Nicolas J. LaLone

Orcid: 0000-0003-2254-2831

Affiliations:
  • University of Nebraska Omaha, NE, USA
  • Penn State University, College of Information Sciences and Technology (former)


According to our database1, Nicolas J. LaLone authored at least 38 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
<i>Pokémon GO</i> as an Advertising Platform: The Case for Locative Advertising in Location-based Games.
Games Res. Pract., March, 2024

2023
The Impacts of Covid-19 on Players of <i>Pokémon GO</i>.
ACM Trans. Comput. Hum. Interact., August, 2023

(Re)Connecting History to the Theory and Praxis of HCI.
ACM Trans. Comput. Hum. Interact., April, 2023

A Quest?!: The Secret Life of Gameworld Punctuation.
Proc. ACM Hum. Comput. Interact., 2023

The Technology Crisis in US-based Emergency Management: Toward a Well-Connected Future.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023

Understanding Social Interactions in Location-based Games as Hybrid Spaces: Coordination and Collaboration in Raiding in Pokémon GO.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Building Positively Affective Location-Based Advertising: A Study of Pokémon GO Players.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Pokémon GO to Pokémon STAY: How Covid-19 Affected Pokémon GO Players.
CoRR, 2022

Practical Considerations on Applications of the Popularity of Games: The Case of Location-Based Games and Disaster.
Proceedings of the HCI in Games, 2022

Metaverse: The Vision for the Future.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

"I See You!": A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Videogames.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Locating Identities in Time: An Examination of the Formation and Impact of Temporality on Presentations of the Self through Location-Based Social Networks.
ACM Trans. Soc. Comput., 2021

A Patent Application for NEXTGEN Flood Early Warning System.
Proc. ACM Hum. Comput. Interact., 2021

Casual and Hardcore Player Traits and Gratifications of Pokémon GO, Harry Potter: Wizards Unite, Ingress.
CoRR, 2021

Insights and Lessons Learned from the Design, Development and Deployment of Pervasive Location-Based Mobile Systems "in the Wild".
Proceedings of the Design, User Experience, and Usability: Design for Contemporary Technological Environments, 2021

Gameplay as Network: Understanding the Consequences of Automation on Play and Use.
Proceedings of the HCI in Games: Experience Design and Game Mechanics, 2021

[Hidden] / [Caution] / [Danger]: How Video Games Can Inform the Design of Sight Cues for Agents.
Proceedings of the HAI '21: International Conference on Human-Agent Interaction, Virtual Event, Japan, November 9, 2021

2VT: Visions, Technologies, and Visions of Technologies for Understanding Human Scale Spaces.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

An Activity Theory Analysis of Search & Rescue Collective Sensemaking and Planning Practices.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
The Structure of Citizen Bystander Offering Behaviors Immediately After the Boston Marathon Bombing.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020

GROUP4Good: Exploring Positive Impacts of GROUP Research.
Proceedings of the Companion of the 2020 ACM International Conference on Supporting Group Work, 2020

Paper to Pixels: A Chronicle of Map Interfaces in Games.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Making Maps Available for Play: Analyzing the Design of Game Cartography Interfaces.
ACM Trans. Comput. Hum. Interact., 2019

A Vision of Augmented Reality for Urban Search and Rescue.
Proceedings of the Halfway to the Future Symposium 2019, 2019

2018
The Verification Pause: When Information Access Slows Reaction to Crisis Events.
Int. J. Inf. Syst. Crisis Response Manag., 2018

The Symbiotic Relationship of Crisis Response Professionals and Enthusiasts as Demonstrated by Reddit's User-Interface Over Time.
Proceedings of the 15th International Conference on Information Systems for Crisis Response and Management, 2018

Practical Insights into the Design of Future Disaster Response Training Simulations.
Proceedings of the 15th International Conference on Information Systems for Crisis Response and Management, 2018

Crisis Informatics for Everyday Analysts: A Design Fiction Approach to Social Media Best Practices.
Proceedings of the 2018 ACM Conference on Supporting Groupwork, 2018

2017
Augmented Tabletop Games Workshop.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

2016
Three Lessons from Aurorasaurus about Public Facing Information System Design.
Proceedings of the 13th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2016

The Spaces Between: Using Play to Situate the Social and the Technical in a Single Space.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

2015
Scaling 911 Messaging for Emergency Operation Centers During Large Scale Events.
Proceedings of the 12th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2015

Hybrid Community Participation in Crowdsourced Early Warning Systems.
Proceedings of the 12th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2015

Harnessing Twitter and Crowdsourcing to Augment Aurora Forecasting.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

2014
Crowdsourcing Investigations: Crowd Participation in Identifying the Bomb and Bomber from the Boston Marathon Bombing.
Int. J. Inf. Syst. Crisis Response Manag., 2014

Crowdsourcing rare events: Using curiosity to draw participants into science and early warning systems.
Proceedings of the 11th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2014

Run amok: Group crowd participation in identifying the bomb and bomber from the Boston marathon bombing.
Proceedings of the 11th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2014

Values levers and the unintended consequences of design.
Proceedings of the Computer Supported Cooperative Work, 2014


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