Benjamin Poussard

According to our database1, Benjamin Poussard authored at least 8 papers between 2013 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Links

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Bibliography

2022
Visualizing the invisible: User-centered design of a system for the visualization of flows and concentrations of particles in the air.
Inf. Vis., 2022

Why does the quality of sketches in virtual reality depend so much on individuals? Analysis and identification of factors based on laboratory and field experiments.
Proceedings of the 19th International Conference on Human-Computer Interaction, 2022

Virtual Reality as a tool for furniture design.
Proceedings of the International Conference on Cyberworlds, 2022

2015
Dynamic adaptive mesh streaming for real-time 3D teleimmersion.
Proceedings of the 20th International Conference on 3D Web Technology, 2015

2014
Investigating the main characteristics of 3D real time tele-immersive environments through the example of a computer augmented golf platform.
Proceedings of the 2014 Virtual Reality International Conference, 2014

3DLive: A multi-modal sensing platform allowing tele-immersive sports applications.
Proceedings of the 22nd European Signal Processing Conference, 2014

A Design and Evaluation Framework for a Tele-Immersive Mixed Reality Platform.
Proceedings of the Augmented and Virtual Reality - First International Conference, 2014

2013
Augmented sport: exploring collective user experience.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2013


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