Amalia Ortiz

Orcid: 0000-0002-6446-6024

According to our database1, Amalia Ortiz authored at least 19 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.



In proceedings 
PhD thesis 


Online presence:



Hand-as-a-prop: using the hand as a haptic proxy for manipulation in virtual reality.
Virtual Real., December, 2023

An Interdisciplinary Design of an Interactive Cultural Heritage Visit for In-Situ, Mixed Reality and Affective Experiences.
Multimodal Technol. Interact., 2022

LevPet: A Magnetic Levitating Spherical Pet with Affective Reactions.
Proceedings of the Interacción 2022: XXII International Conference on Human Computer Interaction, Teruel, Spain, September 7, 2022

VTS | Football - Tracking and Analysing Football Shots.
Proceedings of the 3rd International Congress on Sport Sciences Research and Technology Support, 2015

Multiplatform 3-D Graphics.
IEEE Veh. Technol. Mag., 2010

Analysing emotional interaction through avatars. A generic architecture..
e Minds Int. J. Hum. Comput. Interact., 2009

ADML: a framework for representing inhabitants in 3D virtual worlds.
Proceedings of the Proceeding of the 14th International Conference on 3D Web Technology, 2009

Creating the <i>Goodies</i> and <i>Baddies</i> of the Story: Specification of an Interoperable and Reusable Avatar Identity.
Proceedings of the Interactive Storytelling, 2009

ELEIN: E-Learning with 3D Interactive Emotional Agents.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

Preserving Avatar Genuineness in Different Display Media.
Mob. Networks Appl., 2008

Natural Interaction between Avatars and Persons with Alzheimer's Disease.
Proceedings of the Computers Helping People with Special Needs, 2008

User Interfaces Based on 3D Avatars for Interactive Television.
Proceedings of the Interactive TV: a Shared Experience, 5th European Conference, 2007

Using Virtual Characters as TV Presenters.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

Speech Driven Facial Animation Using HMMs in Basque.
Proceedings of the Text, Speech and Dialogue, 9th International Conference, 2006

Virtual Characters as Emotional Interaction Element in the User Interfaces.
Proceedings of the Articulated Motion and Deformable Objects, 4th International Conference, 2006

Elderly Users in Ambient Intelligence: Does an Avatar Improve the Interaction?
Proceedings of the Universal Access in Ambient Intelligence Environments, 2006

Virtual characters facial and body animation through the edition and interpretation of mark-up languages.
Comput. Graph., 2005

Three-Dimensional Whole Body of Virtual Character Animation for its Behavior in a Virtual Environment Using H-Anim and Inverse Kinematics.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

Adaptation of Mesh Morphing Techniques for Avatars Used in Web Applications.
Proceedings of the Articulated Motion and Deformable Objects, Third International Workshop, 2004