Ido Iurgel

Orcid: 0000-0002-6530-2849

According to our database1, Ido Iurgel authored at least 39 papers between 2000 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2023
Introducing the Comic Automaton: Interaction Design Options for an Interactive Comic for Higher Education.
Proceedings of the Interactive Storytelling, 2023

2022
Meaningful, gamified training of reading fluency.
Frontiers Comput. Sci., 2022

2020
The Impact of a Digitally-Augmented Reading Instruction on Reading Motivation and Comprehension of Third Graders.
Proceedings of the Design, Learning, and Innovation - 5th EAI International Conference, 2020

2019
Blending into the White Box of the Art Museum.
Proceedings of the Halfway to the Future Symposium 2019, 2019

2018
Designing a Smart Reading Environment with and for Children.
Proceedings of the Twelfth International Conference on Tangible, 2018

A Top-Down Narrative Design Approach for Networked Cultural Institutions.
Proceedings of the Interactive Storytelling, 2018

A Storytelling Smart-City Approach to Further Cross-Regional Tourism.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

A Social App that Combines Dating and Museum Visiting Experiences.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

Empowering children to author digital media effects for reader's theatre.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
STREEN - Designing Smart Environments for Story Reading with Children.
IxD&A, 2017

RheijnLand.Xperiences - A Storytelling Framework for Cross-Museum Experiences.
Proceedings of the Interactive Storytelling, 2017

2016
Enrichment of Story Reading with Digital Media.
Proceedings of the Entertainment Computing - ICEC 2016, 2016

2013
Living Chernoff Faces: Bringing Drama and Infotainment to Public Displays.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Existential Waters: On Employing a Game Engine for Artistic Expression within a Theater Play, and on the Implications of This towards Existential Games.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
Voodoo: A System That Allows Children to Create Animated Stories with Action Figures as Interface.
Proceedings of the Interactive Storytelling, 2011

HIP-Storytelling: Hand Interactive Projection for Storytelling.
Proceedings of the Interactive Storytelling, 2011

2010
Understanding Virtual Actors.
Proceedings of the 2010 Brazilian Symposium on Games and Digital Entertainment, 2010

Combining Explicit and Implicit Interaction Modes with Virtual Characters in Public Spaces.
Proceedings of the Interactive Storytelling, 2010

Teaching English as a Second Language Utilizing Authoring Tools for Interactive Digital Storytelling.
Proceedings of the Interactive Storytelling, 2010

Towards Virtual Actors for Acting Out Stories.
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010

2009
CREACTOR - An Authoring Framework for Virtual Actors.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

Workshop on Authoring Methods and Conception in Interactive Storytelling.
Proceedings of the Interactive Storytelling, 2009

2008
An authoring framework for interactive narrative with virtual characters.
PhD thesis, 2008

Workshop and Panel: The Authoring Process in Interactive Storytelling.
Proceedings of the Interactive Storytelling, 2008

VirtualActor: Endowing Virtual Characters with a Repertoire for Acting.
Proceedings of the Interactive Storytelling, 2008

2007
Design and Narrative Structure for the Virtual Human Scenarios.
Int. J. Virtual Real., 2007

Employing personality-rich virtual persons - New tools required.
Comput. Graph., 2007

2006
Pre-conference Demo Workshop "Little Red Cap": The Authoring Process in Interactive Storytelling.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006

<i>Cyranus</i> - An Authoring Tool for Interactive Edutainment Applications.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

2005
Beneficial Dependencies: Design Principles for Narrative Games.
Proceedings of the Virtual Storytelling, 2005

Ask&Answer: An Educational Game Where It Pays to Endear Your Capricious Virtual Companion.
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005

2004
From Another Point of View: Art-E-Fact.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004

Virtual Human: Storytelling and Computer Graphics for a Virtual Human Platform.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004

Wissensvermittlung durch interaktives Erzählen - die Plattform art-E-fact.
Proceedings of the Mensch & Computer 2004: Allgegenwärtige Interaktion, 2004

Adaptation of Mesh Morphing Techniques for Avatars Used in Web Applications.
Proceedings of the Articulated Motion and Deformable Objects, Third International Workshop, 2004

2003
"Just Talking about Art" - Creating Virtual Storytelling Experiences in Mixed Reality.
Proceedings of the Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, 2003

Virtual Actors in Interactivated Storytelling.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003

2002
Setting the scene: playing digital director in interactive storytelling and creation.
Comput. Graph., 2002

2000
Design Issues for Conversational User Interfaces: Animating and Controlling 3D Faces.
Proceedings of the Deformable Avatars, 2000


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