Nikolaos Zioulis

Orcid: 0000-0002-7898-9344

According to our database1, Nikolaos Zioulis authored at least 51 papers between 2015 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Suit Up: AI MoCap.
Proceedings of the ACM SIGGRAPH 2023 Real-Time Live!, 2023

Noise-in, Bias-out: Balanced and Real-time MoCap Solving.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

KBody: Towards general, robust, and aligned monocular whole-body estimation.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

KBody: Balanced monocular whole-body estimation.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

BundleMoCap: Efficient, Robust and Smooth Motion Capture from Sparse Multiview Videos.
Proceedings of the 20th ACM SIGGRAPH European Conference on Visual Media Production, 2023

2022
Serverless streaming for emerging media: towards 5G network-driven cost optimization.
Multim. Tools Appl., 2022

Monocular Spherical Depth Estimation with Explicitly Connected Weak Layout Cues.
CoRR, 2022

Hybrid Skip: A Biologically Inspired Skip Connection for the UNet Architecture.
IEEE Access, 2022

Towards Scalable and Real-time Markerless Motion Capture.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Towards Full-to-Empty Room Generation with Structure-aware Feature Encoding and Soft Semantic Region-adaptive Normalization.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

A Low-cost & Realtime Motion Capture System.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

2021
Single-shot cuboids: Geodesics-based end-to-end Manhattan aligned layout estimation from spherical panoramas.
Image Vis. Comput., 2021

A benchmark with decomposed distribution shifts for 360 monocular depth estimation.
CoRR, 2021

On Coordinate Decoding for Keypoint Estimation Tasks.
CoRR, 2021

Pano3D: A Holistic Benchmark and a Solid Baseline for 360° Depth Estimation.
CoRR, 2021

Towards User Generated AR Experiences: Enable consumers to generate their own AR experiences for planning indoor spaces.
Proceedings of the IMX '21: ACM International Conference on Interactive Media Experiences, 2021

Benchmarking gradient-free optimizers for 3D performance capture in the nevergrad platform.
Proceedings of the GECCO '21: Genetic and Evolutionary Computation Conference, 2021

Zeroth-order optimizer benchmarking for 3D performance capture: a real-world use case analysis.
Proceedings of the GECCO '21: Genetic and Evolutionary Computation Conference, 2021

PanoDR: Spherical Panorama Diminished Reality for Indoor Scenes.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2021

Pano3D: A Holistic Benchmark and a Solid Baseline for 360deg Depth Estimation.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2021

2020
Service Development Kit for Media-Type Virtualized Network Services in 5G Networks.
IEEE Commun. Mag., 2020

HUMAN4D: A Human-Centric Multimodal Dataset for Motions and Immersive Media.
IEEE Access, 2020

Deep Soft Procrustes for Markerless Volumetric Sensor Alignment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

AVoidX: An Augmented VR Game.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Single-Handed Gesture UAV Control for First Responders - A Usability and Performance User Study.
Proceedings of the 17th International Conference on Information Systems for Crisis Response and Management, 2020

Xr360: A Toolkit for Mixed 360 and 3d Productions.
Proceedings of the 2020 IEEE International Conference on Multimedia & Expo Workshops, 2020

DronePose: Photorealistic UAV-Assistant Dataset Synthesis for 3D Pose Estimation via a Smooth Silhouette Loss.
Proceedings of the Computer Vision - ECCV 2020 Workshops, 2020

Deep Lighting Environment Map Estimation from Spherical Panoramas.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

SHREC 2020 Track: 6D Object Pose Estimation.
Proceedings of the 13th Eurographics Workshop on 3D Object Retrieval, 2020

2019
An Edge-to-Cloud Virtualized Multimedia Service Platform for 5G Networks.
IEEE Trans. Broadcast., 2019

Benchmarking Open-Source Static 3D Mesh Codecs for Immersive Media Interactive Live Streaming.
IEEE J. Emerg. Sel. Topics Circuits Syst., 2019

Restyling Data: Application to Unsupervised Domain Adaptation.
CoRR, 2019

Subjective Visual Quality Assessment of Immersive 3D Media Compressed by Open-Source Static 3D Mesh Codecs.
Proceedings of the MultiMedia Modeling - 25th International Conference, 2019

Space Wars: An AugmentedVR Game.
Proceedings of the MultiMedia Modeling - 25th International Conference, 2019

Self-Supervised Deep Depth Denoising.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

Spherical View Synthesis for Self-Supervised 360° Depth Estimation.
Proceedings of the 2019 International Conference on 3D Vision, 2019

360° Surface Regression with a Hyper-Sphere Loss.
Proceedings of the 2019 International Conference on 3D Vision, 2019

2018
Quality of Experience for 3-D Immersive Media Streaming.
IEEE Trans. Broadcast., 2018

Fast deformable model-based human performance capture and FVV using consumer-grade RGB-D sensors.
Pattern Recognit., 2018

Augmented VR.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Towards Serverless NFV for 5G Media Applications.
Proceedings of the 11th ACM International Systems and Storage Conference, 2018

A Low-Cost, Flexible and Portable Volumetric Capturing System.
Proceedings of the 14th International Conference on Signal-Image Technology & Internet-Based Systems, 2018

Comparing CNNs and JPEG for Real-Time Multi-view Streaming in Tele-Immersive Scenarios.
Proceedings of the 14th International Conference on Signal-Image Technology & Internet-Based Systems, 2018

Subjective quality assessment of textured human full-body 3D-reconstructions.
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018

OmniDepth: Dense Depth Estimation for Indoors Spherical Panoramas.
Proceedings of the Computer Vision - ECCV 2018, 2018

A System Architecture for Live Immersive 3D-Media Transcoding Over 5G Networks.
Proceedings of the 2018 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2018

2017
An Integrated Platform for Live 3D Human Reconstruction and Motion Capturing.
IEEE Trans. Circuits Syst. Video Technol., 2017

Improving Camera Pose Estimation via Temporal EWA Surfel Splatting.
Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, 2017

Preservation and Gamification of Traditional Sports.
Proceedings of the Mixed Reality and Gamification for Cultural Heritage, 2017

2016
3D tele-immersion platform for interactive immersive experiences between remote users.
Proceedings of the 2016 IEEE International Conference on Image Processing, 2016

2015
A Multi-Modal 3D Capturing Platform for Learning and Preservation of Traditional Sports and Games.
Proceedings of the 23rd Annual ACM Conference on Multimedia Conference, MM '15, Brisbane, Australia, October 26, 2015


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