Licinio Roque

Orcid: 0000-0002-1911-2788

Affiliations:
  • Universidade de Coimbra, Portugal


According to our database1, Licinio Roque authored at least 79 papers between 1995 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
Boosting Mixed-Initiative Co-Creativity in Game Design: A Tutorial.
CoRR, 2024

2023
An interdisciplinary journey towards an aesthetics of sonification experience.
J. Multimodal User Interfaces, December, 2023

Designing a VR-Simulation Module to Support Marine Pollution Control Training.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

How Can We Design for Gender-Neutrality in Games? - A Case Study With Children Using Gameplay Rehearsals.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Let's Make Games Together: Explainability in Mixed-initiative Co-creative Game Design.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

Playing With Sound Beings: A Sonic Playfield.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

An Illustrative Design Case of Systemic Sonification.
Proceedings of the AM '22: AudioMostly 2022, St. Pölten, 2022

2021
Performing Creativity With Computational Tools.
CoRR, 2021

Aesthetic Perspectives on Computational Media Design.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

2020
A "New" View of Proof-of-Concept Practices Through the Lenses of Activity Theory and Hermeneutics.
J. Inf. Technol. Res., 2020

Developing a Proof-of-Concept Practices Context Model.
Proceedings of the 28th European Conference on Information Systems, 2020

Contrasts and similarities between two audio research communities in evaluating auditory artefacts.
Proceedings of the AM'20, 15th International Audio Mostly Conference, Graz, 2020

2019
An overview of OpenStack architecture: a message queuing services node.
Clust. Comput., 2019

Characterizing Proof-of-Concept Practices using the Lens of Context Engineering.
Proceedings of the Information Systems Development: Information Systems Beyond 2020, 2019

From Hands-on Sessions to User Insights on Designing an Interactive System for Data Science.
Proceedings of the Information Systems Development: Information Systems Beyond 2020, 2019

Mapping Controls on a 2D User Drawn Racetracks Driving Game - An Usability Assessment.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

A Canvas for Participation-Centered Game Design.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Impact of Game Elements in Players Artistic Experience.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Towards a Research Agenda for Gameful Creativity.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

2018
Maturity in decision-making: a method to measure e-participation systems in virtual communities.
Int. J. Web Based Communities, 2018

Cognitive screening of older adults using serious games: An empirical study.
Entertain. Comput., 2018

A Preliminary Study of Proof of Concept Practices and their Connection with Information Systems and Information Science.
Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2018

Validating the Creature Believability Scale for Videogames.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

How to Design An Interactive System for Data Science: A Literature Review.
Proceedings of the Information Systems Development: Designing Digitalization, 2018

How to Design an Interactive System for Data Science: Learning from a Literature Review.
Proceedings of the Advances in Information Systems Development, 2018

2017
Preliminary Study About the Applicability of a Service-Oriented Architecture in the Oais Model Implementation.
Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017

The European Open Science Cloud: A New Challenge for Europe.
Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017

Prototyping sonic interaction for walking.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Evaluating a Serious Game for Cognitive Stimulation and Assessment with Older Adults: The Sorting Sheep Game.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Serious Games for Cognitive Assessment with Older Adults: A Preliminary Study.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Designing a Creature Believability Scale for Videogames.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Lessons From Designing a Game to Support Playfulness in Multisensory Stimulation Environments.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

Walking Phrases: Modeling the Walker's Context for Sonic Interaction Design.
Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences, 2017

2016
PsychoPhysioPipeline: A Processing and Analysis Pipeline for Psychophysiological Research.
J. Open Source Softw., 2016

Measuring Knowledge Acquisition in 3D Virtual Learning Environments.
IEEE Computer Graphics and Applications, 2016

Cow Milking Game: Evaluating a Serious Game for Cognitive Stimulation with an Elderly Population.
Proceedings of the International Symposium on Interactive Technology and Ageing Populations, 2016

Towards a Taxonomy for the Clarification of PCG Actors' Roles.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

GangKlang: facilitating a movement-oriented walking experience through sonic interaction.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016

Exploring the Design-Space: The Authorial Game Evolution Tool Case-Study.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

2015
Studying an Author-Oriented Approach to Procedural Content Generation through Participatory Design.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Incorporation of Emotions in the Orphibs' Agent Architecture.
Proceedings of the Thirteenth European Conference Artificial Life, 2015

