Anke Berns

Orcid: 0000-0003-3129-7209

According to our database1, Anke Berns authored at least 15 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Visual authoring of virtual reality conversational scenarios for e-learning.
Univers. Access Inf. Soc., March, 2024

2020
Virtual reality authoring tools for teachers to create novel and immersive learning scenarios.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

2018
Exploring the potential of a 360° video application for foreign language learning.
Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2018

2017
Retrieving Objective Indicators from Student Logs in Virtual Worlds.
J. Inf. Technol. Res., 2017

2016
Assessing Foreign Language Learning Through Mobile Game-Based Learning Environments.
Int. J. Hum. Cap. Inf. Technol. Prof., 2016

A collaborative mobile learning system to facilitate foreign language learning and assessment processes.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016

2015
Identifying writing profiles in game-based language learning using data mining.
Proceedings of the 3rd International Conference on Technological Ecosystems for Enhancing Multiculturality, 2015

A domain specific language to retrieve objective indicators for foreign language learning in virtual worlds.
Proceedings of the 3rd International Conference on Technological Ecosystems for Enhancing Multiculturality, 2015

Diseño de un Juego Serio basado en el Suspense.
Proceedings of the Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2015

2014
Open discovery space: a socially-powered and multilingual open learning infrastructure to boost the adoption of elearning resources.
Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality, 2014

Foreign language learning using a gamificated APP to support peer-assessment.
Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality, 2014

Guess It! Using Gamificated Apps to Support Students Foreign Language Learning by Organic Community-Driven Peer-Assessment.
Proceedings of the Open Learning and Teaching in Educational Communities, 2014

2013
Game-like language learning in 3-D virtual environments.
Comput. Educ., 2013

Using a 3D Online Game to Assess Students' Foreign Language Acquisition and Communicative Competence.
Proceedings of the Scaling up Learning for Sustained Impact, 2013

A Generative Computer Language to Customize Online Learning Assessments.
Proceedings of the Scaling up Learning for Sustained Impact, 2013


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