Ansgar E. Depping

According to our database1, Ansgar E. Depping authored at least 12 papers between 2016 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2020
Designing and Evaluating 'In the Same Boat', A Game of Embodied Synchronization for Enhancing Social Play.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
'In the Same Boat', : A Game of Mirroring Emotions for Enhancing Social Play.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Designing for Friendship: Modeling Properties of Play, In-Game Social Capital, and Psychological Well-being.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

2017
'They All Look the Same to Me.' An Agent Based Simulation of Out-Group Homogeneity.
Proceedings of the Social, Cultural, and Behavioral Modeling, 2017

Augmented Tabletop Games Workshop.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Cooperation and Interdependence: How Multiplayer Games Increase Social Closeness.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

Through the Looking Glass: The Effects of Feedback on Self-Awareness and Conversational Behaviour during Video Chat.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Why is This Happening to Me?: How Player Attribution can Broaden our Understanding of Player Experience.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Don't Talk Dirty to Me: How Sexist Beliefs Affect Experience in Sexist Games.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Trust Me: Social Games are Better than Social Icebreakers at Building Trust.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

How Disclosing Skill Assistance Affects Play Experience in a Multiplayer First-Person Shooter Game.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016


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