Alexandros Doumanoglou

Orcid: 0000-0002-4337-1720

According to our database1, Alexandros Doumanoglou authored at least 31 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Unsupervised Interpretable Basis Extraction for Concept-Based Visual Explanations.
IEEE Trans. Artif. Intell., April, 2024

Concept Basis Extraction for Latent Space Interpretation of Image Classifiers.
Proceedings of the 19th International Joint Conference on Computer Vision, 2024

2023
VRGestures: Controller and Hand Gesture Datasets for Virtual Reality.
Proceedings of the Advances in Computer Graphics, 2023

2022
Serverless streaming for emerging media: towards 5G network-driven cost optimization.
Multim. Tools Appl., 2022

Cross-Stitched Multi-task Dual Recursive Networks for Unified Single Image Deraining and Desnowing.
Proceedings of the 8th IEEE World Forum on Internet of Things, 2022

Towards Full-to-Empty Room Generation with Structure-aware Feature Encoding and Soft Semantic Region-adaptive Normalization.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

2021
Benchmarking gradient-free optimizers for 3D performance capture in the nevergrad platform.
Proceedings of the GECCO '21: Genetic and Evolutionary Computation Conference, 2021

Zeroth-order optimizer benchmarking for 3D performance capture: a real-world use case analysis.
Proceedings of the GECCO '21: Genetic and Evolutionary Computation Conference, 2021

2020
Service Development Kit for Media-Type Virtualized Network Services in 5G Networks.
IEEE Commun. Mag., 2020

Deep Soft Procrustes for Markerless Volumetric Sensor Alignment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

AVoidX: An Augmented VR Game.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Xr360: A Toolkit for Mixed 360 and 3d Productions.
Proceedings of the 2020 IEEE International Conference on Multimedia & Expo Workshops, 2020

2019
Frequency-based slow feature analysis.
Neurocomputing, 2019

Benchmarking Open-Source Static 3D Mesh Codecs for Immersive Media Interactive Live Streaming.
IEEE J. Emerg. Sel. Topics Circuits Syst., 2019

Subjective Visual Quality Assessment of Immersive 3D Media Compressed by Open-Source Static 3D Mesh Codecs.
Proceedings of the MultiMedia Modeling - 25th International Conference, 2019

Space Wars: An AugmentedVR Game.
Proceedings of the MultiMedia Modeling - 25th International Conference, 2019

Self-Supervised Deep Depth Denoising.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

2018
Quality of Experience for 3-D Immersive Media Streaming.
IEEE Trans. Broadcast., 2018

Augmented VR.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

A Low-Cost, Flexible and Portable Volumetric Capturing System.
Proceedings of the 14th International Conference on Signal-Image Technology & Internet-Based Systems, 2018

Comparing CNNs and JPEG for Real-Time Multi-view Streaming in Tele-Immersive Scenarios.
Proceedings of the 14th International Conference on Signal-Image Technology & Internet-Based Systems, 2018

Subjective quality assessment of textured human full-body 3D-reconstructions.
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018

A System Architecture for Live Immersive 3D-Media Transcoding Over 5G Networks.
Proceedings of the 2018 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2018

2017
Non-linear Convolution Filters for CNN-Based Learning.
Proceedings of the IEEE International Conference on Computer Vision, 2017

2016
3D tele-immersion platform for interactive immersive experiences between remote users.
Proceedings of the 2016 IEEE International Conference on Image Processing, 2016

Action recognition from videos using sparse trajectories.
Proceedings of the 7th International Conference on Imaging for Crime Detection and Prevention, 2016

2015
Dynamic adaptive mesh streaming for real-time 3D teleimmersion.
Proceedings of the 20th International Conference on 3D Web Technology, 2015

2014
Toward Real-Time and Efficient Compression of Human Time-Varying Meshes.
IEEE Trans. Circuits Syst. Video Technol., 2014

A case study for tele-immersion communication applications: From 3D capturing to rendering.
Proceedings of the 2014 IEEE Visual Communications and Image Processing Conference, 2014

On human Time-Varying Mesh compression exploiting activity-related characteristics.
Proceedings of the IEEE International Conference on Acoustics, 2014

2013
A dataset of Kinect-based 3D scans.
Proceedings of the 11th IVMSP Workshop: 3D Image/Video Technologies and Applications, 2013


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