animations.
Proceedings of the 2nd Symposium on Applied Perception in Graphics and Visualization, 2005

Exploiting Human Visual Perception in Visualization.
Proceedings of the Visualization Handbook., 2005

2004
Linda implementations in Java for concurrent systems.
Concurr. Pract. Exp., 2004

Top-Down Visual Attention for Efficient Rendering of Task Related Scenes.
Proceedings of the 9th International Fall Workshop on Vision, Modeling, and Visualization, 2004

The Effect of Music on the Perception of Display Rate and Duration of Animated Sequences: An Experimental Study.
Proceedings of the Theory and Practice of Computer Graphics 2004 (TPCG 2004), 2004

User Validation of Image Quality Assessment Algorithms.
Proceedings of the Theory and Practice of Computer Graphics 2004 (TPCG 2004), 2004

HDR displays: a validation against reality.
Proceedings of the IEEE International Conference on Systems, 2004

Using computer graphics in archaeology: a struggle for educative science or to educate science?
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Cultural heritage and computer graphics: what are the issues?
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Seamlessly integrated distributed shared virtual environments.
Proceedings of the 20th Spring Conference on Computer Graphics, 2004

Alternate feature location for rapid navigation using a 3D map on a mobile device.
Proceedings of the 3rd International Conference on Mobile and Ubiquitous Multimedia, 2004

Selective rendering using task-importance maps.
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004

Selective rendering of task related scenes.
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004

A psychophysical validation of tone mapping operators using a high dynamic range display.
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004

High fidelity reconstruction of the ancient Egyptian temple of Kalabsha.
Proceedings of the 3rd International Conference on Computer Graphics, 2004

A local model of eye adaptation for high dynamic range images.
Proceedings of the 3rd International Conference on Computer Graphics, 2004

2003
Fidelity Metrics for Virtual Environment Simulations Based on Spatial Memory Awareness States.
Presence Teleoperators Virtual Environ., 2003

High Fidelity Lighting of Knossos.
Proceedings of the 4th International Symposium on Virtual Reality, 2003

Portals: Aiding Navigation in Virtual Museums.
Proceedings of the 4th International Symposium on Virtual Reality, 2003

A high fidelity reconstruction of ancient Egypt: the temple of Kalabsha.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

Stereo vision for computer graphics: the effect that stereo vision has on human judgments of visual realism.
Proceedings of the 19th Spring Conference on Computer Graphics, 2003

Portals: increasing visibility in virtual worlds.
Proceedings of the 19th Spring Conference on Computer Graphics, 2003

Visual attention models for producing high fidelity graphics efficiently.
Proceedings of the 19th Spring Conference on Computer Graphics, 2003

Detail to Attention: Exploiting Visual Tasks for Selective Rendering.
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, 2003

Maintaining perceived quality for interactive tasks.
Proceedings of the Human Vision and Electronic Imaging VIII, 2003

A wide field, high dynamic range, stereographic viewer.
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003

Varying rendering fidelity by exploiting human change blindness.
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003

Photorealistic Augmented Reality.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

Psychophysically based artistic techniques for increased perceived realism of virtual environments.
Proceedings of the 2nd International Conference on Computer Graphics, 2003

2002
Guest Editor's Introduction: Computer Graphics in Art History and Archaeology.
IEEE Computer Graphics and Applications, 2002

Selective quality rendering by exploiting human inattentional blindness: looking but not seeing.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002

Perceptual tone mapping operators for high dynamic range scenes.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Very realistic graphics for visualising archaeological site reconstructions.
Proceedings of the 18th Spring Conference on Computer Graphics, 2002

Realistic Rendering in Real-Time.
Proceedings of the Euro-Par 2002, 2002

Tutorial on Inhabited Virtual Heritage.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002

Tone Reproduction and Physically Based Spectral Rendering.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002

Extending the Matching Facilities of Linda.
Proceedings of the Coordination Models and Languages, 5th International Conference, 2002

Task Scheduling and Data Management.
Proceedings of the Practical Parallel Rendering, 2002

Introduction to Parallel Processing.
Proceedings of the Practical Parallel Rendering, 2002

2001
The Effects of Levels of Immersion on Memory and Presence in Virtual Environments: A Reality Centered Approach.
Cyberpsychology Behav. Soc. Netw., 2001

Tutorial 4: Usability Evaluation Techniques for Virtual Reality Technologies.
Proceedings of the Virtual Reality 2001 Conference, 2001

Inhabited Virtual Heritage.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001

Realistic visualisation of the Pompeii frescoes.
Proceedings of the 1st International Conference on Computer Graphics, 2001

2000
Sampling Diffuse Inter-reflection within a Hybrid Scheduling.
Scalable Comput. Pract. Exp., 2000

Clusteral Models for Efficient Parallel Volume Visualization.
Scalable Comput. Pract. Exp., 2000

Improving the Hierarachical Stochastic Radiosity Algorithm.
Proceedings of the 8-th International Conference in Central Europe on Computer Graphics, 2000

Comparing Real & Synthetic Scenes using Human Judgements of Lightness.
Proceedings of the Eurographics Workshop on Rendering Techniques 2000, 2000

Visual Perception in Realistic Image Synthesis.
Proceedings of the 21st Annual Conference of the European Association for Computer Graphics, 2000

1999
The mutable cursor: using the cursor as a descriptive and directive device in digital interactive stories.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Hybrid scheduling for parallel rendering using coherent ray tasks.
Proceedings of the 1999 IEEE Symposium on Parallel Visualization and Graphics, 1999

Hybrid scheduling for realistic image synthesis.
Proceedings of the Parallel Computing: Fundamentals & Applications, 1999

1998
Fidelity of Graphics Reconstructions: A Psychophysical Investigation.
Proceedings of the Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29, 1998

Overview of Parallel Photo-realistic Graphics.
Proceedings of the 19th Annual Conference of the European Association for Computer Graphics, 1998

1997
Profiling for Efficient Parallel Volume Visualisation.
Parallel Comput., 1997

Message Handling in Parallel Radiance.
Proceedings of the Recent Advances in Parallel Virtual Machine and Message Passing Interface, 1997

1996
Dynamic Data Management for Parallel Volume Visualisation.
Proceedings of the UK Parallel '96 - Proceedings of the BCS PPSG Annual Conference, Surrey, 1996

Load Balancinf for Interactive Volume Visualization.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 1996

Practical parallel processing - an introduction to problem solving in parallel.
International Thomson, ISBN: 978-1-85032-135-4, 1996

1995
Genetic algorithms for generating minimum path configurations.
Microprocess. Microsystems, 1995

Optimised CSG Tree Evaluation for Space Subdivision.
Comput. Graph. Forum, 1995

1994
Parallel processing of the radiosity method.
Comput. Aided Des., 1994

What is this thing called science? - an assessment of the nature and status of science and its methods (2. ed.).
UQP nonfiction, University, ISBN: 978-0-7022-1831-6, 1994

1993
Data Management for Parallel Raytracing of Complex Images.
Proceedings of the Graphics, Design and Visualization, Proceedings of the IFIP TC5/WG5.2/WG5.10 CSI International Conference on Computer Graphics, 1993

1989
Communication Efficient MIMD Systems.
Proceedings of the Fourth SIAM Conference on Parallel Processing for Scientific Computing, 1989

1988
OCCAM - The language for educating future parallel programmers?
Microprocess. Microprogramming, 1988


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