Inmaculada Remolar

According to our database1, Inmaculada Remolar
  • authored at least 23 papers between 2000 and 2015.
  • has a "Dijkstra number"2 of five.

Timeline

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Bibliography

2015
Developing a virtual trade fair using an agent-oriented approach.
Multimedia Tools Appl., 2015

2014
Three-dimensional trees for virtual globes.
Int. J. Digital Earth, 2014

2012
Efficient Management of Forests for Real Time Rendering.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

An Augmented Reality System based on Light Fields.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

Design of a Game Creation Environment.
Proceedings of the XXII Spanish Computer Graphics Conference, 2012

2011
Design of a Multiuser Virtual Trade Fair Using a Game Engine.
Trans. Computational Science, 2011

View-dependent pruning for real-time rendering of trees.
Computers & Graphics, 2011

2010
Virtual Trade Fair: A Multiuser 3D Virtual World for Business.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

2009
Simplificación interactiva de vegetación usando el Hardware Gráfico.
Proceedings of the XIX Spanish Computer Graphics Conference, 2009

2008
Real-Time Illumination of Foliage Using Depth Maps.
Proceedings of the Computational Science, 2008

2007
A Clustering Framework for Real-time Rendering of Tree Foliage.
JCP, 2007

2006
Hardware-Oriented Visualisation of Trees.
Proceedings of the Computer and Information Sciences, 2006

2004
Efficiently using connectivity information between triangles in a mesh for real-time renderin.
Future Generation Comp. Syst., 2004

A Comparison of Multiresolution Modelling in Real-Time Terrain Visualisation.
Proceedings of the Computational Science and Its Applications, 2004

Real-Time Tree Rendering.
Proceedings of the Computational Science, 2004

2003
View-Dependent Multiresolution Model For Foliage.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

2002
Multiresolution modeling of arbitrary polygonal surfaces: a characterization.
Computers & Graphics, 2002

Multiresolution Modelling Using Connectivity Information.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002

Efficient Implementation of Multiresolution Triangle Strips.
Proceedings of the Computational Science - ICCS 2002, 2002

2001
Variable Resolution Level-of-Detail of Multiresolution Ordered Meshes.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

Searching Triangle Strips Guided by Simplification Criterion.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

Multiresolution Triangle Strips.
Proceedings of the IASTED International Conference on Visualization, 2001

2000
Multiresolution Modelling of Polygonal Surface Meshes Using Triangle Fans.
Proceedings of the Discrete Geometry for Computer Imagery, 9th International Conference, 2000


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