Agnieszka Landowska

Orcid: 0000-0002-4728-689X

According to our database1, Agnieszka Landowska authored at least 29 papers between 2005 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2022
Automatic Emotion Recognition in Children with Autism: A Systematic Literature Review.
Sensors, 2022

Mining Inconsistent Emotion Recognition Results With the Multidimensional Model.
IEEE Access, 2022

Stress Detection of Children With ASD Using Physiological Signals.
Proceedings of the 30th Signal Processing and Communications Applications Conference, 2022

Stress Detection of Children with Autism using Physiological Signals in Kaspar Robot-Based Intervention Studies.
Proceedings of the 9th IEEE RAS/EMBS International Conference for Biomedical Robotics and Biomechatronics, 2022

2021
Keystroke Dynamics Patterns While Writing Positive and Negative Opinions.
Sensors, 2021

Child-Robot Interaction Studies During COVID-19 Pandemic.
CoRR, 2021

Robot-Based Intervention for Children With Autism Spectrum Disorder: A Systematic Literature Review.
IEEE Access, 2021

2020
Robot Eye Perspective in Perceiving Facial Expressions in Interaction with Children with Autism.
Proceedings of the Web, Artificial Intelligence and Network Applications, 2020

2019
Uncertainty in emotion recognition.
J. Inf. Commun. Ethics Soc., 2019

Scoreboard Architectural Pattern and Integration of Emotion Recognition Results.
IEEE Access, 2019

2018
Integration in Multichannel Emotion Recognition.
Proceedings of the 11th International Conference on Human System Interaction, 2018

2017
Gyroscope-Based Game Revealing Progress of Children with Autism.
Proceedings of the 2017 International Conference on Machine Learning and Soft Computing, 2017

Limitations of Emotion Recognition from Facial Expressions in e-Learning Context.
Proceedings of the CSEDU 2017, 2017

2016
Methodology of Affective Intervention Design for Intelligent Systems.
Interact. Comput., 2016

Automatic recognition of males and females among web browser users based on behavioural patterns of peripherals usage.
Internet Res., 2016

Comparison of selected off-the-shelf solutions for emotion recognition based on facial expressions.
Proceedings of the 9th International Conference on Human System Interactions, 2016

Designing effective educational games - a case study of a project management game.
Proceedings of the 2016 Federated Conference on Computer Science and Information Systems, 2016

Limitations of Emotion Recognition in Software User Experience Evaluation Context.
Proceedings of the 2016 Federated Conference on Computer Science and Information Systems, 2016

Applications for investigating therapy progress of autistic children.
Proceedings of the 2016 Federated Conference on Computer Science and Information Systems, 2016

2015
Towards Emotion Acquisition in IT Usability Evaluation Context.
Proceedings of the Mulitimedia, Interaction, Design and Innnovation, 2015

Mobile Activity Plan Applications for Behavioral Therapy of Autistic Children.
Proceedings of the Man-Machine Interactions 4, 2015

Affective reactions to playing digital games.
Proceedings of the 8th International Conference on Human System Interaction, 2015

Emotion monitor - concept, construction and lessons learned.
Proceedings of the 2015 Federated Conference on Computer Science and Information Systems, 2015

Evaluation Criteria for Affect-Annotated Databases.
Proceedings of the Beyond Databases, Architectures and Structures, 2015

Web questionnaire as construction method of affect-annotated lexicon - Risks reduction strategy.
Proceedings of the 2015 International Conference on Affective Computing and Intelligent Interaction, 2015

2013
Emotion recognition and its application in software engineering.
Proceedings of the 6th International Conference on Human System Interactions, 2013

Affect-awareness framework for intelligent tutoring systems.
Proceedings of the 6th International Conference on Human System Interactions, 2013

2006
Model of distributed learning objects repository for a heterogenic internet environment.
Interact. Learn. Environ., 2006

2005
Educational Resources as Digital Products.
Proceedings of the E-Commerce and Web Technologies: 6th International Conference, 2005


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