Turner Whitted

According to our database1, Turner Whitted authored at least 35 papers between 1978 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
50 Years of Changes-How to Brace Yourself!: SIGGRAPH 2023 Retrospective Panel.
Proceedings of the ACM SIGGRAPH 2023 Panels, 2023

2020
Origins of Global Illumination.
IEEE Computer Graphics and Applications, 2020

2019
Implementation and Evaluation of a 50 kHz, $28\mu\mathrm{s}$ Motion-to-Pose Latency Head Tracking Instrument.
IEEE Trans. Vis. Comput. Graph., 2019

2018
Steerable application-adaptive near eye displays.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2017
Scene-adaptive high dynamic range display for low latency augmented reality.
Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2017

2016
From Motion to Photons in 80 Microseconds: Towards Minimal Latency for Virtual and Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2016

2014
Minimizing latency for augmented reality displays: Frames considered harmful.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

2012
Visualization Surfaces.
Proceedings of the Expanding the Frontiers of Visual Analytics and Visualization, 2012

2009
Embedded function composition.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2009, 2009

2005
Snow crashing the diamond age: mobile devices meet sensor networks.
Proceedings of the Fourth International Symposium on Information Processing in Sensor Networks, 2005

Fully procedural graphics.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2005, 2005

2001
Measuring the Perception of Visual Realism in Images.
Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 2001

2000
Overview of IBR: Software and Hardware Issues.
Proceedings of the 2000 International Conference on Image Processing, 2000

1999
Draw on the Wall.
IEEE Computer Graphics and Applications, 1999

Fiction 2000: technology, tradition, and the essence of story.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

1998
Guest Editors' Introduction.
IEEE Computer Graphics and Applications, 1998

Rendering.
IEEE Computer Graphics and Applications, 1998

Designing a PC Game Engine.
IEEE Computer Graphics and Applications, 1998

Draw on the wall - Capstone Address.
Proceedings of the 9th IEEE Visualization Conference, 1998

1997
Computer graphics achievement award: Przemyslaw Prusinkiewicz.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

Steven A. Coons award for outstanding creative contributions to computer graphics: James Foley.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

Accommodating Memory Latency In A Low-cost Rasterizer.
Proceedings of the 1997 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 1997

1990
Building block shaders.
Proceedings of the 17th Annual Conference on Computer Graphics and Interactive Techniques, 1990

1988
What can we learn by benchmarking graphics systems? (panel session).
Proceedings of the 15th Annual Conference on Computer Graphics and Interactive Techniques, 1988

What can we learn by benchmarking graphics systems?
Proceedings of the Panel Proceedings of the 15th Annual Conference on Computer Graphics and Interactive Techniques, 1988

1986
Exploiting Classes in Modeling and Display Software.
IEEE Computer Graphics and Applications, 1986

Managing geometric complexity with enhanced procedural models.
Proceedings of the 13th Annual Conference on Computer Graphics and Interactive Techniques, 1986

1983
Anti-aliased line drawing using brush extrusion.
Proceedings of the 10th Annual Conference on Computer Graphics and Interactive Techniques, 1983

1982
A Software Testbed for the Development of 3D Raster Graphics Systems.
ACM Trans. Graph., 1982

Processing Requirements for Hidden Surface Elimination and Realistic Shading.
Proceedings of the COMPCON'82, 1982

1981
A software test-bed for the development of 3-D raster graphics systems.
Proceedings of the 8th Annual Conference on Computer Graphics and Interactive Techniques, 1981

1980
An Improved Illumination Model for Shaded Display.
Commun. ACM, 1980

Scan Line Methods for Displaying Parametrically Defined Surfaces.
Commun. ACM, 1980

A 3-dimensional representation for fast rendering of complex scenes.
Proceedings of the 7th Annual Conference on Computer Graphics and Interactive Techniques, 1980

1978
A scan line algorithm for computer display of curved surfaces.
Proceedings of the 5th Annual Conference on Computer Graphics and Interactive Techniques, 1978


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