William Buxton

Orcid: 0000-0002-0170-7097

According to our database1, William Buxton authored at least 135 papers between 1978 and 2023.

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Bibliography

2023
Perspectives: Creating Inclusive and Equitable Hybrid Meeting Experiences.
Proc. ACM Hum. Comput. Interact., 2023

AdHocProx: Sensing Mobile, Ad-Hoc Collaborative Device Formations using Dual Ultra-Wideband Radios.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
A chronology of SIGCHI conferences: 1983 to 2022.
Interactions, 2022

2021
AirConstellations: In-Air Device Formations for Cross-Device Interaction via Multiple Spatially-Aware Armatures.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Autonomous State Inference for Data-Driven Optimization of Neural Modulation.
Proceedings of the 10th International IEEE/EMBS Conference on Neural Engineering, 2021

2020
Tilt-Responsive Techniques for Digital Drawing Boards.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

SurfaceFleet: Exploring Distributed Interactions Unbounded from Device, Application, User, and Time.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

2019
Ubiety, Mobility & Transitions: The Quest for Ecological Intelligence.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019

Sensing Posture-Aware Pen+Touch Interaction on Tablets.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2017
<i>WritLarge</i>: Ink Unleashed by Unified Scope, Action, & Zoom.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Thumb + Pen Interaction on Tablets.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Inking Outside the Box: How Context Sensing Affords More Natural Pen (and Touch) Computing.
Proceedings of the Revolutionizing Education with Digital Ink, 2016

Wearables as Context for Guiard-abiding Bimanual Touch.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Pre-Touch Sensing for Mobile Interaction.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2014
Sensing techniques for tablet+stylus interaction.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Experimental study of stroke shortcuts for a touchscreen keyboard with gesture-redundant keys removed.
Proceedings of the Graphics Interface 2014, 2014

2013
Toward compound navigation tasks on mobiles via spatial manipulation.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

A tap and gesture hybrid method for authenticating smartphone users.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

Decreasing complexity and increasing value: beyond apps and gadgets.
Proceedings of the Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais, 2013

2012
The narrative storyboard: telling a story about use and context over time.
Interactions, 2012

Innovative interaction: from concept to the wild: technical perspective.
Commun. ACM, 2012

Informal information gathering techniques for active reading.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Sketching User Experiences - The Workbook.
Academic Press, ISBN: 978-0-12-381959-8, 2012

2010
Pen + touch = new tools.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

VisTACO: visualizing tabletop collaboration.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

Three's company: understanding communication channels in three-way distributed collaboration.
Proceedings of the 2010 ACM Conference on Computer Supported Cooperative Work, 2010

What makes a good design critic?: food design vs. product design criticism.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Manual deskterity: an exploration of simultaneous pen + touch direct input.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Mediaspace - Meaningspace - Meetingspace.
Proceedings of the Media Space 20+ Years of Mediated Life, 2009

Toward the Digital Design Studio: Large Display Explorations.
Hum. Comput. Interact., 2009

ThinSight: a thin form-factor interactive surface technology.
Commun. ACM, 2009

2008
Experiences with building a thin form-factor touch and tangible tabletop.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008

Surface and Tangible Computing, and the "Small" Matter of People and Design.
Proceedings of the 2008 IEEE International Solid-State Circuits Conference, 2008

Usability evaluation considered harmful (some of the time).
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Media spaces: past visions, current realities, future promise.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
ThinSight: versatile multi-touch sensing for thin form-factor displays.
Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology, 2007

ThinSight: integrated optical multi-touch sensing through thin form-factor displays.
Proceedings of the Emerging Displays Technologies Workshop, 2007

2006
User sketches: a quick, inexpensive, and effective way to elicit more reflective user feedback.
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006

Getting the right design and the design right.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Piloting through the maze.
Interactions, 2005

Ten CAD Challenges.
IEEE Computer Graphics and Applications, 2005

Thoughts on the State of 3D CG in Film and Video.
IEEE Computer Graphics and Applications, 2005

Causality and Striking the Right Note.
Proceedings of the New Interfaces for Musical Expression, 2005

Sketching and Experience Design.
Proceedings of the Human-Computer Interaction, 2005

When it gets more difficult, use both hands: exploring bimanual curve manipulation.
Proceedings of the Graphics Interface 2005 Conference, 2005

Interaction at Lincoln laboratory in the 1960's: looking forward -- looking back.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

The renaissance is over: long live the renaissance.
Proceedings of the 5th Conference on Creativity & Cognition, 2005

