Niels C. Nilsson

According to our database1, Niels C. Nilsson authored at least 63 papers between 2011 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2020
Superhuman Hearing - Virtual Prototyping of Artificial Hearing: a Case Study on Interactions and Acoustic Beamforming.
IEEE Trans. Vis. Comput. Graph., 2020

The Space Bender: Supporting Natural Walking via Overt Manipulation of the Virtual Environment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Physics-based Concatenative Sound Synthesis of Photogrammetric models for Aural and Haptic Feedback in Virtual Environments.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

User-Embodied Interaction in Virtual Reality (UIVR).
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020

Knock on Wood: Combining Redirected Touching and Physical Props for Tool-Based Interaction in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Perceptual Illusions and Distortions in Virtual Reality.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Natural Walking in Virtual Reality.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Auditory Feedback for Navigation with Echoes in Virtual Environments: Training Procedure and Orientation Strategies.
IEEE Trans. Vis. Comput. Graph., 2019

No Strings Attached: Force and Vibrotactile Feedback in a Virtual Guitar Simulation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Leveraging Change Blindness for Haptic Remapping in Virtual Environments.
Proceedings of the 5th IEEE Workshop on Everyday Virtual Reality, 2019

Frames to Zones: Applying Mise-en-Scène Techniques in Cinematic Virtual Reality.
Proceedings of the 5th IEEE Workshop on Everyday Virtual Reality, 2019

2018
Natural Walking in Virtual Reality: A Review.
Comput. Entertain., 2018

Sonic Interactions in Virtual Reality: State of the Art, Current Challenges, and Future Directions.
IEEE Computer Graphics and Applications, 2018

15 Years of Research on Redirected Walking in Immersive Virtual Environments.
IEEE Computer Graphics and Applications, 2018

Step aside: an initial exploration of gestural input for lateral movement during walking-in-place locomotion.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

A Preliminary Investigation of the Effects of Discrete Virtual Rotation on Cybersickness.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

A Threefold Approach for Precise and Efficient Locomotion in Virtual Environments with Varying Accessibility.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Agency Enhances Body Ownership Illusion of Being a Virtual Bat.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

What Is It Like to Be a Virtual Bat?
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

Spatial Asynchronous Visuo-Tactile Stimuli Influence Ownership of Virtual Wings.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

2017
Can you cut it?: an exploration of the effects of editing in cinematic virtual reality.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Considerations on the use of virtual and augmented reality technologies in music education.
Proceedings of the 2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, 2017

Effect on high versus low fidelity haptic feedback in a virtual reality baseball simulation.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Waiting for the ultimate display: can decreased fidelity positively influence perceived realism?
Proceedings of the 2017 IEEE 3rd Workshop on Everyday Virtual Reality, 2017

Sound design in virtual reality concert experiences using a wave field synthesis approach.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Immersive eating: evaluating the use of head-mounted displays for mixed reality meal sessions.
Proceedings of the 2017 IEEE 3rd Workshop on Everyday Virtual Reality, 2017

The effect of geometric realism on presence in a virtual reality game.
Proceedings of the 2017 IEEE Virtual Reality, 2017

An exploration of input conditions for virtual teleportation.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Binaural sound reduces reaction time in a virtual reality search task.
Proceedings of the 3rd IEEE VR Workshop on Sonic Interactions for Virtual Environments, 2017

A preliminary study of users' experiences of meditation in virtual reality.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Visual realism and presence in a virtual reality game.
Proceedings of the 3DTV Conference: The True Vision, 2017

2016
The Perceived Naturalness of Virtual Walking Speeds during WIP locomotion: Summary and Meta-Analyses.
PsychNology J., 2016

Virtual Reality Musical Instruments: State of the Art, Design Principles, and Future Directions.
Comput. Music. J., 2016

Shop 'til you hear it drop: influence of interactive auditory feedback in a virtual reality supermarket.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Missing the point: an exploration of how to guide users' attention during cinematic virtual reality.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Is this bridge safe? Evaluation of audiovisual cues for a walk on a small bridge over a canyon.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Disguising rotational gain for redirected walking in virtual reality: Effect of visual density.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Estimation of detection thresholds for audiovisual rotation gains.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Evaluating two alternative walking in place interfaces for virtual reality gaming.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Effects of vibrotactile stimulation during virtual sandboarding.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Walking in Place Through Virtual Worlds.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2016

Virtual reality musical instruments: Guidelines for multisensory interaction design.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016

An investigation of the effect of immersive visual and auditory feedback on rhythmic walking interaction.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016

2015
Comparisons of Two Commercial and Two Low-cost Interfaces for Virtual Skiing.
PsychNology J., 2015

The effect of head mounted display weight and locomotion method on the perceived naturalness of virtual walking speeds.
Proceedings of the 2015 IEEE Virtual Reality, 2015

The effect of visual display properties and gain presentation mode on the perceived naturalness of virtual walking speeds.
Proceedings of the 2015 IEEE Virtual Reality, 2015

The digital Intonarumori.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
Establishing the Range of Perceptually Natural Visual Walking Speeds for Virtual Walking-In-Place Locomotion.
IEEE Trans. Vis. Comput. Graph., 2014

The influence of step frequency on the range of perceptually natural visual walking speeds during walking-in-place and treadmill locomotion.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

A comparison of four different approaches to reducing unintended positional drift during walking-In-Place locomotion.
Proceedings of the 2014 IEEE Virtual Reality, 2014

A comparison of different methods for reducing the unintended positional drift accompanying walking-in-place locomotion.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
Influence of auditory and haptic feedback on a balancing task.
Int. J. Auton. Adapt. Commun. Syst., 2013

Estimation of detection thresholds for acoustic based redirected walking techniques.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Unintended positional drift and its potential solutions.
Proceedings of the 2013 IEEE Virtual Reality, 2013

The Perceived Naturalness of Virtual Locomotion Methods Devoid of Explicit Leg Movements.
Proceedings of the Motion in Games, 2013

Tapping-In-Place: Increasing the naturalness of immersive walking-in-place locomotion through novel gestural input.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Gameplay as a Source of Intrinsic Motivation for Individuals in Need of Ankle Training or Rehabilitation.
Presence Teleoperators Virtual Environ., 2012

Enhancing realism in virtual environments by simulating the audio-haptic sensation of walking on ground surfaces.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Inside the Boundaries of the Physical World: Audio-Haptic Feedback as Support for the Navigation in Virtual Environments.
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012

Haptically Induced Illusory Self-motion and the Influence of Context of Motion.
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012

Audio-Haptic Simulation of Walking on Virtual Ground Surfaces to Enhance Realism.
Proceedings of the Haptic and Audio Interaction Design - 7th International Conference, 2012

Poster: The Fwobble: Continuous audio-haptic feedback for balance control.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
A multimodal architecture for simulating natural interactive walking in virtual environments.
PsychNology J., 2011


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