Andreas Dengel

Orcid: 0000-0001-9532-286X

Affiliations:
  • Goethe University Frankfurt, Frankfurt am Main, Germany
  • University of Würzburg, Germany
  • Röntgen-Gymnasium Würzburg, Germany (former)
  • University of Passau, Faculty of Computer Science and Mathematics, Germany (former)


According to our database1, Andreas Dengel authored at least 30 papers between 2017 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Qualitative Research Methods for Large Language Models: Conducting Semi-Structured Interviews with ChatGPT and BARD on Computer Science Education.
Informatics, 2023

Tokens In Mind - A Board Game Introducing the Ecological and Economic Aspects of Non-Fungible Tokens.
Proceedings of the 18th WiPSCE Conference on Primary and Secondary Computing Education Research, 2023

The Engaging Computer Science Education Laboratory: A Mixed-Methods-Based Design of an Innovative Classroom for Informatics Teacher Education.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 1, 2023

VR-Anwendungen für den Informatikunterricht: Ausprobieren, Analysieren, Diskutieren.
Proceedings of the Informatikunterricht zwischen Aktualität und Zeitlosigkeit: 20. GI-Fachtagung Informatik und Schule, 2023

Access to Escape - An Immersive Game-Based Learning Experience for Accessibility Education in Virtual Reality.
Proceedings of the Immersive Learning Research Network - 9th International Conference, 2023

Research Agenda 2030: The Great Questions of Immersive Learning Research.
Proceedings of the Immersive Learning Research Network - 9th International Conference, 2023

2022
A Review on Augmented Reality Authoring Toolkits for Education.
Frontiers Virtual Real., 2022

Comparing Teachers' and Preservice Teachers' Opinions on Teaching Methods in Computer Science Education.
Proceedings of the WiPSCE '22: The 17th Workshop in Primary and Secondary Computing Education, Morschach, Switzerland, 31 October 2022, 2022

Game-Based Teaching of Basic Hardware Components With an Educational Virtual Reality at Different Levels of Immersion.
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022

What Is Immersive Learning?
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022

Virtual Reality and Education - The Steam Panorama.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

2021
The Potential of 360° Virtual Reality Videos and Real VR for Education - A Literature Review.
IEEE Computer Graphics and Applications, 2021

The Potential of Virtual Reality for Computer Science Education -Engaging Students through Immersive Visualizations.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Indicators and Predictors of the Suspension of Disbelief: Children's Individual Presence Tendencies.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Motivation, Fachinteresse und Schulleistung in Informatik.
Proceedings of the 19. GI-Fachtagung Informatik und Schule, 2021

Game-Based Religion Education In Virtual Environments: A Pilot Study.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

Learning Organology in Virtual Environments: A Pilot Study for Virtual Music Education.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

Towards an Immersive Learning Knowledge Tree - a Conceptual Framework for Mapping Knowledge and Tools in the Field.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

Beyond the Horizon: Integrating Immersive Learning Environments in the Everyday Classroom.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

2020
A Scoping Review of Immersive Virtual Reality in STEM Education.
IEEE Trans. Learn. Technol., 2020

Virtual Reality in Computer Science Education: A Systematic Review.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

How Important is Immersion for Learning in Computer Science Replugged Games?
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Immersive Learning Predicted: Presence, Prior Knowledge, and School Performance Influence Learning Outcomes in Immersive Educational Virtual Environments.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

2019
Computer Science Replugged: What Is the Use of Virtual Reality in Computer Science Education?
Proceedings of the 14th Workshop in Primary and Secondary Computing Education, 2019

Presence Is the Key to Understanding Immersive Learning.
Proceedings of the Immersive Learning Research Network - 5th International Conference, 2019

2018
A curriculum of computational thinking as a central idea of information & media literacy.
Proceedings of the 13th Workshop in Primary and Secondary Computing Education, 2018

Immersive Learning Explored: Subjective and Objective Factors Influencing Learning Outcomes in Immersive Educational Virtual Environments.
Proceedings of the IEEE International Conference on Teaching, 2018

Seeking the Treasures of Theoretical Computer Science Education: Towards Educational Virtual Reality for the Visualization of Finite State Machines.
Proceedings of the IEEE International Conference on Teaching, 2018

2017
Opinions of CS Teachers in Secondary School Education about CS in Primary School Education.
Proceedings of the 12th Workshop on Primary and Secondary Computing Education, 2017

Aufbau des Internets: Vorstellungsbilder angehender Lehrkräfte.
Proceedings of the Informatische Bildung zum Verstehen und Gestalten der digitalen Welt, 2017


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