According to our database1, Antonio Balderas authored at least 15 papers between 2012 and 2019.
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Model-Driven Skills Assessmentin Knowledge Management Systems.
J. Web Eng., 2019
Reducing procrastination while improving performance: a wiki-powered experiment with students.
Proceedings of the 15th International Symposium on Open Collaboration, 2019
Learning Management Systems Activity Records for Students' Assessment of Generic Skills.
IEEE Access, 2018
Assessment of Generic Skills through an Organizational Learning Process Model.
Proceedings of the 14th International Conference on Web Information Systems and Technologies, 2018
Ontology-Based Categorisation of Medical Texts for Health Professionals.
Proceedings of the 12th International Conference on Ubiquitous Computing and Ambient Intelligence, 2018
Integrating quantitative and qualitative data in assessment of wiki collaborative assignments.
Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2018
Retrieving Objective Indicators from Student Logs in Virtual Worlds.
J. Inf. Technol. Res., 2017
Open data framework for sustainable assessment of project-based learning experiences.
A development environment to customize assessment through students interaction with multimodal applications.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016
Learning Technologies and Semantic Integration of Learning Resources.
Rev. Iberoam. de Tecnol. del Aprendiz., 2015
A domain specific language to retrieve objective indicators for foreign language learning in virtual worlds.
Proceedings of the 3rd International Conference on Technological Ecosystems for Enhancing Multiculturality, 2015
Scalability of assessments of wiki-based learning experiences in higher education.
Comput. Hum. Behav., 2014
A generative computer language to customize online learning assessments.
Proceedings of the Technological Ecosystems for Enhancing Multiculturality Conference, 2013
A Generative Computer Language to Customize Online Learning Assessments.
Proceedings of the Scaling up Learning for Sustained Impact, 2013
Competitive evaluation in a video game development course.
Proceedings of the Annual Conference on Innovation and Technology in Computer Science Education, 2012