Jean-Marie Burkhardt

Orcid: 0000-0003-4417-6430

Affiliations:
  • French Institute of Science and Technology of Transport, Marne-la-Vallee, France


According to our database1, Jean-Marie Burkhardt authored at least 67 papers between 1995 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2021
Human factors and automation in future railway systems.
Cogn. Technol. Work., 2021

Individual accidents at the interface between platform, train and tracks (PT<sup>2</sup>I) in the subway: a literature review.
Cogn. Technol. Work., 2021

2020
Usefulness and needs construction process in innovative artefacts: an exploratory study of designers' viewpoints.
Int. J. Virtual Real., 2020

Exploring human behavior with Grand Theft Auto V: A study of assisted cognition in wayfinding.
Int. J. Virtual Real., 2020

2016
Exploring factors related to users' experience of public transport route choice: influence of context and users profiles.
Cogn. Technol. Work., 2016

An Exploratory Study of Higher Order Driving Skills and Difficult Situations Experienced by Novice Drivers During Their First Months of Driving to Develop Simulation-based Training.
Proceedings of the European Conference on Cognitive Ergonomics, 2016

2015
Treating small animal phobias using a projective-augmented reality system: A single-case study.
Comput. Hum. Behav., 2015

Psychological comfort and discomfort in transport modes.
Proceedings of the European Conference on Cognitive Ergonomics, 2015

2014
Needs' elaboration between users, designers and project leaders: Analysis of a design process of a virtual reality-based software.
Inf. Softw. Technol., 2014

A Situated Approach of Roles and Participation in Open Source Software Communities.
Hum. Comput. Interact., 2014

A Pilot Evaluation of a Therapeutic Game Applied to Small Animal Phobia Treatment.
Proceedings of the Serious Games Development and Applications, 2014

Users' participation to creative design of new solutions for mobility: An exploratory study.
Proceedings of the 2014 European Conference on Cognitive Ergonomics, 2014

2013
V3S: A Virtual Environment for Risk-Management Training Based on Human-Activity Models.
Presence Teleoperators Virtual Environ., 2013

The Therapeutic Lamp: Treating Small-Animal Phobias.
IEEE Computer Graphics and Applications, 2013

Using the critical incidents technique to explore variables related to users' experience of public transport modes.
Proceedings of the European Conference on Cognitive Ergonomics 2013, 2013

2012
Evaluation of the quality of collaboration between the client and the therapist in phobia treatments.
Interact. Comput., 2012

Haptics and graphic analogies for the understanding of atomic force microscopy.
Int. J. Hum. Comput. Stud., 2012

2011
How Technology Influences the Therapeutic Process: A Comparative Field Evaluation of Augmented Reality and In Vivo Exposure Therapy for Phobia of Small Animals.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Task Descriptions Using Academic Oriented Modelling Languages: A Survey of Actual Practices across the SIGCHI Community.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

V3S, a Virtual Environment for Risk Management Training.
Proceedings of the JVRC11: Joint Virtual Reality Conference of EGVE, 2011

Mixing psychology and HCI in evaluation of augmented reality mental health technology.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
3D Child Software. A Decision-making Help Tool in Innovative Product Design.
J. Decis. Syst., 2010

Distributed Design and Distributed Social Awareness: Exploring Inter-subjective Dimensions of Roles.
Proceedings of COOP 2010, 2010

2009
Multisensory VR exploration for computer fluid dynamics in the CoRSAIRe project.
Virtual Real., 2009

Multisensory VR interaction for protein-docking in the <i>CoRSAIRe</i> project.
Virtual Real., 2009

Docking de protéines en réalité virtuelle Une approche hybride et multimodale.
Tech. Sci. Informatiques, 2009

Assessing the "Quality of Collaboration" in Technology-Mediated Design Situations with Several Dimensions.
Proceedings of the Human-Computer Interaction, 2009

An approach to assess the quality of collaboration in technology-mediated design situations.
Proceedings of the ECCE 2009 - Designing beyond the Product - Understanding Activity and User Experience in Ubiquitous Environments, European Conference on Cognitive Ergonomics 2009, Helsinki, Finland, September 30, 2009

2008
A study of the modification of the speed and size of the cursor for simulating pseudo-haptic bumps and holes.
ACM Trans. Appl. Percept., 2008

A socio-cognitive analysis of online design discussions in an Open Source Software community.
Interact. Comput., 2008

Modelling Autonomous Virtual Agent Behaviours in a Virtual Environment for Risk.
Int. J. Virtual Real., 2008

HERA: Learner Tracking in a Virtual Environment.
Int. J. Virtual Real., 2008

User and developer mediation in an Open Source Software community: Boundary spanning through cross participation in online discussions.
Int. J. Hum. Comput. Stud., 2008

