Alejandro M. García-Alonso

Orcid: 0000-0002-6711-6871

Affiliations:
  • University of the Basque Country, Donostia-San Sebastián, Spain


According to our database1, Alejandro M. García-Alonso authored at least 36 papers between 1994 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Bibliography

2020
Survey on virtual coaching for older adults.
Health Informatics J., 2020

Visual computing technologies to support the Operator 4.0.
Comput. Ind. Eng., 2020

2019
Progressive ray-casting volume rendering with WebGL for visual assessment of air void distribution in quality control.
Proceedings of the 24th International Conference on 3D Web Technology, 2019

2018
Proving the efficiency of template matching-based markerless tracking methods which consider the camera perspective deformations.
Mach. Vis. Appl., 2018

Steel Tube Cross Section Geometry Measurement by 3D Scanning.
Proceedings of the International Joint Conference SOCO'18-CISIS'18-ICEUTE'18, 2018

2017
3D model management for e-commerce.
Multim. Tools Appl., 2017

X3DOM volume rendering component for web content developers.
Multim. Tools Appl., 2017

Community-driven extensions to the X3D volume rendering component.
Proceedings of the 22nd International Conference on 3D Web Technology, 2017

Interaction Challenges in the Development of a Fire Warden VR Training System using a HMD.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 2: HUCAPP, Porto, Portugal, February 27, 2017

Interactive Visualization of DICOM Volumetric Datasets in the Web - Providing VR Experiences within the Web Browser.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 3: IVAPP, Porto, Portugal, February 27, 2017

2016
Volume Visualization Tools for Medical Applications in Ubiquitous Platforms.
Proceedings of the eHealth 360°, 2016

2015
WaPT - Surface Normal Estimation for Improved Template Matching in Visual Tracking.
Proceedings of the VISAPP 2015, 2015

2013
ReWeb3D: enabling desktop 3D applications to run in the web.
Proceedings of the 18th International Conference on Web3D Technology, 2013

A Distributed and Collaborative vSLAM Framework for Real-Time Localisation in Huge Environments for Mobile Devices.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

2010
Multiplatform 3-D Graphics.
IEEE Veh. Technol. Mag., 2010

2009
ADML: a framework for representing inhabitants in 3D virtual worlds.
Proceedings of the Proceeding of the 14th International Conference on 3D Web Technology, 2009

Creating the <i>Goodies</i> and <i>Baddies</i> of the Story: Specification of an Interoperable and Reusable Avatar Identity.
Proceedings of the Interactive Storytelling, 2009

Occlusion Ratio: a new Query Parameter for GPUs.
Proceedings of the XIX Spanish Computer Graphics Conference, 2009

Tracking 3D en GPU Basado en el Filtro de Partículas.
Proceedings of the XIX Spanish Computer Graphics Conference, 2009

2008
Preserving Avatar Genuineness in Different Display Media.
Mob. Networks Appl., 2008

Simultaneous remote haptic collaboration for assembling tasks.
Multim. Syst., 2008

Analysis of coherence strategies for stereo occlusion culling.
Comput. Animat. Virtual Worlds, 2008

2007
Occlusion culling for stereoscopic display of complex mechanical sets.
Proceedings of the 11th International Conference on Information Visualisation, 2007

Stable haptic response for complex interactions.
Proceedings of the GRAPP 2007, 2007

Using Virtual Characters as TV Presenters.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

2006
Towards Adaptive Occlusion Culling Using Camera Coherence.
Proceedings of the 10th International Conference on Information Visualisation, 2006

A Peer-to-peer Architecture for Collaborative Haptic Assembly.
Proceedings of the 10th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2006), 2006

2005
Collision Problem: Characteristics for a Taxonomy.
Proceedings of the 9th International Conference on Information Visualisation, 2005

2004
Approximation of Optimal Voxel Size for Collision Detection in Maintainability Simulations within Massive Virtual Environments.
Comput. Graph. Forum, 2004

A Large Haptic Device for Aircraft Engine Maintainability.
IEEE Computer Graphics and Applications, 2004

Evaluation of NURBS Surfaces: An Overview Based on Runtime Efficiency.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Collision Module Integration in a Specific Graphic Engine for Terrain Visualization.
Proceedings of the 8th International Conference on Information Visualisation, 2004

2003
Predictive fixed-frame rate tessellation of NURBS surfaces.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

1995
Optimization of a Priority List Algorithm for 3-D Rendering of Buildings.
Comput. Graph. Forum, 1995

Tools for Mechanical Analysis and Simulation.
Proceedings of the CAD Systems Development: Tools and Methods [Dagstuhl Seminar, 1995], 1995

1994
Solving the collision detection problem.
IEEE Computer Graphics and Applications, 1994


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