2003
Boom chameleon: simultaneous capture of 3D viewpoint, voice and gesture annotations on a spatially-aware display.
ACM Trans. Graph., 2003

Sentient Data.
ACM Queue, 2003

Tracking menus.
Proceedings of the 16th Annual ACM Symposium on User Interface Software and Technology, 2003

The Periphery, Context and Intent: Architectural Considerations in the Design of Interactive Appliances.
Proceedings of the Feature Interactions in Telecommunications and Software Systems VII, 2003

2002
The future of computer graphics: an enabling technology?
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Creating principal 3D curves with digital tape drawing.
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002

2001
Interaction techniques for 3D modeling on large displays.
Proceedings of the 2001 Symposium on Interactive 3D Graphics, 2001

2000
Large Displays in Automotive Design.
IEEE Computer Graphics and Applications, 2000

1999
Digital Tape Drawing.
Proceedings of the 12th Annual ACM Symposium on User Interface Software and Technology, 1999

Natural and invisible human interfaces.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

An Exploration into Supporting Artwork Orientation in the User Interface.
Proceedings of the Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, 1999

1998
Manual and Cognitive Benefits of Two-Handed Input: An Experimental Study.
ACM Trans. Comput. Hum. Interact., 1998

The sorcerer's apprentice (panel): ubiquitous computing and graphics.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

Interfaces for humans (panel): natural interaction, tangible data, and beyond.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

1997
Reactive Environments.
Commun. ACM, 1997

Collaboration Awareness and its Use to Consolidate a Disperse Group.
Proceedings of the Human-Computer Interaction, 1997

The Design of a GUI Paradigm based on Tablets, Two-hands, and Transparency.
Proceedings of the Human Factors in Computing Systems, 1997

A GUI Paradigm Using Tablets, Two-hands and Transparency.
Proceedings of the Human Factors in Computing Systems, 1997

An Empirical Evaluation of Graspable User Interfaces: Towards Specialized, Space-Multiplexed Input.
Proceedings of the Human Factors in Computing Systems, 1997

1996
The Partial-Occlusion Effect: Utilizing Semitransparency in 3D Human-Computer Interaction.
ACM Trans. Comput. Hum. Interact., 1996

One-Handed Touch Typing on a QWERTY keyboard.
Hum. Comput. Interact., 1996

The Influence of Muscle Groups on Performance of Multiple Degree-of-Freedom Input.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

Beating the Limitations of Camera-Monitor Mediated Telepresence with Extra Eyes.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

Criteria for Effective Groupware.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

A Wearable Computer for Use in Microgravity Space and Other Non-Desktop Environments.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

1995
Proximal Sensing: Supporting Context Sensitive.
Proceedings of the 8th Annual ACM Symposium on User Interface Software and Technology, 1995

The "Prince" Technique: Fitts' Law and Selection Using Area Cursors.
Proceedings of the Human Factors in Computing Systems, 1995

Transparent Layered User Interfaces: An Evaluation of a Display Design to Enhance Focused and Divided Attention.
Proceedings of the Human Factors in Computing Systems, 1995

Bricks: Laying the Foundations for Graspable User Interfaces.
Proceedings of the Human Factors in Computing Systems, 1995

Evolution of a Reactive Environment.
Proceedings of the Human Factors in Computing Systems, 1995

Talking your way around a conference: a speech interface for remote equipment control.
Proceedings of the 1995 Conference of the Centre for Advanced Studies on Collaborative Research, 1995

1994
Prediction of Pointing and Dragging Times in Graphical User Interfaces.
Interact. Comput., 1994

Contextual Animation of Gestural Commands.
Comput. Graph. Forum, 1994

The "Silk Cursor": investigating transparency for 3D target acquisition.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

The "silk cursor": investigating.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

Half-QWERTY: typing with one hand using your two-handed skills.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

User learning and performance with marking menus.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

Two-handed input in a compound task.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

The Chameleon: spatially aware palmtop computers.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

Toolglass and magic lenses: the see-through interface.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

A taxonomy of see-through tools.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

A taxonomy of see-through tools (abstract only).
Proceedings of the Conference on Human Factors in Computing Systems, 1994

1993
A tool for the rapid evaluation of input devices using Fitts' law models.
ACM SIGCHI Bull., 1993

HCI and the inadequacies of direct manipulation systems.
ACM SIGCHI Bull., 1993

An Empirical Evaluation of Some Articulatory and Cognitive Aspects of Marking Menus.
Hum. Comput. Interact., 1993

