Nicolas J. LaLone
Orcid: 0000-0003-2254-2831Affiliations:
- University of Nebraska Omaha, NE, USA
- Penn State University, College of Information Sciences and Technology (former)
According to our database1,
Nicolas J. LaLone
authored at least 38 papers
between 2014 and 2024.
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Bibliography
2024
<i>Pokémon GO</i> as an Advertising Platform: The Case for Locative Advertising in Location-based Games.
Games Res. Pract., March, 2024
2023
ACM Trans. Comput. Hum. Interact., August, 2023
ACM Trans. Comput. Hum. Interact., April, 2023
Proc. ACM Hum. Comput. Interact., 2023
The Technology Crisis in US-based Emergency Management: Toward a Well-Connected Future.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023
Understanding Social Interactions in Location-based Games as Hybrid Spaces: Coordination and Collaboration in Raiding in Pokémon GO.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Building Positively Affective Location-Based Advertising: A Study of Pokémon GO Players.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Practical Considerations on Applications of the Popularity of Games: The Case of Location-Based Games and Disaster.
Proceedings of the HCI in Games, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
"I See You!": A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Videogames.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Locating Identities in Time: An Examination of the Formation and Impact of Temporality on Presentations of the Self through Location-Based Social Networks.
ACM Trans. Soc. Comput., 2021
Proc. ACM Hum. Comput. Interact., 2021
Casual and Hardcore Player Traits and Gratifications of Pokémon GO, Harry Potter: Wizards Unite, Ingress.
CoRR, 2021
Insights and Lessons Learned from the Design, Development and Deployment of Pervasive Location-Based Mobile Systems "in the Wild".
Proceedings of the Design, User Experience, and Usability: Design for Contemporary Technological Environments, 2021
Proceedings of the HCI in Games: Experience Design and Game Mechanics, 2021
[Hidden] / [Caution] / [Danger]: How Video Games Can Inform the Design of Sight Cues for Agents.
Proceedings of the HAI '21: International Conference on Human-Agent Interaction, Virtual Event, Japan, November 9, 2021
2VT: Visions, Technologies, and Visions of Technologies for Understanding Human Scale Spaces.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
An Activity Theory Analysis of Search & Rescue Collective Sensemaking and Planning Practices.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
The Structure of Citizen Bystander Offering Behaviors Immediately After the Boston Marathon Bombing.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
Proceedings of the Companion of the 2020 ACM International Conference on Supporting Group Work, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
ACM Trans. Comput. Hum. Interact., 2019
Proceedings of the Halfway to the Future Symposium 2019, 2019
2018
Int. J. Inf. Syst. Crisis Response Manag., 2018
The Symbiotic Relationship of Crisis Response Professionals and Enthusiasts as Demonstrated by Reddit's User-Interface Over Time.
Proceedings of the 15th International Conference on Information Systems for Crisis Response and Management, 2018
Proceedings of the 15th International Conference on Information Systems for Crisis Response and Management, 2018
Crisis Informatics for Everyday Analysts: A Design Fiction Approach to Social Media Best Practices.
Proceedings of the 2018 ACM Conference on Supporting Groupwork, 2018
2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
2016
Proceedings of the 13th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2016
The Spaces Between: Using Play to Situate the Social and the Technical in a Single Space.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
2015
Proceedings of the 12th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2015
Proceedings of the 12th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2015
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015
2014
Crowdsourcing Investigations: Crowd Participation in Identifying the Bomb and Bomber from the Boston Marathon Bombing.
Int. J. Inf. Syst. Crisis Response Manag., 2014
Crowdsourcing rare events: Using curiosity to draw participants into science and early warning systems.
Proceedings of the 11th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2014
Run amok: Group crowd participation in identifying the bomb and bomber from the Boston marathon bombing.
Proceedings of the 11th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2014
Proceedings of the Computer Supported Cooperative Work, 2014