Emil Rosenlund Høeg

Orcid: 0000-0001-9567-4291

According to our database1, Emil Rosenlund Høeg authored at least 11 papers between 2016 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2023
Correction to: Buddy biking: a user study on social collaboration in a virtual reality exergame for rehabilitation.
Virtual Real., March, 2023

Buddy biking: a user study on social collaboration in a virtual reality exergame for rehabilitation.
Virtual Real., March, 2023

2021
System Immersion in Virtual Reality-Based Rehabilitation of Motor Function in Older Adults: A Systematic Review and Meta-Analysis.
Frontiers Virtual Real., 2021

Virtual Reality-Based High-Intensity Interval Training For Pulmonary Rehabilitation: A Feasibility and Acceptability Study.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

2019
Frames to Zones: Applying Mise-en-Scène Techniques in Cinematic Virtual Reality.
Proceedings of the 5th IEEE Workshop on Everyday Virtual Reality, 2019

The Reality of Implementing Virtual Reality: A Case Study on the Challenges of Integrating VR-Based Rehabilitation.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

Co-creating Virtual Reality Applications for Motor Rehabilitation with Physiotherapists.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

2017
An exploration of input conditions for virtual teleportation.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Binaural sound reduces reaction time in a virtual reality search task.
Proceedings of the 3rd IEEE VR Workshop on Sonic Interactions for Virtual Environments, 2017

Daily Living Skills Training in Virtual Reality to Help Children with Autism Spectrum Disorder in a Real Shopping Scenario.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

2016
Shop 'til you hear it drop: influence of interactive auditory feedback in a virtual reality supermarket.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016


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