A Marking Based Interface for Collaborative Writing.
Proceedings of the Sixth ACM Symposium on User Interface Software and Technology, 1993

Toolglass and magic lenses: the see-through interface.
Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, 1993

Half-QWERTY: a one-handed keyboard facilitating skill transfer from QWERTY.
Proceedings of the Human-Computer Interaction, 1993

The limits of expert performance using hierarchic marking menus.
Proceedings of the Human-Computer Interaction, 1993

Human performance using computer input devices in the preferred and non-preferred hands.
Proceedings of the Human-Computer Interaction, 1993

1992
The Prevention of Mode Errors Through Sensory Feedback.
Hum. Comput. Interact., 1992

Using Spatial Cues to Improve Videoconferencing.
Proceedings of the Conference on Human Factors in Computing Systems, 1992

Extending Fitts' Law to Two-Dimensional Tasks.
Proceedings of the Conference on Human Factors in Computing Systems, 1992

Realizing a Video Environment: EuroPARC's RAVE System.
Proceedings of the Conference on Human Factors in Computing Systems, 1992

1991
GEdit: a test bed for editing by contiguous gestures.
ACM SIGCHI Bull., 1991

Issues in combining marking and direct manipulation techniques.
Proceedings of the 4th Annual ACM Symposium on User Interface Software and Technology, 1991

Experiences in the use of a media space.
Proceedings of the Conference on Human Factors in Computing Systems, 1991

A comparison of input devices in element pointing and dragging tasks.
Proceedings of the Conference on Human Factors in Computing Systems, 1991

The University of Toronto dynamic graphics project.
Proceedings of the Conference on Human Factors in Computing Systems, 1991

1990
The role of visual and kinesthetic feedback in the prevention of mode errors.
Proceedings of the Human-Computer Interaction, 1990

A three-state model of graphical input.
Proceedings of the Human-Computer Interaction, 1990

Windows on tablets as a means of achieving virtual input devices.
Proceedings of the Human-Computer Interaction, 1990

1989
Drama and personality in user interface design.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1989

1986
A directory of sources for interactive technologies.
ACM SIGCHI Bull., 1986

Creating highly-interactive and graphical user interfaces by demonstration.
Proceedings of the 13th Annual Conference on Computer Graphics and Interactive Techniques, 1986

Chunking and Phrasing and the Design of Human-Computer Dialogues (Invited Paper).
Proceedings of the Information Processing 86, 1986

Human computer interaction in the year 2000.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1986

A study in two-handed input.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1986

Human interface design and the handicapped user.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1986

The computer as musical accompanist.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1986

1985
Issues and techniques in touch-sensitive tablet input.
Proceedings of the 12th Annual Conference on Computer Graphics and Interactive Techniques, 1985

Music Synthesis by Simulation Using a General-Purpose Signal Processing System.
Proceedings of the 1985 International Computer Music Conference, 1985

A multi-touch three dimensional touch-sensitive tablet.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1985

Microcomputer user interface toolkits (panel session): the commercial state-of-the-art.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1985

Communicating with sound (panel session.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1985

1984
A context for user interface management.
IEEE Computer Graphics and Applications, 1984

1983
Towards a comprehensive user interface management system.
Proceedings of the 10th Annual Conference on Computer Graphics and Interactive Techniques, 1983

1981
A Touch-Sensitive Input Device.
Proceedings of the 1981 International Computer Music Conference, 1981

On Contextually Adaptive Timbres.
Proceedings of the 1981 International Computer Music Conference, 1981

An Overview Demonstration of the SSSP System.
Proceedings of the 1981 International Computer Music Conference, 1981

1980
A Microprocessor Controlled Clavier.
Proceedings of the 1980 International Computer Music Conference, 1980

A Microprocessor-based Conducting System.
Proceedings of the 1980 International Computer Music Conference, 1980

On the Specification of Scope in Interactive Score Editors.
Proceedings of the 1980 International Computer Music Conference, 1980

"OBJED" and the Design of Timbral Resources.
Proceedings of the 1980 International Computer Music Conference, 1980

1978
Ludwig: an Example of Interactive Computer Graphics in a Score Editor.
Proceedings of the 1978 International Computer Music Conference, 1978

The Use of Hierarchy and Instance in a Data Structure for Computer Music.
Proceedings of the 1978 International Computer Music Conference, 1978

An Introduction to the SSSP Digital Synthesizer.
Proceedings of the 1978 International Computer Music Conference, 1978

An Overview of the Structured Sound Synthesis Project.
Proceedings of the 1978 International Computer Music Conference, 1978


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