Designing Games with Procedural Content Generation: An Authorial Approach.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Um estudo experimental sobre a captura automática dos dados de interação em ambientes virtuais tridimensionais.
Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014

An approach to assessment of knowledge acquisition by using three-dimensional virtual learning environment.
Proceedings of the IEEE Frontiers in Education Conference, 2014

A software architecture for dynamic enhancement of soundscapes in games.
Proceedings of the Audio Mostly 2014, AM '14, 2014

MultiAgent System Architecture in Orphibs II.
Proceedings of the Fourteenth International Conference on the Simulation and Synthesis of Living Systems, 2014

2013
A Preliminary Evaluation of a Participation-Centered Gameplay Experience Design Model.
Proceedings of the Human Factors in Computing and Informatics, 2013

Understanding the Videogame Medium through Perspectives of Participation.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013

Gameplay experience evaluation centered on participation: the fátima game design case.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Dynamic enhancement of videogame soundscapes.
Proceedings of the Audio Mostly 2013, 2013

The blindfold soundscape game: a case for participation-centered gameplay experience design and evaluation.
Proceedings of the Audio Mostly 2013, 2013

Feasibility Analysis of an Assessment Model of Knowledge Acquisition in Virtual Environments: A Case Study using a Three-dimensional Atlas of Anatomy.
Proceedings of the 19th Americas Conference on Information Systems, 2013

An Author-Centric Approach to Procedural Content Generation.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

Assessing Player Motivations and Expectations within a Gameplay Experience Model Proposal.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
A Video Game Level Analysis Model Proposal.
Proceedings of the 16th International Conference on Information Visualisation, 2012

PALESTRA CONVIDADA: Lições das Trincheiras do Design Research em Pervasive Augmented Reality Games.
Proceedings of the IV Workshop sobre Aspectos da Interação Humano-Computador na Web Social (WAIHCWS'12), 2012

Towards a game experience design model centered on participation.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
An inspection on a deck for sound design in games.
Proceedings of the AM '11, 2011

A deck for sound design in games: enhancements based on a design exercise.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Interaction and communication resources in collaborative e-democratic environments: The democratic citizenship community.
Inf. Polity, 2010

Looking for the heart of interactive media: reflections on video games' emotional expression.
Proceedings of the Fun and Games, 2010

A pattern language for sound design in games.
Proceedings of the AM '10, 2010

2009
Identifying discourse mistakes in web debates: moderation in the DCC.
Proceedings of the 2009 ACM Symposium on Applied Computing (SAC), 2009

Applying the Discourse Theory to the Moderator's Interferences in Web Debates.
Proceedings of the Enterprise Information Systems, 11th International Conference, 2009

The Integration of the Computer-mediated Ludic Experience in Multisensory Environments.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

Design Guidelines for Learning Games: the Living Forest Game Design Case.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

Democratic citizenship community: a social network to promote e-deliberative process.
Proceedings of the 10th Annual International Conference on Digital Government Research, 2009

2008
Comunidade democrática cidadã (CDC): um ambiente para consulta e votação na web.
Proceedings of the VIII Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais (IHC 2008), 2008

Measuring the e-Participation in Decision-Making Processes through Online Surveys.
Proceedings of the ICEIS 2008, 2008

2007
Because Players Pay: The Business Model Influence on MMOG Design.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007

2006
MAPP - A web-based decision support system for the mould industry.
Decis. Support Syst., 2006

2005
Players as Authors: Conjecturing Online Game Creation Modalities and Infrastructure.
Proceedings of the Digital Games Research Conference 2005, 2005

A Sociotechnical Conjecture about the Context and Development of Multiplayer Online Game Experiences.
Proceedings of the Digital Games Research Conference 2005, 2005

Architecting Scalability for Massively Multiplayer Online Gaming Experiences.
Proceedings of the Digital Games Research Conference 2005, 2005

2004
Context Engineering: An IS Development Research Agenda.
Proceedings of the 13th European Conference on Information Systems, 2004

2002
The Context Engineering Approach.
Proceedings of the ICEIS 2002, 2002

Some Reflections on IS Development as Operator of Organisational Change.
Proceedings of the ICEIS 2002, 2002

2000
Simpler, Better, Faster, Cheaper, Contextual: Requirements Analysis for Methodological Approach to Interaction Systems Development.
Proceedings of the 8th European Conference on Information Systems, 2000

1995
Cyberspace: The HCI Frontier? A NEw Model in Human-Computer Interaction.
Proceedings of the People and Computers X, 1995


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