Ali Adjorlu

Orcid: 0000-0001-5414-8631

According to our database1, Ali Adjorlu authored at least 21 papers between 2017 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
A Review of Virtual Reality for Individuals with Hearing Impairments.
Multimodal Technol. Interact., March, 2023

Listen again: virtual reality based training for children with hearing impairments.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Earnormous: An educational VR game about how humans hear.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Music Therapy in Virtual Reality for Autistic Children with Severe Learning Disabilities.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

ElboVR: Iterative Development of a VR Application for Post-Surgery Elbow Rehabilitation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Blink Don't Wink: Exploring Blinks as Input for VR Games.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

DuoRhythmo: Design and remote user experience evaluation (UXE) of a collaborative accessible digital musical interface (CADMI) for people with ALS (PALS).
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2021
HearMeVirtual Reality: Using Virtual Reality to Facilitate Empathy Between Hearing Impaired Children and Their Parents.
Frontiers Virtual Real., 2021

Designing a collaborative virtual reality system to assess social inclusion among neurodiverse students.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

A Collaborative Virtual Reality Supermarket Training Application to Teach Shopping Skills to Young Individuals with Autism Spectrum Disorder.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Fighting Alcohol Craving Using Virtual Reality: the Role of Social Interaction.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

2019
Virtual Reality Therapy.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Teachers' Views on how to use Virtual Reality to Instruct Children and Adolescents Diagnosed with Autism Spectrum Disorder.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Touch or touchless?: evaluating usability of interactive displays for persons with autistic spectrum disorders.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

Singing in Virtual Reality with the Danish National Children's Choir.
Proceedings of the Perception, Representations, Image, Sound, Music, 2019

Head-Mounted Display-Based Virtual Reality as a Tool to Reduce Disruptive Behavior in a Student Diagnosed with Autism Spectrum Disorder.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

Co-designing a Head-Mounted Display Based Virtual Reality Game to Teach Street-Crossing Skills to Children Diagnosed with Autism Spectrum Disorder.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

2018
Head-Mounted Display-Based Virtual Reality as a Tool to Teach Money Skills to Adolescents Diagnosed with Autism Spectrum Disorder.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

2017
Considerations on the use of virtual and augmented reality technologies in music education.
Proceedings of the 2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, 2017

A wearable foot-mounted / instrument-mounted effect controller: design and evaluation.
Proceedings of the 17th International Conference on New Interfaces for Musical Expression, 2017

Daily Living Skills Training in Virtual Reality to Help Children with Autism Spectrum Disorder in a Real Shopping Scenario.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017


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