Manuel Palomo-Duarte

Orcid: 0000-0001-6002-0319

Affiliations:
  • University of Cadiz, Spain


According to our database1, Manuel Palomo-Duarte authored at least 51 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
PresQ: Discovery of Multidimensional Equally-Distributed Dependencies via Quasi-Cliques on Hypergraphs.
IEEE Trans. Emerg. Top. Comput., 2024

2023
ChatbotSQL: Conversational agent to support relational database query language learning.
SoftwareX, May, 2023

2022
Interactive Data Exploration in Science - Systematic Mapping Results.
Dataset, May, 2022

E-Learning through an Adaptive cMOOC: Is it Worthy of Further Research?
EAI Endorsed Trans. Scalable Inf. Syst., 2022

Two-sample test based on Self-Organizing Maps.
CoRR, 2022

2021
Learning Analytics to Detect Evidence of Fraudulent Behaviour in Online Examinations.
Int. J. Interact. Multim. Artif. Intell., 2021

Inference of Common Multidimensional Equally-Distributed Attributes.
CoRR, 2021

2020
Descubrimiento de modelos de comportamiento de perfiles de jugadores en juegos serios(Discovering player profile behavior models in serious games).
Proceedings of the VI Congreso de la Sociedad Española para las Ciencias del Videojuego, 2020

2019
Privacy-Preserving Reengineeringof Model-View-Controller ApplicationArchitectures Using Linked Data.
J. Web Eng., 2019

Model-Driven Skills Assessmentin Knowledge Management Systems.
J. Web Eng., 2019

Information management in interactive and non-interactive suspenseful storytelling.
Connect. Sci., 2019

Interactive Data Exploration of Distributed Raw Files: A Systematic Mapping Study.
IEEE Access, 2019

Reducing procrastination while improving performance: a wiki-powered experiment with students.
Proceedings of the 15th International Symposium on Open Collaboration, 2019

2018
Assessment of Generic Skills through an Organizational Learning Process Model.
Proceedings of the 14th International Conference on Web Information Systems and Technologies, 2018

Integrating quantitative and qualitative data in assessment of wiki collaborative assignments.
Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2018

2017
Retrieving Objective Indicators from Student Logs in Virtual Worlds.
J. Inf. Technol. Res., 2017

A computational model of the cognitive impact of decorative elements on the perception of suspense.
Connect. Sci., 2017

Skill assessment in learning experiences based on serious games: A Systematic Mapping Study.
Comput. Educ., 2017

An architecture for skill assessment in serious games based on Event Sequence Analysis.
Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017

2016
Open data framework for sustainable assessment of project-based learning experiences.
Program, 2016

Assessing Foreign Language Learning Through Mobile Game-Based Learning Environments.
Int. J. Hum. Cap. Inf. Technol. Prof., 2016

A collaborative mobile learning system to facilitate foreign language learning and assessment processes.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016

A development environment to customize assessment through students interaction with multimodal applications.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016

Formalising Suspense from Immersive Environments.
Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016

2015
Learning Technologies and Semantic Integration of Learning Resources.
Rev. Iberoam. de Tecnol. del Aprendiz., 2015

Identifying writing profiles in game-based language learning using data mining.
Proceedings of the 3rd International Conference on Technological Ecosystems for Enhancing Multiculturality, 2015

A domain specific language to retrieve objective indicators for foreign language learning in virtual worlds.
Proceedings of the 3rd International Conference on Technological Ecosystems for Enhancing Multiculturality, 2015

Diseño de un Juego Serio basado en el Suspense.
Proceedings of the Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2015

2014
Assessment of collaborative learning experiences by graphical analysis of wiki contributions.
Interact. Learn. Environ., 2014

Automatic dynamic generation of likely invariants for WS-BPEL compositions.
Expert Syst. Appl., 2014

Betting system for formative code review in educational competitions.
Expert Syst. Appl., 2014

Scalability of assessments of wiki-based learning experiences in higher education.
Comput. Hum. Behav., 2014

Open discovery space: a socially-powered and multilingual open learning infrastructure to boost the adoption of elearning resources.
Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality, 2014

Foreign language learning using a gamificated APP to support peer-assessment.
Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality, 2014

Guess It! Using Gamificated Apps to Support Students Foreign Language Learning by Organic Community-Driven Peer-Assessment.
Proceedings of the Open Learning and Teaching in Educational Communities, 2014

2013
Uses and applications of Software & Systems Process Engineering Meta-Model process models. A systematic mapping study.
J. Softw. Evol. Process., 2013

Open data framework for sustainable assessment in software forges.
Proceedings of the 3rd International Conference on Web Intelligence, Mining and Semantics, 2013

A generative computer language to customize online learning assessments.
Proceedings of the Technological Ecosystems for Enhancing Multiculturality Conference, 2013

Semantic Accessibility to E-learning Web Services.
Proceedings of the Metadata and Semantics Research - 7th Research Conference, 2013

Using a 3D Online Game to Assess Students' Foreign Language Acquisition and Communicative Competence.
Proceedings of the Scaling up Learning for Sustained Impact, 2013

A Generative Computer Language to Customize Online Learning Assessments.
Proceedings of the Scaling up Learning for Sustained Impact, 2013

2012
Competitive evaluation in a video game development course.
Proceedings of the Annual Conference on Innovation and Technology in Computer Science Education, 2012

2011
Open Linked Data Model Revelation and Access for Analytical Web Science.
Proceedings of the Metadata and Semantic Research - 5th International Conference, 2011

Learning-oriented Assessment of Wiki Contributions - How to Assess Wiki Contributions in a Higher Education Learning Setting.
Proceedings of the CSEDU 2011, 2011

2010
Takuan: A Tool for WS-BPEL Composition Testing Using Dynamic Invariant Generation.
Proceedings of the Web Engineering, 10th International Conference, 2010

2009
Takuan: generación dinámica de invariantes en composiciones de servicios web con WS-BPEL.
Proceedings of the XIV Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2009), 2009

Enhancing WS-BPEL Dynamic Invariant Generation Using XML Schema and XPath Information.
Proceedings of the Web Engineering, 9th International Conference, 2009

2008
Improving Takuan to Analyze a Meta-Search Engine WS-BPEL Composition.
Proceedings of the Fourth IEEE International Symposium on Service-Oriented System Engineering, 2008

An Architecture for Dynamic Invariant Generation in WS-BPEL web Service Compositions.
Proceedings of the ICE-B 2008, 2008

Takuan: A Dynamic Invariant Generation System for WS-BPEL Compositions.
Proceedings of the ECOWS 2008, 2008

2005
Rete Algorithm Applied to Robotic Soccer.
Proceedings of the Computer Aided Systems Theory, 2005


  Loading...