Krzysztof Pietroszek

According to our database1, Krzysztof Pietroszek authored at least 40 papers between 2005 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2020
An Immersive and Interactive Visualization of Gravitational Waves.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

An Immersive and Interactive Visualization of Gravitational Waves.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

Analysis of Haptic Feedback and its Influences in Virtual Reality Learning Environments.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

VSEPR Theory, An Interactive and Immersive Virtual Reality.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

"Vera" - Crossing the Fourth Wall.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Interaction in Volumetric Film: An Overview.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

2019
Virtual Pointing Metaphor in Virtual Reality.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Virtual Hand Metaphor in Virtual Reality.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Raycasting in Virtual Reality.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Scalebridge: Design and Evaluation of Adaptive Difficulty Proportional Reasoning Game for Children.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

Scalebridge VR: Immersive Proportional Reasoning Game for Children with Brain-Computer Interface for Difficulty Scaling.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

AHMED: Toolset for Ad-Hoc Mixed-reality Exhibition Design.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

UniVResity: Face-to-Face Class Participation for Remote Students using Virtual Reality.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

IRIS: Inter-Reality Interactive Surface.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

SIGMA: Spatial Interaction Gaming for Movie- and Arena-goers.
Proceedings of the Symposium on Spatial User Interaction, 2019

Mixed-Reality Exhibition for Museum of Peace Corps Experiences using AHMED toolset.
Proceedings of the Symposium on Spatial User Interaction, 2019

Museum in Your Living Room: Recreating the Peace Corps Experience in Mixed Reality.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2019

2018
Hamlet: directing virtual actors in computational live theater.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

2017
VR wildfire prevention: teaching campfire safety in a gamified immersive environment.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Real-time avatar animation synthesis from coarse motion input.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Gauntlet: Travel technique for immersive environments using non-dominant hand.
Proceedings of the 2017 IEEE Virtual Reality, 2017

CS-DTW: real-time matching of multivariate spatial input against thousands of templates using compute shader DTW.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

Flex: hand gesture recognition using muscle flexing sensors.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

Watchcasting: Freehand 3D interaction with off-the-shelf smartwatch.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Mobile devices at the cinema theatre.
Entertain. Comput., 2016

TickTockRay: smartwatch-based 3D pointing for smartphone-based virtual reality.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

TickTockRay: Smartwatch Raycasting for Mobile HMDs.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

TickTockRay Demo: Smartwatch Raycasting for Mobile HMDs.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

Watchpoint: Freehand Pointing with a Smartwatch in a Ubiquitous Display Environment.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

Low-Cost Latency Compensation in Motion Tracking for Smartphone-Based Head Mounted Display.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

2015
3D Pointing with Everyday Devices: Speed, Occlusion, Fatigue.
PhD thesis, 2015

Tiltcasting: 3D Interaction on Large Displays using a Mobile Device.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

3D interaction with networked public displays using mobile and wearable devices.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

2014
Smartcasting: a discount 3D interaction technique for public displays.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

2013
Classroom response systems in higher education: Meeting user needs with NetClick.
Proceedings of the IEEE Global Engineering Education Conference, 2013

2012
Clicking blindly: using spatial correspondence to select targets in multi-device environments.
Proceedings of the Mobile HCI '12, 2012

2007
Providing Language Instructor with Artificial Intelligence Assistant.
iJET, 2007

2006
Verifying feature-based model templates against well-formedness OCL constraints.
Proceedings of the Generative Programming and Component Engineering, 2006

2005
fmp and fmp2rsm: eclipse plug-ins for modeling features using model templates.
Proceedings of the Companion to the 20th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2005

Model-driven software product lines.
Proceedings of the Companion to the 20th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2005


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