David Oyarzun

According to our database1, David Oyarzun authored at least 39 papers between 2004 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2019
Modal Locomotion of C.elegans.
Proceedings of the XXIX Spanish Computer Graphics Conference, 2019

2017
3D model management for e-commerce.
Multim. Tools Appl., 2017

Towards a Diminished Reality System that Preserves Structures and Works in Real-time.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 4: VISAPP, Porto, Portugal, February 27, 2017

2016
Virtual training of fire wardens through immersive 3D environments.
Proceedings of the 21st International Conference on Web3D Technology, 2016

Emotional Platform for Marketing Research.
Proceedings of the Intelligent Interactive Multimedia Systems and Services 2016, 2016

CoolTour: VR and AR Authoring Tool to Create Cultural Experiences.
Proceedings of the Intelligent Interactive Multimedia Systems and Services 2016, 2016

A Flexible and Easy-to-Use Platform to Create Advanced Edutainment Applications.
Proceedings of the E-Learning and Games - 10th International Conference, 2016

Augmented Reality System to Assist in Manufacturing Processes.
Proceedings of the XXVI Spanish Computer Graphics Conference, 2016

Providing Physical Appearance and Behaviour to Virtual Characters.
Proceedings of the Articulated Motion and Deformable Objects, 2016

2015
Visual Computing as a Key Enabling Technology for Industrie 4.0 and Industrial Internet.
IEEE Computer Graphics and Applications, 2015

Neuronal Activity Visualization using Biologically Accurately Placed Neurons in WebGL.
Proceedings of the 3rd International Congress on Neurotechnology, 2015

VTS | Football - Tracking and Analysing Football Shots.
Proceedings of the 3rd International Congress on Sport Sciences Research and Technology Support, 2015

Dynamic Adaptation of Personalised Recommendations Based on Tourists' Affective State.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015

2014
Visualization of a Virtual Caenorhabditis elegans in WebGL.
Proceedings of the 2nd International Congress on Neurotechnology, 2014

IAAN: Intelligent Animated Agent with Natural Behaviour for Online Tutoring Platforms.
Proceedings of the ICAART 2014, 2014

Providing Accessibility to Hearing-disabled by a Basque to Sign Language Translation System.
Proceedings of the ICAART 2014, 2014

Interactive Multimodal Platform for Digital Signage.
Proceedings of the Articulated Motion and Deformable Objects, 2014

2013
Realistic visual speech synthesis in WebGL.
Proceedings of the 18th International Conference on Web3D Technology, 2013

2012
Study of 3D web technologies for industrial applications.
Proceedings of the 17th International Symposium on Web3D Technology, 2012

Improving Gestural Communication in Virtual Characters.
Proceedings of the Articulated Motion and Deformable Objects, 2012

2011
Virtual Reality System in Conjunction with Neurorobotics and Neuroprosthetics for Rehabilitation of Motor Disorders.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

Virtual Reality and Hybrid Technology for Neurorehabilitations.
Proceedings of the Computational Science and Its Applications - ICCSA 2011, 2011

2010
Multiplatform 3-D Graphics.
IEEE Veh. Technol. Mag., 2010

Establishing Communication Channels for Digital Storytelling Applications.
Proceedings of the Interactive Storytelling, 2010

High-Realistic and Flexible Virtual Presenters.
Proceedings of the Articulated Motion and Deformable Objects, 6th International Conference, 2010

2009
Analysing emotional interaction through avatars. A generic architecture..
e Minds Int. J. Hum. Comput. Interact., 2009

ADML: a framework for representing inhabitants in 3D virtual worlds.
Proceedings of the Proceeding of the 14th International Conference on 3D Web Technology, 2009

Creating the <i>Goodies</i> and <i>Baddies</i> of the Story: Specification of an Interoperable and Reusable Avatar Identity.
Proceedings of the Interactive Storytelling, 2009

ELEIN: E-Learning with 3D Interactive Emotional Agents.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

2008
Preserving Avatar Genuineness in Different Display Media.
Mob. Networks Appl., 2008

2007
User Interfaces Based on 3D Avatars for Interactive Television.
Proceedings of the Interactive TV: a Shared Experience, 5th European Conference, 2007

Using Virtual Characters as TV Presenters.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

2006
Speech Driven Facial Animation Using HMMs in Basque.
Proceedings of the Text, Speech and Dialogue, 9th International Conference, 2006

Virtual Characters as Emotional Interaction Element in the User Interfaces.
Proceedings of the Articulated Motion and Deformable Objects, 4th International Conference, 2006

Elderly Users in Ambient Intelligence: Does an Avatar Improve the Interaction?
Proceedings of the Universal Access in Ambient Intelligence Environments, 2006

2005
Virtual characters facial and body animation through the edition and interpretation of mark-up languages.
Comput. Graph., 2005

2004
Evaluation of NURBS Surfaces: An Overview Based on Runtime Efficiency.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Three-Dimensional Whole Body of Virtual Character Animation for its Behavior in a Virtual Environment Using H-Anim and Inverse Kinematics.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

Adaptation of Mesh Morphing Techniques for Avatars Used in Web Applications.
Proceedings of the Articulated Motion and Deformable Objects, Third International Workshop, 2004


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