Agnès Guillot

According to our database1, Agnès Guillot authored at least 18 papers between 1994 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2018
Interactions of spatial strategies producing generalization gradient and blocking: A computational approach.
PLoS Computational Biology, 2018

2010
Path planning versus cue responding: a bio-inspired model of switching between navigation strategies.
Biological Cybernetics, 2010

Multi-objective Evolutionary Algorithms to Investigate Neurocomputational Issues: The Case Study of Basal Ganglia Models.
Proceedings of the From Animals to Animats 11, 2010

Analyzing Interactions between Cue-Guided and Place-Based Navigation with a Computational Model of Action Selection: Influence of Sensory Cues and Training.
Proceedings of the From Animals to Animats 11, 2010

A Supramodal Vibrissa Tactile and Auditory Model for Texture Recognition.
Proceedings of the From Animals to Animats 11, 2010

2008
Biologically Inspired Robots.
Proceedings of the Springer Handbook of Robotics, 2008

Analyzing Interactions between Navigation Strategies Using a Computational Model of Action Selection.
Proceedings of the Spatial Cognition VI. Learning, 2008

2006
MHICS: A motional Architecture of Action Selection for Non-player Characters in Dynamic Environments.
Int. J. Intell. Games & Simulation, 2006

Combining Self-organizing Maps with Mixtures of Experts: Application to an Actor-Critic Model of Reinforcement Learning in the Basal Ganglia.
Proceedings of the From Animals to Animats 9, 2006

2005
The Psikharpax project: towards building an artificial rat.
Robotics and Autonomous Systems, 2005

Editorial.
Robotics and Autonomous Systems, 2005

Editorial: Special Issue on Artificial Rodents.
Adaptive Behaviour, 2005

Actor-Critic Models of Reinforcement Learning in the Basal Ganglia: From Natural to Artificial Rats.
Adaptive Behaviour, 2005

Integration of Navigation and Action Selection Functionalities in a Computational Model of Cortico-Basal-Ganglia-Thalamo-Cortical Loops.
Adaptive Behaviour, 2005

2003
MHiCS, a Modular and Hierarchical Classifier Systems Architecture for Bots.
Proceedings of the 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 2003

2002
Classifiers System, an 'Animat' Technique for Action Selection in MMORPG.
Proceedings of the 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), 2002

2001
The animat contribution to cognitive systems research.
Cognitive Systems Research, 2001

1994
Computer simulations of adaptive behavior in animals.
Proceedings of the Computer Animation 1994, 1994


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