Matthew K. Miller

Affiliations:
  • University of Saskatchewan, Saskatoon, SK, Canada


According to our database1, Matthew K. Miller authored at least 13 papers between 2014 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2021
Meeting with Media: Comparing Synchronous Media Sharing and Icebreaker Questions in Initial Interactions via Video Chat.
Proc. ACM Hum. Comput. Interact., 2021

Meeting You, Seeing Me: The Role of Social Anxiety, Visual Feedback, and Interface Layout in a Get-to-Know-You Task via Video Chat.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
A Cheating Mood: The Emotional and Psychological Benefits of Cheating in Single-Player Games.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2018
Hands-Free Remote Collaboration Over Video: Exploring Viewer and Streamer Reactions.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

2017
Conversational Chat Circles: Being All Here Without Having to Hear It All.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Through the Looking Glass: The Effects of Feedback on Self-Awareness and Conversational Behaviour during Video Chat.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Differentiating in-Game Frustration from at-Game Frustration using Touch Pressure.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Extracting Heart Rate from Videos of Online Participants.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Designing Wheelchair-Based Movement Games.
ACM Trans. Access. Comput., 2015

How Self-Esteem Shapes our Interactions with Play Technologies.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2014
Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

The effects of embodied persuasive games on player attitudes toward people using wheelchairs.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014


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