Akrivi Krouska

Orcid: 0000-0002-8620-5255

According to our database1, Akrivi Krouska authored at least 92 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
How personalized and effective is immersive virtual reality in education? A systematic literature review for the last decade.
Multim. Tools Appl., February, 2024

ADHD Dog: A Virtual Reality Intervention Incorporating Behavioral and Sociocultural Theories with Gamification for Enhanced Regulation in Individuals with Attention Deficit Hyperactivity Disorder.
Comput., 2024

2023
A novel group recommender system for domain-independent decision support customizing a grouping genetic algorithm.
User Model. User Adapt. Interact., November, 2023

Blending cybersecurity education with IoT devices: A u-Learning scenario for introducing the man-in-the-middle attack.
Inf. Secur. J. A Glob. Perspect., September, 2023

Exploring Users' Behavioral Intention to Adopt Mobile Augmented Reality in Education through an Extended Technology Acceptance Model.
Int. J. Hum. Comput. Interact., April, 2023

Path-Based Recommender System for Learning Activities Using Knowledge Graphs.
Inf., January, 2023

A multilayer inference engine for individualized tutoring model: adapting learning material and its granularity.
Neural Comput. Appl., 2023

Enhancing Personalized Educational Content Recommendation through Cosine Similarity-Based Knowledge Graphs and Contextual Signals.
Inf., 2023

PARSAT: Fuzzy logic for adaptive spatial ability training in an augmented reality system.
Comput. Sci. Inf. Syst., 2023

Harnessing the Power of User-Centric Artificial Intelligence: Customized Recommendations and Personalization in Hybrid Recommender Systems.
Comput., 2023

SculptMate: Personalizing cultural heritage experience using fuzzy weights.
Proceedings of the Adjunct Proceedings of the 31st ACM Conference on User Modeling, 2023

Personalized Learner Assistance Through Dynamic Adaptation of Chatbot Using Fuzzy Logic Knowledge Modeling.
Proceedings of the 18th International Workshop on Semantic and Social Media Adaptation and Personalization, 2023

Integrating Stereotype User Models for Adaptive Scenarios in Game Playing within Immersive Virtual Environments.
Proceedings of the 18th International Workshop on Semantic and Social Media Adaptation and Personalization, 2023

Optimizing Player Engagement in an Educational Virtual Game through Fuzzy Logic-based Challenge Adaptation.
Proceedings of the 8th South-East Europe Design Automation, 2023

Revolutionizing Agricultural Education with Virtual Reality and Gamification: A Novel Approach for Enhancing Knowledge Transfer and Skill Acquisition.
Proceedings of the Novel & Intelligent Digital Systems: Proceedings of the 3rd International Conference (NiDS 2023), 2023

Crafting Immersive Experiences: A Multi-Layered Conceptual Framework for Personalized and Gamified Virtual Reality Applications in Education.
Proceedings of the Novel & Intelligent Digital Systems: Proceedings of the 3rd International Conference (NiDS 2023), 2023

Augmented Reality for Enhancing Linguistic Skills of International Students in Preschool Education.
Proceedings of the Novel & Intelligent Digital Systems: Proceedings of the 3rd International Conference (NiDS 2023), 2023

Exploring the Use of Augmented Reality in Teaching History to Students with Attention-Deficit Hyperactivity Disorder.
Proceedings of the Novel & Intelligent Digital Systems: Proceedings of the 3rd International Conference (NiDS 2023), 2023

Personalized Feedback Enhanced by Natural Language Processing in Intelligent Tutoring Systems.
Proceedings of the Augmented Intelligence and Intelligent Tutoring Systems, 2023

2022
Personalization of the Learning Path within an Augmented Reality Spatial Ability Training Application Based on Fuzzy Weights.
Sensors, 2022

Editorial: Artificial intelligence techniques for personalized educational software.
Frontiers Artif. Intell., 2022

Personalizing Environmental Awareness through Smartphones Using AHP and PROMETHEE II.
Future Internet, 2022

A 2-tier fuzzy control system for grade adjustment based on students' social interactions.
Expert Syst. Appl., 2022

User acceptance of augmented reality welding simulator in engineering training.
Educ. Inf. Technol., 2022

Mobile game-based learning as a solution in COVID-19 era: Modeling the pedagogical affordance and student interactions.
Educ. Inf. Technol., 2022

Multi-technique comparative analysis of machine learning algorithms for improving the prediction of teams' performance.
Educ. Inf. Technol., 2022

Emotion Recognition in Human-Robot Interaction Using the NAO Robot.
Comput., 2022

Enriching Mobile Learning Software with Interactive Activities and Motivational Feedback for Advancing Users' High-Level Cognitive Skills.
Comput., 2022

Exploiting Augmented Reality Technology in Special Education: A Systematic Review.
Comput., 2022

Modified collaborative filtering for hybrid recommender systems and personalized search: The case of digital library.
Proceedings of the 17th International Workshop on Semantic and Social Media Adaptation & Personalization, 2022

Analyzing the impact and application of Augmented Reality in Education: The case of students with special educational needs.
Proceedings of the 26th Pan-Hellenic Conference on Informatics, 2022

