Águeda Gómez Cambronero

Orcid: 0000-0003-2986-4331

According to our database1, Águeda Gómez Cambronero authored at least 12 papers between 2017 and 2026.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
Analyzing the effectiveness and satisfaction of hand tracking vs. controllers among VR-experienced users.
Virtual Real., June, 2026

2025
Towards the Adoption of Recommender Systems in Online Education: A Framework and Implementation.
Big Data Cogn. Comput., 2025

A Virtual Reality Application and an Interactive Board Game for Students Learning to Program.
IEEE Access, 2025

What Disrupts Practice Based Learning with Emerging Learning Technologies (VR, AR, AI).
Proceedings of the Innovative Technologies and Learning - 8th International Conference, 2025

2024
Smartphone-based serious games for mental health: a scoping review.
Multim. Tools Appl., November, 2024

Capacity for the Usage of Disruptive Technologies in Higher Education.
Proceedings of the Innovative Technologies and Learning - 7th International Conference, 2024

2023
Development of an Immersive Virtual Reality System to Practice the Lumbar Puncture Manoeuvre.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops, 2023

Exploring Value and Ethical Dimensions of Disruptive Technologies for Learning and Teaching.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops, 2023

2022
Sucre4Stem: Collaborative Projects Based on IoT Devices for Students in Secondary and Pre-University Education.
Rev. Iberoam. de Tecnol. del Aprendiz., 2022

2021
Horizon: Resilience - Design of a Serious Game for Ecological Momentary Intervention for Depression.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

A Serious Game to Battle Depression.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

2017
Misión desbloqueada: el diseño de los juegos educativos (Mission unblocked: design of educative videogames).
Proceedings of the 4th Congreso de la Sociedad Española para las Ciencias del Videojuego, 2017


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