SAILOR: a 3-D medical simulator of loco-regional anaesthesia based on desktop virtual reality and pseudo-haptic feedback.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

An Intelligent Tutoring System for Training and Learning in a Virtual Environment for High-Risk Sites.
Proceedings of the 20th IEEE International Conference on Tools with Artificial Intelligence (ICTAI 2008), 2008

Improving Perception and Understanding of Nanoscale Phenomena Using Haptics and Visual Analogy.
Proceedings of the Haptics: Perception, 2008

Multimodal collaborative activity among architectural designers using an augmented desktop at distance or in collocation.
Proceedings of the ECCE 2008, 2008

Verbal associations to tactile patterns: a step towards textured legends in multimodal maps.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

User needs analysis to design a 3D multimodal protein-docking interface.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008

2007
The Influence of Visual Appearance of User's Avatar on the Manipulation of Objects in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference, 2007

Prototype Evaluation and User-Needs Analysis in the Early Design of Emerging Technologies.
Proceedings of the Human-Computer Interaction. Interaction Design and Usability, 2007

Cross-participants: fostering design-use mediation in an open source software community.
Proceedings of the 14th European Conference on Cognitive Ergonomics: invent! explore!, 2007

The Visual Appearance of User's Avatar Can Influence the Manipulation of Both Real Devices and Virtual Objects.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007

2006
A Methodological Framework for Socio-Cognitive Analyses of Collaborative Design of Open Source Software.
Comput. Support. Cooperative Work., 2006

Reusing processes and documenting processes: toward an integrated framework
CoRR, 2006

Users' participation to the design process in an Open Source Software online community
CoRR, 2006

Cognitive Effort in Collective Software Design: Methodological Perspectives in Cognitive Ergonomics
CoRR, 2006

Camera Motions Improve the Sensation of Walking in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference, 2006

Haptic Hybrid Rotations: Overcoming Hardware Angular Limitations of Force-Feedback Devices.
Proceedings of the IEEE Virtual Reality Conference, 2006

Users' participation to the design process in a Free Open Source Software online community.
Proceedings of the 18th Annual Workshop of the Psychology of Programming Interest Group, 2006

A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace.
Proceedings of the Advances in Computer Graphics, 2006

2005
Influence of Color/Display Ratio on the Perception of Mass of Manipulated Objects in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Virtual Technical Trainer: Learning How to Use Milling Machines with Multi-Sensory Feedback in Virtual Reality.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Environnements virtuels pour l'apprentissage: de l'image d'epinal à la réalité des usages et des configurations socio-techniques.
Proceedings of the 17th international conference on Francophone sur l'Interaction Homme-Machine, 2005

"A4": A Technique to Improve Perception of Contacts with Under-Actuated Haptic Devices in Virtual Reality.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005

The "Bubble" Technique: Interacting with Large Virtual Environments Using Haptic Devices with Limited Workspace.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005

Thematic coherence and quotation practices in OSS design-oriented online discussions.
Proceedings of the 2005 International ACM SIGGROUP Conference on Supporting Group Work, 2005

2004
Evaluation of Pseudo-Haptic Feedback for Simulating Torque: A Comparison between Isometric and Elastic Input Devices.
Proceedings of the 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2004), 2004

Feeling bumps and holes without a haptic interface: the perception of pseudo-haptic textures.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

2002
Object-Oriented Program Comprehension: Effect of Expertise, Task and Phase.
Empir. Softw. Eng., 2002

Evaluation of the Command and Control Cube.
Proceedings of the 4th IEEE International Conference on Multimodal Interfaces (ICMI 2002), 2002

2001
Des aspects d'ergonomie cognitive dans la réutilisation en génie logiciel (Cognitive ergonomics issues in software reuse).
Tech. Sci. Informatiques, 2001

"Boundary of Illusion: " An Experiment of Sensory Integration with a Pseudo-Haptic System.
Proceedings of the Virtual Reality 2001 Conference, 2001

1998
The Effect of Object-Oriented Programming Expertise in Several Dimensions of Comprehension Strategies.
Proceedings of the 6th International Workshop on Program Comprehension (IWPC '98), 1998

1997
Mental Representations Constructed by Experts and Novices in Object-Oriented Program Comprehension.
Proceedings of the Human-Computer Interaction, 1997

1996
A theoretical framework for studying OO program comprehension.
Proceedings of the 8th Annual Workshop of the Psychology of Programming Interest Group, 1996

1995
An empirical study of software reuse by experts in object-oriented design.
Proceedings of the Human-Computer Interaction, 1995


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