Employing FFNN and Learning Styles to Improve Knowledge Acquisition in Educational Digital Games.
Proceedings of the Novel & Intelligent Digital Systems: Proceedings of the 2nd International Conference, 2022

A 2D Platform Game Offering Personalized Guidance to Players to Promote Environmental Awareness.
Proceedings of the Novel & Intelligent Digital Systems: Proceedings of the 2nd International Conference, 2022

Modeling the Knowledge of Users in an Augmented Reality-Based Learning Environment Using Fuzzy Logic.
Proceedings of the Novel & Intelligent Digital Systems: Proceedings of the 2nd International Conference, 2022

Virtual Reality in Education: Reviewing Different Technological Approaches and Their Implementations.
Proceedings of the Novel & Intelligent Digital Systems: Proceedings of the 2nd International Conference, 2022

Extended Technology Acceptance Models for Digital Learning: Review of External Factors.
Proceedings of the Novel & Intelligent Digital Systems: Proceedings of the 2nd International Conference, 2022

Evaluating E-Learning Process on Virtual Classroom Systems Using an ISO-Based Model.
Proceedings of the Novel & Intelligent Digital Systems: Proceedings of the 2nd International Conference, 2022

Double-Layer Controller for Detecting Learners' Erroneous Knowledge in Database Programming.
Proceedings of the Intelligent Tutoring Systems - 18th International Conference, 2022

2021
A Novel Teaching Strategy Through Adaptive Learning Activities for Computer Programming.
IEEE Trans. Educ., 2021

Measuring User Experience, Usability and Interactivity of a Personalized Mobile Augmented Reality Training System.
Sensors, 2021

Exploration of Augmented Reality in Spatial Abilities Training: A Systematic Literature Review for the Last Decade.
Informatics Educ., 2021

Improving Learner-Computer Interaction through Intelligent Learning Material Delivery Using Instructional Design Modeling.
Entropy, 2021

Impact of social networking for advancing learners' knowledge in E-learning environments.
Educ. Inf. Technol., 2021

A Cognitive Diagnostic Module Based on the Repair Theory for a Personalized User Experience in E-Learning Software.
Comput., 2021

Enhancing Human-Computer Interaction in Digital Repositories through a MCDA-Based Recommender System.
Adv. Hum. Comput. Interact., 2021

A User-centric System for Improving Human-Computer Interaction through Fuzzy Logic-based Assistive Messages.
Proceedings of the 17th International Conference on Web Information Systems and Technologies, 2021

An Alternative Educational Tool Through Interactive Software over Facebook in the Era of COVID-19.
Proceedings of the Novelties in Intelligent Digital Systems - Proceedings of the 1st International Conference (NiDS 2021), Athens, Greece, September 30, 2021

On the Development of a Personalized Augmented Reality Spatial Ability Training Mobile Application.
Proceedings of the Novelties in Intelligent Digital Systems - Proceedings of the 1st International Conference (NiDS 2021), Athens, Greece, September 30, 2021

A Framework for Personalized Fully Immersive Virtual Reality Learning Environments with Gamified Design in Education.
Proceedings of the Novelties in Intelligent Digital Systems - Proceedings of the 1st International Conference (NiDS 2021), Athens, Greece, September 30, 2021

Enhancing the Effectiveness of Intelligent Tutoring Systems Using Adaptation and Cognitive Diagnosis Modeling.
Proceedings of the Novelties in Intelligent Digital Systems - Proceedings of the 1st International Conference (NiDS 2021), Athens, Greece, September 30, 2021

Real-Time Face Mask Detector Using Convolutional Neural Networks Amidst COVID-19 Pandemic.
Proceedings of the Novelties in Intelligent Digital Systems - Proceedings of the 1st International Conference (NiDS 2021), Athens, Greece, September 30, 2021

A Novel Framework Incorporating Augmented Reality and Pedagogy for Improving Reading Comprehension in Special Education.
Proceedings of the Novelties in Intelligent Digital Systems - Proceedings of the 1st International Conference (NiDS 2021), Athens, Greece, September 30, 2021

Representation of Generalized Human Cognitive Abilities in a Sophisticated Student Leaderboard.
Proceedings of the Intelligent Tutoring Systems - 17th International Conference, 2021

XGBoost and Deep Neural Network Comparison: The Case of Teams' Performance.
Proceedings of the Intelligent Tutoring Systems - 17th International Conference, 2021

2020
Using a Multi Module Model for Learning Analytics to Predict Learners' Cognitive States and Provide Tailored Learning Pathways and Assessment.
Proceedings of the Machine Learning Paradigms - Advances in Learning Analytics, 2020

An Enhanced Genetic Algorithm for Heterogeneous Group Formation Based on Multi-Characteristics in Social-Networking-Based Learning.
IEEE Trans. Learn. Technol., 2020

Intelligent and adaptive tutoring through a social network for higher education.
New Rev. Hypermedia Multim., 2020

Ensemble Learning Using Fuzzy Weights to Improve Learning Style Identification for Adapted Instructional Routines.
Entropy, 2020

