Konstantinos C. Apostolakis

Orcid: 0000-0002-4609-4079

According to our database1, Konstantinos C. Apostolakis authored at least 33 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
A real-time wearable AR system for egocentric vision on the edge.
Virtual Real., March, 2024

2023
A blockchain-enabled deep residual architecture for accountable, in-situ quality control in industry 4.0 with minimal latency.
Comput. Ind., August, 2023

What Role Can 5G Play in the Prevention and Suppression of Climate-Related Natural Disasters?
ERCIM News, 2023

Gesture-based Interaction for AR Systems: A Short Review.
Proceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments, 2023

Visual Summarisations for Computer-Assisted Live Color Casting and Direction in League of Legends.
Proceedings of the HCI in Games, 2023

2022
RAVEN: A VR prototype for the training of aviation technicians.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Validation of NFV management and orchestration on Kubernetes-based 5G testbed environment.
Proceedings of the IEEE Globecom 2022 Workshops, 2022

Aligning Emerging Technologies onto I4.0 principles: Towards a Novel Architecture for Zero-defect Manufacturing.
Proceedings of the 27th IEEE International Conference on Emerging Technologies and Factory Automation, 2022

2021
The 5G-EPICENTRE Approach for Decreasing Attack Surface on Cross-Testbeds Cloud-native 5G Scenarios.
Proceedings of the IEEE International Mediterranean Conference on Communications and Networking, 2021

Unification architecture of cross-site 5G testbed resources for PPDR verticals.
Proceedings of the IEEE International Mediterranean Conference on Communications and Networking, 2021

Cloud-Native 5G Infrastructure and Network Applications (NetApps) for Public Protection and Disaster Relief: The 5G-EPICENTRE Project.
Proceedings of the Joint European Conference on Networks and Communications & 6G Summit, 2021

2020
Pleistocene Crete: A narrative, interactive mixed reality exhibition that brings prehistoric wildlife back to life.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

'Bring Your Own Device' in VR: Intuitive Second-Screen Experiences in VR Isolation.
Proceedings of the HCI International 2020 - Late Breaking Posters, 2020

2019
Gamification concepts for leveraging knowledge sharing in Industry 4.0.
Int. J. Serious Games, 2019

Space Wars: An AugmentedVR Game.
Proceedings of the MultiMedia Modeling - 25th International Conference, 2019

2018
Multimodal Student Engagement Recognition in Prosocial Games.
IEEE Trans. Games, 2018

ProsocialLearn: A Prosocial Games Marketplace.
Proceedings of the 9th IFIP International Conference on New Technologies, 2018

User Evaluation of Industry 4.0 Concepts for Worker Engagement.
Proceedings of the Human Systems Engineering and Design, 2018

2017
Offline and online adaptation in prosocial games.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

2016
Exploring the prosociality domains of trust and cooperation, through single and cooperative digital gameplay in Path of Trust.
Int. J. Serious Games, 2016

3D tele-immersion platform for interactive immersive experiences between remote users.
Proceedings of the 2016 IEEE International Conference on Image Processing, 2016

Body Motion Analysis for Emotion Recognition in Serious Games.
Proceedings of the Universal Access in Human-Computer Interaction. Interaction Techniques and Environments, 2016

2015
Autonomous agents and avatars in REVERIE's virtual environment.
Proceedings of the 20th International Conference on 3D Web Technology, 2015

Path of Trust: A Prosocial Co-op Game for Building up Trustworthiness and Teamwork.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

Natural User Interfaces for Virtual Character Full Body and Facial Animation in Immersive Virtual Worlds.
Proceedings of the Augmented and Virtual Reality - Second International Conference, 2015

2014
A framework for implicit human-centered image tagging inspired by attributed affect.
Vis. Comput., 2014

Gaze-Based Relevance Feedback for Realizing Region-Based Image Retrieval.
IEEE Trans. Multim., 2014

Tools for User Interaction in Immersive Environments.
Proceedings of the MultiMedia Modeling - 20th Anniversary International Conference, 2014

2013
An application framework for implicit sentiment human-centered tagging using attributed affect.
Proceedings of the 14th International Workshop on Image Analysis for Multimedia Interactive Services, 2013

Blending real with virtual in 3DLife.
Proceedings of the 14th International Workshop on Image Analysis for Multimedia Interactive Services, 2013

A Framework for Human-like Behavior in an immersive virtual world.
Proceedings of the 18th International Conference on Digital Signal Processing, 2013

RAAT - The reverie avatar authoring tool.
Proceedings of the 18th International Conference on Digital Signal Processing, 2013

2012
Reconstruction for 3D immersive virtual environments.
Proceedings of the 13th International Workshop on Image Analysis for Multimedia Interactive Services, 2012


  Loading...