Lorenzo Picinali

Orcid: 0000-0001-9297-2613

According to our database1, Lorenzo Picinali authored at least 43 papers between 2007 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Virtual reality exposure therapy for reducing social anxiety associated with stuttering: the role of outcome expectancy, therapeutic alliance, presence and social presence.
Frontiers Virtual Real., March, 2023

Virtual reality exposure therapy for reducing social anxiety in stuttering: A randomized controlled pilot trial.
Frontiers Digit. Health, March, 2023

HRTF upsampling with a generative adversarial network using a gnomonic equiangular projection.
CoRR, 2023

Hearing loss and hearing aid simulations for accessible user experience.
Proceedings of the XXIII International Conference on Human Computer Interaction, 2023

On the Relevance of the Differences Between HRTF Measurement Setups for Machine Learning.
Proceedings of the IEEE International Conference on Acoustics, 2023

Classifying Non-Individual Head-Related Transfer Functions with A Computational Auditory Model: Calibration And Metrics.
Proceedings of the IEEE International Conference on Acoustics, 2023

Audio-Corsi: a novel system to evaluate audio-spatial memory skills.
Proceedings of the 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2023

2022
The SONICOM Project: Artificial Intelligence-Driven Immersive Audio, From Personalization to Modeling [Applications Corner].
IEEE Signal Process. Mag., 2022

The Audio-Corsi: an acoustic virtual reality-based technological solution for evaluating audio-spatial memory abilities.
J. Multimodal User Interfaces, 2022

PlugSonic: a web- and mobile-based platform for dynamic and navigable binaural audio.
EURASIP J. Audio Speech Music. Process., 2022

2021
Involving Children and Teenagers With Bilateral Cochlear Implants in the Design of the BEARS (Both EARS) Virtual Reality Training Suite Improves Personalization.
Frontiers Digit. Health, 2021

2020
PlugSonic: a web- and mobile-based platform for binaural audio and sonic narratives.
CoRR, 2020

2019
Pre-Navigation via Interactive Audio Tactile Maps to Promote the Wellbeing of Visually Impaired People.
Proceedings of the dHealth 2019 - From eHealth to dHealth, 2019

2018
3D Tune-In: 3D-Games for Tuning and Learning About Hearing Aids.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

PLUGGY: A pluggable Social Platform for Cultural Heritage Awareness and Participation.
Proceedings of the Workshop on Cultural Informatics Research and Applications co-located with the International Conference on Digital Heritage, 2018

2017
On the Evaluation of Novel Sonification Techniques for Non-Visual Shape Exploration.
ACM Trans. Access. Comput., 2017

Novel 3D games for people with and without hearing loss.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

PLUGGY: A Pluggable Social Platform for Cultural Heritage Awareness and Participation.
Proceedings of the Advances in Digital Cultural Heritage - International Workshop, 2017

2016
Sonification of guidance data during road crossing for people with visual impairments or blindness.
Int. J. Hum. Comput. Stud., 2016

User Involvement in Design and Application of Virtual Reality Gamification to Facilitate the Use of Hearing Aids.
Proceedings of the 2016 International Conference on Interactive Technologies and Games, 2016

3D Tune-In: 3D-Games for TUNing and lEarnINg About Hearing Aids.
Proceedings of the Intelligent Environments 2016, 2016

Towards a Natural User Interface to Support People with Visual Impairments in Detecting Colors.
Proceedings of the Computers Helping People with Special Needs, 2016

2015
A Prototype Audio-Tactile Map System with an Advanced Auditory Display.
Int. J. Mob. Hum. Comput. Interact., 2015

Haptic Control of Multistate Generative Music Systems.
Proceedings of the Looking Back, 2015

Eyes-free Exploration of Shapes with Invisible Puzzle.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

Towards Large Scale Evaluation of Novel Sonification Techniques for Non Visual Shape Exploration.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

2014
Non-visual identification, localization, and selection of entities of interest in a 3D environment.
J. Multimodal User Interfaces, 2014

An analysis on separability for Memetic Computing automatic design.
Inf. Sci., 2014

Corrigendum to "Exploration of architectural spaces by blind people using auditory virtual reality for the construction of spatial knowledge" [Int. J. Hum. Comput. Studies 72 (4) (2014) 393-407].
Int. J. Hum. Comput. Stud., 2014

Exploration of architectural spaces by blind people using auditory virtual reality for the construction of spatial knowledge.
Int. J. Hum. Comput. Stud., 2014

Differential evolution schemes for speech segmentation: A comparative study.
Proceedings of the 2014 IEEE Symposium on Differential Evolution, 2014

Robust impaired speech segmentation using neural network mixture model.
Proceedings of the 2014 IEEE International Symposium on Signal Processing and Information Technology, 2014

Audio Tactile Maps (ATM) System for Environmental Exploration by Visually-impaired Individuals.
Proceedings of the 11th Conference and Exhibition of the European Association of Virtual Reality and Augmented Reality, 2014

2013
Super-fit Multicriteria Adaptive Differential Evolution.
Proceedings of the IEEE Congress on Evolutionary Computation, 2013

A CMA-ES super-fit scheme for the re-sampled inheritance search.
Proceedings of the IEEE Congress on Evolutionary Computation, 2013

2012
Tone-2 tones discrimination task comparing audio and haptics.
Proceedings of the 2012 IEEE International Workshop on Haptic Audio Visual Environments and Games, 2012

Spectral Discrimination Thresholds Comparing Audio and Haptics for Complex Stimuli.
Proceedings of the Haptic and Audio Interaction Design - 7th International Conference, 2012

The sound of proteins.
Proceedings of 2012 IEEE-EMBS International Conference on Biomedical and Health Informatics, 2012

2010
Audio haptic feedbacks for an acquisition task in a multi-target context.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

2009
Multisensory VR exploration for computer fluid dynamics in the CoRSAIRe project.
Virtual Real., 2009

Multisensory VR interaction for protein-docking in the <i>CoRSAIRe</i> project.
Virtual Real., 2009

The ORA Project: Audio-Visual Live Electronics and the Pipe Organ.
Proceedings of the 2009 International Computer Music Conference, 2009

2007
A Practice-Based Approach to using Acoustics and Technology in Musicianship Training.
Proceedings of the 2007 International Computer Music Conference, 2007


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