Collaboration and fuzzy-modeled personalization for mobile game-based learning in higher education.
Comput. Educ., 2020

Redesigning teaching strategies through an information filtering system.
Proceedings of the PCI 2020: 24th Pan-Hellenic Conference on Informatics, 2020

Automated reasoning of learners' cognitive states using classification analysis.
Proceedings of the PCI 2020: 24th Pan-Hellenic Conference on Informatics, 2020

Usability and Educational Affordance of Web 2.0 tools from Teachers' Perspectives.
Proceedings of the PCI 2020: 24th Pan-Hellenic Conference on Informatics, 2020

Dynamic Detection of Learning Modalities Using Fuzzy Logic in Students' Interaction Activities.
Proceedings of the Intelligent Tutoring Systems - 16th International Conference, 2020

Applying Genetic Algorithms for Recommending Adequate Competitors in Mobile Game-Based Learning Environments.
Proceedings of the Intelligent Tutoring Systems - 16th International Conference, 2020

Towards a Reference Model to Ensure the Quality of Massive Open Online Courses and E-Learning.
Proceedings of the Brain Function Assessment in Learning - Second International Conference, 2020

A Personalized Brain-Based Quiz Game for Improving Students' Cognitive Functions.
Proceedings of the Brain Function Assessment in Learning - Second International Conference, 2020

2019
Trends on Sentiment Analysis over Social Networks: Pre-processing Ramifications, Stand-Alone Classifiers and Ensemble Averaging.
Proceedings of the Machine Learning Paradigms - Advances in Data Analytics, 2019

A novel social network incorporating intelligent techniques for personalized collaborative learning in adult education
PhD thesis, 2019

SN-Learning: An exploratory study beyond e-learning and evaluation of its applications using EV-SNL framework.
J. Comput. Assist. Learn., 2019

MACE: Mobile Artificial Conversational Entity for Adapting Domain Knowledge and Generating Personalized Advice.
Int. J. Artif. Intell. Tools, 2019

Applying genetic algorithms for student grouping in collaborative learning: A synthetic literature review.
Intell. Decis. Technol., 2019

A literature review of Social Networking- based Learning Systems using a novel ISO-based framework.
Intell. Decis. Technol., 2019

Injecting intelligence into learning management systems: The case of adaptive grain-size instruction.
Proceedings of the 10th International Conference on Information, 2019

NLP-based error analysis and dynamic motivation techniques in mobile learning.
Proceedings of the 10th International Conference on Information, 2019

Adaptive e-learning interactions using dynamic clustering of learners' characteristics.
Proceedings of the 10th International Conference on Information, 2019

Using Learning Analytics to Improve the Efficacy of Mobile Authoring Tools.
Proceedings of the 10th International Conference on Information, 2019

Advancing Adult Online Education through a SN-Learning Environment.
Proceedings of the 10th International Conference on Information, 2019

2018
Computerized Adaptive Assessment Using Accumulative Learning Activities Based on Revised Bloom's Taxonomy.
Proceedings of the Knowledge-Based Software Engineering: 2018, 2018

Using Hierarchical Modeling of Thinking Skills to Lead Students to Higher Order Cognition and Enhance Social E-Learning.
Proceedings of the 9th International Conference on Information, 2018

A Multicriteria Framework for Assessing Sentiment Analysis in Social and Digital Learning: Software Review.
Proceedings of the 9th International Conference on Information, 2018

Applying Skinnerian Conditioning for Shaping Skill Performance in Online Tutoring of Programming Languages.
Proceedings of the 9th International Conference on Information, 2018

Social Annotation Tools in Digital Learning: A Literature Review.
Proceedings of the 9th International Conference on Information, 2018

Multi-Algorithmic Techniques and a Hybrid Model for Increasing the Efficiency of Recommender Systems.
Proceedings of the IEEE 30th International Conference on Tools with Artificial Intelligence, 2018

2017
Comparative Evaluation of Algorithms for Sentiment Analysis over Social Networking Services.
J. Univers. Comput. Sci., 2017

Reinforcement theory combined with a badge system to foster student's performance in e-learning environments.
Proceedings of the 8th International Conference on Information, 2017

Social interaction through a mobile instant messaging application using geographic location for blended collaborative learning.
Proceedings of the 8th International Conference on Information, 2017

Social networks as a learning environment: Developed applications and comparative analysis.
Proceedings of the 8th International Conference on Information, 2017

Comparing LMS and CMS platforms supporting social e-learning in higher education.
Proceedings of the 8th International Conference on Information, 2017

Integrating an Adjusted Conversational Agent into a Mobile-Assisted Language Learning Application.
Proceedings of the 29th IEEE International Conference on Tools with Artificial Intelligence, 2017

Automatic Predictions Using LDA for Learning through Social Networking Services.
Proceedings of the 29th IEEE International Conference on Tools with Artificial Intelligence, 2017

2016
Evaluation of ensemble-based sentiment classifiers for Twitter data.
Proceedings of the 7th International Conference on Information, 2016

The effect of preprocessing techniques on Twitter sentiment analysis.
Proceedings of the 7th International Conference on Information, 2016


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